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Desert View International Airport (Read 2782 times)
May 4th, 2009 at 11:30pm

Capt.Propwash   Offline
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here is where i will be cataloging my efforts in constructing a new airport; the Desert View International Airport !!!

right now it is only a WIP (work in progress) and some of the things that I have done so far may NOT stay the same.  In the end, my idea for this airport will be to add 2-4 more runways and hopefully it look good.


right now it is still in the groundwork layout phase, so please bear with me as I try to build this.


I appologize that the pic below is so dark, I am working on putting some of the Apron edge lighting in place as I go along with the project.  The short runway to the SOUTH is for STOL ONLY as the length is only 3500 feet long, and the big one is 9000 feet long!!!!!





...
 

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Reply #1 - May 6th, 2009 at 12:15am

Capt.Propwash   Offline
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Well, I now have apron lighting around the entire airfield, ILS feathers with frequencies, 4 start locations, all Taxiways labeled (A - M), and a Tower ViewPoint.

It is pretty much ready to fly as is, but it is still an empty airfield with NO BUILDINGS as of yet.  There will be a few on the Field, and maybe if someone would be so kind to help me out with some flight plans to/from the field it would be greatly appreciated.

Also, if anyone is looking to Model a "Main terminal building" I would be your best friend for LIFE!!



again, I am sorry if the picture is too dark, I am trying to show the night lighting at the airport.  Before all is said and done for the airport, I will also have Light Poles up that will hopefully put out light on the airport grounds so you can see at night.




...
 

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Reply #2 - May 7th, 2009 at 1:07pm

CAFedm   Offline
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I have some custom buildings but they are military style hangars not terminal buildings, don't know that might be appropriate for this. Good airport lights can be found here:

FS9  (filename=lights_ss_1.zip) -> http://library.avsim.net/search.php?SearchTerm=lighting&CatID=fs2004sd&Go=Search

FSX (filename=fsx_lts.zip) -> http://library.avsim.net/search.php?SearchTerm=fsx_lts.zip&CatID=fsxsd&Go=Search

These need to be placed with RWY12 or ideally Instant Scenery (payware), the latter definitely works with either FS9 or FSX. There are also lots of other goodie library items that can be placed similarly if you do a search for library objects under scenery design. Good luck!
 

Brian
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Reply #3 - May 9th, 2009 at 7:33pm

Capt.Propwash   Offline
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in all actuallity, the 2 runways that you see right now and the LARGE concrete rectangle, are primarily for Military use, but GA/civil can use the runways.  the 2 smaller squares Left = Civil Airliners / Right = GA & Helicopters.

so if you have some Military style buildings, I might be able to find 'something' that will fit the style.




Civil Terminal Building:: i have no clue how to use G-max or any other SDK like that (have tried, and failed miserably), but if anyone can/would build just a simple rectangle style building with a few windows (just something to look at when you pull up to the gate -- does not have to be anything fancy or even have night lighting except on the outside surface of the building) it would be greatly appreciated.

Thanks
 

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Reply #4 - May 9th, 2009 at 11:16pm

CAFedm   Offline
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Wondering if this is a custom/fictional airport, that makes some difference as to what ought to be added or otherwise (I haven't seen anything like it so am presuming this is the case). Probably the easiest way to show what I have available is to check out my own fictitious military base,

FS9 version -> http://www.simviation.com/simviation/download.php?ID=4413
FSX version -> http://www.simviation.com/simviation/download.php?ID=4414

All buildings in that scenery are my own custom objects (save for the tank farm). If there's anything there that may be of interest, please let me know & I'll create library object versions that can be placed easily on any other airport. The smallest hangar will easily accommodate a DC-10. No buildings feature animated doors though.

If you don't have Instant Scenery then I could place the items for you, provided a map or layout was provided. Instant Scenery also allows adding default buildings such as terminal buildings, so there's that option available as well.

Good luck with your project!
 

Brian
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Reply #5 - May 10th, 2009 at 10:09am

Capt.Propwash   Offline
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you are correct in assuming that it is Custom / FAKE.   im just trying to get my feet wet in building new airports, as i am thinking if this turns out good, then i might do something a little better.... say build an island in the middle of the ATLANTIC or Pacific oceans so that travel weary pilots can land and get fuel for their long hauls across the water.

