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HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED (Read 922 times)
Jul 18th, 2009 at 6:24pm

HLP DESIGNS   Offline
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hi i need someone good at designing textures to texture my model my textures arnt great and the model i have designed would look great with proper textures gmax file avalible
 
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Reply #1 - Jul 18th, 2009 at 6:26pm

HLP DESIGNS   Offline
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email me at simon_hildrew@hotmail.co.uk for screens of model
 
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Reply #2 - Jul 18th, 2009 at 8:29pm

Dr.bob7   Offline
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Coming in here with only a few posts and asking for any designer will never work, get to know people first and possibly learn how to paint your aircraft
 
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Reply #3 - Jul 19th, 2009 at 4:29am

Travis   Offline
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I've spent more time texturing a piece than designing it, sometimes.  It really is a tedious part of the project, but necessary to learn if you really want to design your own aircraft.  You should seriously consider doing it yourself.  You'll learn a lot of stuff about the design process, and you'll have that much more experience to put into your next model.

How about a few screenies to help us help you with doing this?
 

...
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Reply #4 - Jul 19th, 2009 at 4:41am

garryrussell   Offline
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You will also be mapping your textures adjusting the mapping, the textures and the model all at the  same time.

It's a job that can only be done properly by one person

Garry

 
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Reply #5 - Jul 21st, 2009 at 3:00pm

HLP DESIGNS   Offline
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Reply #6 - Jul 21st, 2009 at 3:05pm

HLP DESIGNS   Offline
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http://hlp-designs.50megs.com first image on page is what im designing have a look cos i cant get screen to work on here
 
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Reply #7 - Jul 21st, 2009 at 8:21pm

Travis   Offline
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That's a really nice design!  Very striking, yet wholly plausible.

You should start with the texturing section from the Stupid Idiots' Guide to Starting with Gmax.  It's what initiated myself any many others into this stuff, and should at least give you the basics.

Once you've given that a look, come back here with any questions you might have.
 

...
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Reply #8 - Jul 21st, 2009 at 10:31pm

Alrot.   Ex Member
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and just No offence but Stupid Idiots' Guide to Starting with Gmax is the real name Its not that Travis or someone else is calling you stupid ,Its a great tutorial   and was  I think the first tutorial of all (well was for me too) its a long but very valuable Cheesy


remember texture maps has to be square 1024x1024 or 256x256, 512,512 etc , if you use a map 1024x 768 Won't work  Wink make sure to Unselect Mip map in DTXBmp software
 
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Reply #9 - Jul 21st, 2009 at 10:35pm

HLP DESIGNS   Offline
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yeah iv used it b4 i dont really use any of the techniqe on there i use my own for modeling as for textures im still lost iv spent month looking into it and i cant do em lol. iv spent a long time making the model and thinks it deserves professional textures
 
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Reply #10 - Jul 22nd, 2009 at 7:05am

Brett_Henderson   Offline
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Texture bitmaps don't have to be "square"..

BUT they  DO  have to be "binary"..

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096


Example: 256 X 4096  will work.

 
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Reply #11 - Jul 22nd, 2009 at 8:34am

Alrot.   Ex Member
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Brett_Henderson wrote on Jul 22nd, 2009 at 7:05am:
Texture bitmaps don't have to be "square"..

BUT they  DO  have to be "binary"..

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096


Example: 256 X 4096  will work.



Embarrassed I did the test with an image of 256 X 4096 and you right ,I know that I don't know anything  Cry

I didn't knew that  Grin I though they have to be square  Tongue It works definitely perfect with that size  Cheesy
 
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Reply #12 - Jul 22nd, 2009 at 8:42am

Brett_Henderson   Offline
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It's still best to make them square  Smiley,  because if the computer loads a bitmap, it should have as much "stuff" on it as is possible.. and "square" is the most efficient way to do it.
 
