i got the X52 Pro as well, here's how i've configured it
XY axes - ailerons and elevators (just like everyone else
)
twist stick axis - view left/right (axis) --i have the pedals as well, so i rarely use the twist grip
throttle axis - throttle
big rotary - elevator trim (makes a world of difference having your trim mapped to an axis)
small rotary - mixture
slider - spoilers
now the buttons, i've mapped them with different functions to each mode, not all buttons are changed, so i'll just post the differences after mode 1:
MODE 1:
trigger/first stage - null
trigger/second stage - parking brakes
2/fire - release dropable objects
3 - change view category (A key)
4 - change view (S key)
5/C - sound on/off ( i had to map this to a button because of an annoying sound problem i'm having)
pinky - ATC window
right toggle - gear up/down
middle toggle - flaps
left toggle - null (i haven't set everything yet... just too many buttons
)
primary HAT - pan view
secondary HAT - move eyepoint
D/throttle thumb button - full throttle (F4)
E - gears again ( don't ask why)
mouse wheel - +/- (controls zoom)
mouse wheel click - backspace (defaults back to zoom)
throttle HAT - pan view (redundant-- useful for flipping switches around the cockpit)
MODE 2
3 - flaps up
4 - flaps down
throttle HAT left/right - change view category
throttle HAR up/down - change view
MODE 3
secondary HAT (left, up, right, down) - 1, 2, 3, 4 keys respectively (very useful for handling ATC)
as you can see, i'm not done mapping this thing either, and i've had for some six months now... but there's no rush... you should create a basic generic layout first, then add more commands as you feel the need for them, this way, you''l get your most used controls right where you want them, and you won't have a very complicated layout to memorize right from the start
now, the trouble you're having with not being able to map the controls, i believe are caused by using the stick on 'no profile' mode... this mode causes many features to remain deactivated, such as the mini-mouse...
also, most games can't see all the buttons on this joystick, so it's pretty much necessary to use a profile, even if it's a basic one... but you'll see in time that using the SST software is much better than mapping commands on the in-game screens, it provides a standardized command mapping interface with several neat options, such as banding axes and macros
hope this helps
Cheers