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The Construction of a Custom Plane (Read 4600 times)
Reply #30 -
Jan 21
st
, 2009 at 6:12pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
Ok I haven't gotten any replies for a while and I need the questions answered...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #31 -
Jan 21
st
, 2009 at 9:08pm
N2056
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Colonel
I roll my own!
San Diego, CA, USA
Gender:
Posts: 62
Shadow, my first piece of advice would be this...
Patience
Learning how to do this well takes a lot of time & effort. Answers might not always appear as fast as you would like, and sometimes they might not appear at all... leaving you to answer the question for yourself. It's not as tough now as it was when I was getting started, as many questions I had a long time ago have been answered many times over.
I would suggest that you work through the included tutorials before starting a plane. I would also strongly advise getting a copy of the "Gmax Bible" which has been very useful to me. Then select a reasonable first project. I would suggest a single engine GA design that has a basic instrument panel. It would help you if you can find something you really like as that will make it easier to keep going.
I would also strongly suggest that you broaden your horizons. There are many good sites out there that are devoted to developing. Here are a couple of good ones...
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi
http://www.fsdeveloper.com/forum/index.php
As to your questions about flaming engines...fire & smoke are accomplished by use of effects. You will not get to using those for awhile. The windows should be modeled
Good Luck on your future modeling. I look forward to watching your journey
Remember...This is Fun!
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Reply #32 -
Jan 21
st
, 2009 at 9:28pm
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
Shadow wrote
on Jan 18
th
, 2009 at 5:02pm:
Ok any difference in the end product building the windows into the model or just "painting" them on?
Hey Shadow,
I have to agree with N2056.
You can use textures to get away with certain things like rivets, vents and such but when it comes to highly visible items like windows, it's probably best to go the distance.
At the end of the day you have to decide what works for you and how much effort you're prepared to put into your designs
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #33 -
Jan 22
nd
, 2009 at 4:33pm
HarvesteR
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Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
Gender:
Posts: 707
Quote:
Ok any difference in the end product building the windows into the model or just "painting" them on?
also, this depends on the kind of aircraft you're making... if it's a small GA plane like a cessna or piper, where the windows take up a big portion of the aircraft's surface area, it's probably best that they're modeled, even because if you paint them on, you won't be able to see through them, will you? it would be like a decal of a window on a toy airplane (although there are ways to make transparent holes on your textures, but let's not get ahead of ourselves)
now, if you're modeling a large commercial jet, that has lots of really small windows, painting them on is not such a bad idea, since if you were to model them, you'd have to go through a whole lot of work for a relatively small reward... the front windshields, however are a different story, they're a lot larger and probably worth modeling
Hope this helps
Cheers
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
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Reply #34 -
Jan 22
nd
, 2009 at 5:59pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
It will have around the same amount of windows as a L 1011... (Not really sure how many that has but is is similar size to that, with around the same amount of passengers)...
«
Last Edit: Jan 27
th
, 2009 at 9:11pm by Shadow
»
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #35 -
Jan 22
nd
, 2009 at 10:33pm
HarvesteR
Offline
Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
Gender:
Posts: 707
ahh so it is a commercial jet!
then your best bet would be to paint the side windows on the fuselage texture, and only worry about modeling the windshields and the cockpit within
ah, and is your plane, per chance, a DC-10 or MD-11?
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #36 -
Jan 26
th
, 2009 at 7:14pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
Actually yes, (In a sense).
I'm building (or will be on Saturday) an MD - 90 but with the proposed engines (which where the GE 36 Unducted fans). The only other thing is custom wings and stabilizers (I don't think I've seen a passenger aircraft with swept forward wings and a V-tail).
I'll keep you posted on how it goes... (when I start)
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #37 -
Jan 27
th
, 2009 at 9:13pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
I may use some of the MD 11s technology though.
I also have plans for a bomber but that won't be for a while...
«
Last Edit: Feb 7
th
, 2009 at 1:03am by Shadow
»
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #38 -
Jan 28
th
, 2009 at 8:28pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
I have also found a "shoot down effect"/"shot down" and would like to know if it could be "copied" onto another plane with out hours of work?
this video show the effect...
http://www.youtube.com/watch?v=5mT3kkylTKU
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #39 -
Feb 4
th
, 2009 at 4:22pm
HarvesteR
Offline
Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
Gender:
Posts: 707
Shadow wrote
on Jan 28
th
, 2009 at 8:28pm:
I have also found a "shoot down effect"/"shot down" and would like to know if it could be "copied" onto another plane with out hours of work?
theoretically, yes, it would require a good understanding of how .fx files work and how to add the appropriate entries to your aircraft config file.
but once again we're getting ahead of ourselves here... your aircraft doesn't even have it's own config file as of yet, so i'd worry about the essentials first...
Cheers
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #40 -
Feb 5
th
, 2009 at 9:10pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
I just wanted to know if it was possible...
Grrr... this is so annoying I have Flight Simulator X Gold right in front of me, with my joystick pluged in... but I need a joystick cd thing before I can install flight simulator...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #41 -
Feb 6
th
, 2009 at 5:32pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Shadow wrote
on Feb 5
th
, 2009 at 9:10pm:
I just wanted to know if it was possible...
Grrr... this is so annoying I have Flight Simulator X Gold right in front of me, with my joystick pluged in... but I need a joystick cd thing before I can install flight simulator...
{blink}
What CD thing? You mean an installation disk for the software? If you go to the manufacturer's site, they should have a download for the software on there. Most do.
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Reply #42 -
Feb 7
th
, 2009 at 1:04am
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
The company is shut down and both the site and the phone have been taken over...
Luckily I got FSX and my joystick working... just started playing today...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #43 -
Feb 12
th
, 2009 at 3:58pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
Ok so I think I'm readty to get gmax and start my plane...
But before that, I would like to know what kind of features people are interested in... (that way I don't waste all my time...)
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #44 -
Feb 22
nd
, 2009 at 4:07pm
Shadow
Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada
Gender:
Posts: 188
Ok I've been playing around with FSX for a while and I think I'm going to download Gmax soon so that I can start...
Any suggestions of things that you would like to see in the plane?
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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