1 idea for my island is,   how far is it from Hawaii to JAPAN (straight line), or the closest islands to get gas???? well.... If i can build an island 1/2 way between then pilots can get more fuel easily.   ----- or, how far is it from Florida to Africa in a straight line??? Same idea, get gas 1/2 way through the ocean and then continue on.

Civil airlines do have not have a midair refuel option, so put a gas pump somewhere that might get used.
 

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Reply #6 - May 10th, 2009 at 1:29pm

Travis   Offline
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In the Pacific, there are plenty of islands, but no really detailed ones that you can land and get fuel at.  One of my favorite locations (where I also started to build a fictional airport) is PLPA, Palmyra Island.  It was an old military base during the second world war, but is unused today.  In fact, the entire island is a sanctuary, but it has a large open space and enough room for (as far as I can recall) a 10,000 ft runway.  If you just erase the current runway you'll have a nice blank square of area to work with.
 

...
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Reply #7 - May 10th, 2009 at 4:55pm

Capt.Propwash   Offline
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so far... here is where i am with the construction phase.... man these structural engineers are fast!!!!!!!

sorry about the size of the pic... i forgot to shrink it down. I will next time though....




...
 

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Reply #8 - May 11th, 2009 at 7:37pm

brantmacga   Offline
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looks like you've got plenty of ramp space there.


why not put up some hangers for the military aircraft?
 
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Reply #9 - May 11th, 2009 at 10:33pm

Capt.Propwash   Offline
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hehehe already working on that...... at the time of the pic, that was as far as i had gotten for the day/night, but there are ALOT left to do.

Here is my list of things still left to do....
  • Military Hangers
  • 2 Airport Firestations (1 military and 1 civil/ga)
  • possibly 2 more runways (GA/Civil) -- dont know yet....
         before i do, i might take a poll on it but that will be a bit later
  • Civil Air Terminal
  • apron taxiways ending in designated parking spots
  • Heli-port near the GA terminal
  • build a 'road' leading to the road that is near by in the default scenery
  • find and place taxiway label signs (if anyone would like to help with this, please let me know)
  • create 'static' AND LIVE AI so that the AFB and surrounding grounds are Live with action 24/7 (some of which will be set at 'NORMAL' autogen for ppl with low end computers so FPS wont be hit as hard.... some at 'VERY DENSE' for more higher end )



Like I said, There is still A LOT left to do.   Depending on experteese, if anyone would like to apply to be part of the team in helping design this airport, just let me know.

I dont know anything about TTOOLS, so if anyone wants to try and help with that, it would be appreciated.
 

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Reply #10 - May 11th, 2009 at 10:37pm

Shadow   Offline
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Looks good, but is the large rectangle a very wide unfinished runway or is it area for buildings and that kind of thing?
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #11 - May 11th, 2009 at 11:10pm

Capt.Propwash   Offline
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you are referring to the area that is labeled DESERT VIEW AFB??? that is the Tarmac / ramp for the base.  in the next few weeks (being that i am only working on it a tiny bit at a time) it will become populated with buildings, static C-17's, F-16's, F-18's, F-14's, AI Craft... it will look totally different.

Military runways = 9L / 27R (long) = 9500 x 300 Feet
                          9R / 27L ( STOL ) 3500 x 200 Feet

STOL rwy will eventually get Arrestor Cables for those that want to practice their Trapping!!!!!



oh yeah... 1 other thing that i forgot to mention in my list of things..... 4 fuel stations.  1 @ each end of the military base, 1 in Civil area, and 1 in GA area..... off to the side where you see the Proposed NEW rwy... there is going to be a FUEL FARM with Containers and way off to the North (right side of the pic - but out of view) there will be a "refinery".  Cool
 

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Reply #12 - May 12th, 2009 at 11:07pm

Shadow   Offline
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Ya I was talking about the part labeled AFB...

When its done, this will probably my second most used airport...
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #13 - May 13th, 2009 at 6:13am

Capt.Propwash   Offline
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KCHS, Charleston, SC, USA

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what would make it your MOST used airport???





update:::

•Military Hangers
•2 Airport Firestations (1 military and 1 civil/ga)
possibly 2 more runways (GA/Civil) -- dont know yet....
     before i do, i might take a poll on it but that will be a bit later

•Civil Air Terminal
•apron taxiways ending in designated parking spots
•Heli-port near the GA terminal
•build a 'road' leading to the road that is near by in the default scenery
•find and place taxiway label signs (if anyone would like to help with this, please let me know)
create 'static' AND LIVE AI so that the AFB and surrounding grounds are Live with action 24/7 (some of which will be set at 'NORMAL' autogen for ppl with low end computers so FPS wont be hit as hard.... some at 'VERY DENSE' for more higher end )



well thats 1 think off the list, and i am currently working on the 'static and Live AI' right now, hopefully that will be finished soon as I (and i know some of you) are desperately waiting to see some craft sitting on the ground waiting for you at the airport.



