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testing i7 (Read 705 times)
Reply #15 -
Jan 10
th
, 2009 at 5:53pm
NickN
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Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
bufferpools
poolsize
if its got 768MB of memory try 70000000 less try 35000000
see it if smooths out over trees and you DO need to check no matter what you do with LOCKED 30 and UNLIMITED to see which one is smoother
If its still choppy or worse remove bufferpools and drop the AG slider a notch in those areas
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Reply #16 -
Jan 10
th
, 2009 at 5:56pm
SubZer0
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Posts: 3882
so you want the bufferpools in there no matter what? or do you want me to leave it out and add it when everything else is good? it's got 896mb of memory on the gpu.. I just tried 80000000 with TBM 80 and it made no difference whatsoever. very dense vs extremely dense didn't change anything either. I'm restarting the system now to try with TBM 80 and no bufferpools
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Reply #17 -
Jan 10
th
, 2009 at 6:07pm
SubZer0
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by the way, if it helps any... my frames are always locked at 24
that's the smoothest I've found in this system... unlimited stutters and anything above 24 the frames go up and down a little which causes stuttering as well
UPDATE:
just tried TBM 70, no bufferpools, autogen both 3/4 and 4/4... no change. I think 80 is a bit better actually, but it's still not there..
I'm thinking it's the HDD that the OS is on... it's pretty old. I believe this is it:
http://www.newegg.com/Product/Product.aspx?Item=N82E16822148262
it's pretty loud nowadays
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Reply #18 -
Jan 10
th
, 2009 at 7:08pm
NickN
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Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
I cant see the OS drive being a problem when FSX is installed elsewhere
Strange than nothing changes the issue especially dropping AG a notch. I assume this is any large forest and not some scenery download
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Reply #19 -
Jan 10
th
, 2009 at 10:55pm
SubZer0
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Nick,
I don't think we're talking about the same thing here... what you asked me is about the forests and the fact that the amount of trees in certain areas affect not only the frames, but the smoothness... correct? if so, yes. that is true.
however, what I'm trying to figure out right now is the speed and clarity at which ground textures load. for example: in this shot, you have your textures already fully loaded and as clear as they can get all around the airplane, including ahead of it:
http://www.simviation.com/yabbuploads/2008-12-17_0-10-42-250.jpg
but in my sim, the textures are nowhere near as clear as that (I'm running GEXn USA/CAN) I know it's not the same as GEXn Europe, but the textures should still be able to load clearer much faster and at a farther distance from the airplane, correct?
-Andy
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Reply #20 -
Jan 10
th
, 2009 at 11:15pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
I thought you were talking about stutters over trees
With the image you posted you are looking at a next generation payware product in production
yours will look like that in Europe once we release GEX EU
GEX EU is an entire new approach to textures and autogen layout. In GEX EU you can look out your window on approach @ 5-800ft and see fields of crops and dirt details, or see the sidewalk on the streets
I need to see images of this problem, exact images of your blur complaint
mine looks just like these in real time
http://www.simforums.com/forums/forum_posts.asp?TID=26352&PN=6
http://www.simforums.com/forums/forum_posts.asp?TID=26352&PN=7
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Reply #21 -
Jan 10
th
, 2009 at 11:26pm
SubZer0
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Thanks Nick
I guess I'm good with the texture loading
thanks for the in depth help yet again Nick. I can't tell you how much I appreciate it
Andy
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