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Reply #13 - Jul 22nd, 2009 at 9:13am

HLP DESIGNS   Offline
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this still dont resolve my texture problems lol anyone agree that professional textures could make my model come to life
 
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Reply #14 - Jul 22nd, 2009 at 9:34am

Brett_Henderson   Offline
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Here's the problem..  A first-rate texturing has do be done by someone who is intimately familiar with the model. A lot of how the model is built, will have texturing it in mind. To just start texturing someone else's work, can be a daunting task. As much work as building the model itself.

I hope someone comes along to do it.. it's a very nice model... but you'd be better served to do it yourself. As you can see, you'll get plenty of help here.

Smiley
 
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Reply #15 - Jul 22nd, 2009 at 9:40am

Alrot.   Ex Member
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http://www.simviation.com/fsnd/Downloads.htm


http://www.simviation.com/fsnd/Downloads.htm


I don't know what you want , This whole site carries all my models and my own paint made  ,with different lawyers ,with the except  of the model Saab 340 and cessna RG177 made By Brett Henderson Which he also made his own work too

,I made my own models my own paint in some of them my own Gauges ,what do you expect ? that some one else make your Special airplane and especial Maps for you?

Sorry but you have to do your own work ..

You can't give the Base files, to unknown people , is a nice mesh ,but will be a great airplane Once is release and it has to be good Not just in the exterior view, I think is 3d studio max you using there ,not easy to find someone who has it too ,that person who's willing to paint your plane will need the original files .

tell me did you already export the model ? have you tested in the fs9/FSX games?
 
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Reply #16 - Jul 22nd, 2009 at 11:14am

HLP DESIGNS   Offline
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im at my wits end trying to texture it lol ill happily hand the gmax file over anyone to have a mess about with it see what they can do iv reached my talent wall with this ill stick to modelling i think and leave the textures to people who know how to do them without smashing there keyboards and pulling there hair out in frustration so if anyone would like the gmax file to have a play with the model let me know i would really like to see this model released as freeware the previous models i have release are not much to be desired because the textures were pants.
 
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Reply #17 - Jul 22nd, 2009 at 11:35am

garryrussell   Offline
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Someone else can do the texture ...if they wanted to...but you will have to do the mapping and supply them with the maps so they can build up the texture.

You are confusing texture painting with texture mapping.

Often when a model gets it's basic mapping it is covered with perhaps the plan of the model.

You said in response to the guides that you don't follow that but do you own thing.  perhaps that's your problem.  The guides set out the nor methods of work.  No problem if you want to do your own thing except that when things don't work out no one cane easily help you.

Garry
 
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Reply #18 - Jul 22nd, 2009 at 11:45am

HLP DESIGNS   Offline
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like i say model there if anyone wanna mess about with it. when i map the textures and apply textures and test in fsx the become semi transparent but if i apply a texture to whole model for eg a 512 x 512 camo texture its fine but looks amature anyone willing to finish this model ill share credit with no problem. i think the general model is a great peice of work and would love to share it with the FSX community. im still learning and a little hands on help wouldnt go a miss i learn by seeing and doing rather than reading. ill look into what people have said and see what i can do iv been at this model for 5 months now and my patience is running thin and id hate to give up and let 5 months work go to waste
 
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Reply #19 - Jul 22nd, 2009 at 11:48am

HLP DESIGNS   Offline
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T.A.O ALROT the model was made in gmax 1.2 the base file is gmax 1.2 not 3dsmax i have 3ds max but dont use it to design for fsx
 
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Reply #20 - Jul 23rd, 2009 at 2:31pm

MiltonShupe   Offline
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Sometimes a simplistic approach works best.  Take a look at this tutorial, step 22 for mapping.  Once you read through that, take a look at the video I did of the mapping process.  Maybe that will make sense and ease you into it.

http://www.flightsimonline.com/C162/

Do not worry about final textures just yet.  Just do the mapping.  Someone can do the textures once you provide the templates.

I hope ths helps.
 
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