As it is right this second, ATC controllers have been hired and are in training at the airport/afb. They will respond to GROUND, DEPARTURE, TOWER.  I also have in place VOR+DME, ILS's, and the start of a README! for general info / radio frequencies while at the airport.

It is ready to go out NOW and be flyable buy only as a BETA!!! If anyone wants to test / try things out before it is finished... PM me with NDVI BETA TEST, and please include a valid / working email address that the files can be sent to.  Looking at the list, there is still a whole crap load of stuff to do, so please bear with me in the process!!!!!
« Last Edit: May 17th, 2009 at 11:14am by Capt.Propwash »  

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Reply #14 - May 13th, 2009 at 9:24pm

Capt.Propwash   Offline
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newest picture taken 5-13-09 @ 9:20 pm eastern::::



this is where i am now..... civil terminal in place, and jetways in place, still need to work on civil parking, and military base..... man this is getting a little hard.....



if anyone knows how to flatten an area, can you please help me out??? I am experiencing a problem with the runways "disappearing" / "sinking into the dirt" .... PLEASE????




...
 

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Reply #15 - May 13th, 2009 at 10:14pm

jrom   Offline
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Capt.Propwash wrote on May 13th, 2009 at 9:24pm:
if anyone knows how to flatten an area, can you please help me out??? I am experiencing a problem with the runways "disappearing" / "sinking into the dirt" .... PLEASE?


You can use Sbuilder to make a flatten.
 

43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
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Reply #16 - May 13th, 2009 at 11:42pm

Capt.Propwash   Offline
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i got it, but i have no clue how to work it.   i also have FS FLATTEN.  I can get the outlines set up, but when i go to install the Flatten files into ADDON SCENERY, it erases every mark on the surface of the ground, be it concrete, asphalt, taxiways, runways, aprons, ANYTHING. 

1. do i need to make the Flatten files load HIGHER in the hiarchy list than the actual scenery???

2. when i create the FLATTEN .bgl files, isnt there supposed to be a SCENERY.DAT file that goes with them????  ( FS9 / ADDON SCENERY / Desert View Flatten / {scenery folder} {textures folder - naturally empty} {scenery.dat file}



I can not get the .DAT (data) file to create.... or do i really need it???
 

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Reply #17 - May 17th, 2009 at 11:13am

Capt.Propwash   Offline
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2 new updates for the airport.... "static ai" is now in place.  Now to make flyable AI and fix a few parking spots and this is almost ready to release!!!
(sorry about the quality in the 1st pic, changing from .bmp to .jpg you loose a lot of the quality)


...



...



...




Give me just a little while and I will see what i can come up with a view while i am flying. everything is starting to come together NICELY!!!

 

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Reply #18 - May 23rd, 2009 at 5:40pm

Capt.Propwash   Offline
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UPDATE ON THE SCENERY::
all that i have left to really do, is put some military style hangars on the flight line and maybe a few static planes out in the field as a "bone yard" and everything will be ready to ship out.




next step after packaging....... UPLOAD and Passout the freebies!!!!
 

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Reply #19 - May 31st, 2009 at 11:35am

Capt.Propwash   Offline
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UPDATE:

well im getting a few things straightend out, and as you can tell here in just a few hours or the next couple days, things will be wrapping up.



Taxi / Runway sign was placed using SBuilder for FS9.



now i just need to make about 50 more.. lol


...


 

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Reply #20 - Jun 3rd, 2009 at 10:34pm

Capt.Propwash   Offline
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ok guys and gals (if there are any), KDVI is pretty much finished.  

I am not sure what AI planes you are using, so I am deliberately leaving SOME AI out of the files.  This way those of you who know how to use TTools and make Traffic Files, have an empty airport to play with.   I do have 3 C-17s, 4 Cessna 172 (in hangars), and 3 Special craft at the field for some eye candy so that the port does not feel so cold and lonely.

In the comming weeks, I might be inclined to make 'default craft AI' for the airport, but that might take a little while.  


