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HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED (Read 919 times)
Jul 18th, 2009 at 6:24pm

HLP DESIGNS   Offline
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hi i need someone good at designing textures to texture my model my textures arnt great and the model i have designed would look great with proper textures gmax file avalible
 
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Reply #1 - Jul 18th, 2009 at 6:26pm

HLP DESIGNS   Offline
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email me at simon_hildrew@hotmail.co.uk for screens of model
 
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Reply #2 - Jul 18th, 2009 at 8:29pm

Dr.bob7   Offline
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Coming in here with only a few posts and asking for any designer will never work, get to know people first and possibly learn how to paint your aircraft
 
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Reply #3 - Jul 19th, 2009 at 4:29am

Travis   Offline
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Cannot find REALITY.SYS.
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I've spent more time texturing a piece than designing it, sometimes.  It really is a tedious part of the project, but necessary to learn if you really want to design your own aircraft.  You should seriously consider doing it yourself.  You'll learn a lot of stuff about the design process, and you'll have that much more experience to put into your next model.

How about a few screenies to help us help you with doing this?
 

...
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Reply #4 - Jul 19th, 2009 at 4:41am

garryrussell   Offline
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You will also be mapping your textures adjusting the mapping, the textures and the model all at the  same time.

It's a job that can only be done properly by one person

Garry

 
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Reply #5 - Jul 21st, 2009 at 3:00pm

HLP DESIGNS   Offline
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Reply #6 - Jul 21st, 2009 at 3:05pm

HLP DESIGNS   Offline
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http://hlp-designs.50megs.com first image on page is what im designing have a look cos i cant get screen to work on here
 
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Reply #7 - Jul 21st, 2009 at 8:21pm

Travis   Offline
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Cannot find REALITY.SYS.
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That's a really nice design!  Very striking, yet wholly plausible.

You should start with the texturing section from the Stupid Idiots' Guide to Starting with Gmax.  It's what initiated myself any many others into this stuff, and should at least give you the basics.

Once you've given that a look, come back here with any questions you might have.
 

...
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Reply #8 - Jul 21st, 2009 at 10:31pm

Alrot.   Ex Member
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and just No offence but Stupid Idiots' Guide to Starting with Gmax is the real name Its not that Travis or someone else is calling you stupid ,Its a great tutorial   and was  I think the first tutorial of all (well was for me too) its a long but very valuable Cheesy


remember texture maps has to be square 1024x1024 or 256x256, 512,512 etc , if you use a map 1024x 768 Won't work  Wink make sure to Unselect Mip map in DTXBmp software
 
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Reply #9 - Jul 21st, 2009 at 10:35pm

HLP DESIGNS   Offline
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yeah iv used it b4 i dont really use any of the techniqe on there i use my own for modeling as for textures im still lost iv spent month looking into it and i cant do em lol. iv spent a long time making the model and thinks it deserves professional textures
 
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Reply #10 - Jul 22nd, 2009 at 7:05am

Brett_Henderson   Offline
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EVERY OUTER MARKER SHOULD
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Texture bitmaps don't have to be "square"..

BUT they  DO  have to be "binary"..

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096


Example: 256 X 4096  will work.

 
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Reply #11 - Jul 22nd, 2009 at 8:34am

Alrot.   Ex Member
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Brett_Henderson wrote on Jul 22nd, 2009 at 7:05am:
Texture bitmaps don't have to be "square"..

BUT they  DO  have to be "binary"..

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096


Example: 256 X 4096  will work.



Embarrassed I did the test with an image of 256 X 4096 and you right ,I know that I don't know anything  Cry

I didn't knew that  Grin I though they have to be square  Tongue It works definitely perfect with that size  Cheesy
 
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Reply #12 - Jul 22nd, 2009 at 8:42am

Brett_Henderson   Offline
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EVERY OUTER MARKER SHOULD
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It's still best to make them square  Smiley,  because if the computer loads a bitmap, it should have as much "stuff" on it as is possible.. and "square" is the most efficient way to do it.
 
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Reply #13 - Jul 22nd, 2009 at 9:13am

HLP DESIGNS   Offline
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this still dont resolve my texture problems lol anyone agree that professional textures could make my model come to life
 
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Reply #14 - Jul 22nd, 2009 at 9:34am

Brett_Henderson   Offline
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EVERY OUTER MARKER SHOULD
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Here's the problem..  A first-rate texturing has do be done by someone who is intimately familiar with the model. A lot of how the model is built, will have texturing it in mind. To just start texturing someone else's work, can be a daunting task. As much work as building the model itself.

I hope someone comes along to do it.. it's a very nice model... but you'd be better served to do it yourself. As you can see, you'll get plenty of help here.

Smiley
 
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