To give everyone that is following what is going on an idea of a time of release.  I have it out to 2 Beta Testers right now, and if nothing comes back "EMERGENCY - CHANGE THIS NOW" ... then I will be uploading it to the SIMV servers and maybe a couple others FRIDAY, JUNE 12, 2009.  (Not this coming Friday, but the Following!)    ---- If I get any extra requests from members wishing to be BETA TESTERS, I will ship it to you within 1 day.

 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

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Reply #21 - Jun 7th, 2009 at 1:07am

Shadow   Offline
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I've been away for a while, just got back and the airport is looking good.
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #22 - Jun 10th, 2009 at 10:11pm

Capt.Propwash   Offline
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Let's get a little mud
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KCHS, Charleston, SC, USA

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Posts: 1958
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Ok guys..... I do believe that KDVI is .... NOW FINISHED!!!!! im just waiting on word back from my Beta Tester, and when he says its good..... then I will try to upload it to the download server and put a link to it here.


In the meantime....  I hope you drool over the pics below.




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The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #23 - Jun 10th, 2009 at 11:32pm

CAFedm   Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta

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Posts: 623
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Looks good. If you need a hand with the AI stuff I can come up with some TNG's for KDVI if you like (just need to know what sort of aircraft to employ).
 

Brian
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Reply #24 - Jun 11th, 2009 at 8:16pm

Capt.Propwash   Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA

Gender: male
Posts: 1958
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at the moment, i only have Cessna 172's and 3 C-17s at the base.   In the comming weeks, i might add / make an AI traffic file to include some 737's, 47's, 57's, Trip-7s, Cessnas.... etc etc (all default) so that nothing will really need to be added, just the traffic file.    I'll get back to you on it though, but if you want to make one and test it out on your machine... COOL.  Just let me know when you are done with it, and shoot it over to me and I'll take a look.
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #25 - Jun 15th, 2009 at 10:04pm

Capt.Propwash   Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA

Gender: male
Posts: 1958
*****
 
ok guys, I know that I said i would upload this past friday, but as i was going through the pages to upload the file, I receieved an email from someone that made the C-17s that I was going to use, and they told me that I am NOT allowed to use their C-17.  Angry Angry UGHHHHHHHH.  well, I just got permission to use ANOTHER C-17 and I am in the processes of getting an "active" traffic file together.   As soon as I can get my 'desktop' cleaned up again, and everything put back together, I will be passing the files to shipping to get it up on the download pages.  


Sorry that it is taking me so long! Please hang in there and bear with me.


also guys, I know it is not much, and I only have 4 planes so far in the "ACTIVE AI".... but I will be adding to it.  

so far here is what I have: (all planes are defaults, so there is no need for me to send you the "special ai craft files")

c17 ::                KDVI > KCHS
B737-400 ::       KDVI > KPHX
B747-400 ::       KDVI > KDFW
Cessna 172SP:: KDVI > KELP

(All flights will also return to KDVI.  --- ALL AIRPORTS above have AFCADS in the Scenery folder to accept these new craft.    UNFORTUNATELY!!!!!! if you have another AFCAD of one of the 4 airports above, the afcad associated with this file may cause your AI to stop going to your other AFCAD you alread have!  -- if you believe that you have one of these updated airports above with parking codes, PLEASE SEND ME YOUR AFCAD SO THAT I CAN MAKE SURE YOU GET THE CRAFT FROM THIS SCENERY!!!!!!!)



737 has not yet called "ground"
Cessna is enroute to takeoff
747 just called "ground" and got clearance to IFR to KDFW
C-17 has not called in yet for IFR to KCHS

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« Last Edit: Jun 15th, 2009 at 11:13pm by Capt.Propwash »  

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #26 - Jun 25th, 2009 at 5:37pm

Capt.Propwash   Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA

Gender: male
Posts: 1958
*****
 
COME ONE COME ALL....... KDVI IS NOW POSTED AND THE DOORS ARE OFFICIALLY OPEN!!!!!

You can get your download here:: http://www.simviation.com/simviation/?ID=85&page=1000

Right now it is the next to the last one at the bottom of the page!!!!


I uploaded it last night, and to my surprise..... it already has 59 DOWNLOADS!!!!!! WOW!  (sorry, i thought it would still be in the Teens. lol )


but I hope all who download it, enjoy it emensly!  Happy Flying!!!!!
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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