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The Construction of a Custom Plane (Read 4600 times)
Reply #30 - Jan 21st, 2009 at 6:12pm

Shadow   Offline
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Ok I haven't gotten any replies for a while and I need the questions answered...
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #31 - Jan 21st, 2009 at 9:08pm

N2056   Offline
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Shadow, my first piece of advice would be this...

Patience

Learning how to do this well takes a lot of time & effort. Answers might not always appear as fast as you would like, and sometimes they might not appear at all... leaving you to answer the question for yourself. It's not as tough now as it was when I was getting started, as many questions I had a long time ago have been answered many times over.

I would suggest that you work through the included tutorials before starting a plane. I would also strongly advise getting a copy of the "Gmax Bible" which has been very useful to me. Then select a reasonable first project. I would suggest a single engine GA design that has a basic instrument panel. It would help you if you can find something you really like as that will make it easier to keep going.

I would also strongly suggest that you broaden your horizons. There are many good sites out there that are devoted to developing. Here are a couple of good ones...

http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi
http://www.fsdeveloper.com/forum/index.php

As to your questions about flaming engines...fire & smoke are accomplished by use of effects. You will not get to using those for awhile. The windows should be modeled  Wink

Good Luck on your future modeling. I look forward to watching your journey  Smiley
 

Remember...This is Fun!
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Reply #32 - Jan 21st, 2009 at 9:28pm

Stratobat   Offline
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Shadow wrote on Jan 18th, 2009 at 5:02pm:
Ok any difference in the end product building the windows into the model or just "painting" them on? Smiley


Hey Shadow,

I have to agree with N2056.

You can use textures to get away with certain things like rivets, vents and such but when it comes to highly visible items like windows, it's probably best to go the distance.

At the end of the day you have to decide what works for you and how much effort you're prepared to put into your designs Wink

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #33 - Jan 22nd, 2009 at 4:33pm

HarvesteR   Offline
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Quote:
Ok any difference in the end product building the windows into the model or just "painting" them on?


also, this depends on the kind of aircraft you're making... if it's a small GA plane like a cessna or piper, where the windows take up a big portion of the aircraft's surface area, it's probably best that they're modeled, even because if you paint them on, you won't be able to see through them, will you? it would be like a decal of a window on a toy airplane (although there are ways to make transparent holes on your textures, but let's not get ahead of ourselves)

now, if you're modeling a large commercial jet, that has lots of really small windows, painting them on is not such a bad idea, since if you were to model them, you'd have to go through a whole lot of work for a relatively small reward... the front windshields, however are a different story, they're a lot larger and probably worth modeling

Hope this helps

Cheers
 

Cheesy NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm  - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals  -- Running Windows 7 Ultimate x64

My 8800 GTX has at last retired... may it rest in peace in GPU heaven.
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Reply #34 - Jan 22nd, 2009 at 5:59pm

Shadow   Offline
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It will have around the same amount of windows as a L 1011... (Not really sure how many that has but is is similar size to that, with around the same amount of passengers)...
« Last Edit: Jan 27th, 2009 at 9:11pm by Shadow »  

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #35 - Jan 22nd, 2009 at 10:33pm

HarvesteR   Offline
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ahh so it is a commercial jet!

then your best bet would be to paint the side windows on the fuselage texture, and only worry about modeling the windshields and the cockpit within

ah, and is your plane, per chance, a DC-10 or MD-11?
 

Cheesy NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm  - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals  -- Running Windows 7 Ultimate x64

My 8800 GTX has at last retired... may it rest in peace in GPU heaven.
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Reply #36 - Jan 26th, 2009 at 7:14pm

Shadow   Offline
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Actually yes, (In a sense).

I'm building (or will be on Saturday) an MD - 90 but with the proposed engines (which where the GE 36 Unducted fans). The only other thing is custom wings and stabilizers (I don't think I've seen a passenger aircraft with swept forward wings and a V-tail).

I'll keep you posted on how it goes... (when I start)
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #37 - Jan 27th, 2009 at 9:13pm

Shadow   Offline
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I may use some of the MD 11s technology though.

I also have plans for a bomber but that won't be for a while...
« Last Edit: Feb 7th, 2009 at 1:03am by Shadow »  

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #38 - Jan 28th, 2009 at 8:28pm

Shadow   Offline
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I have also found a "shoot down effect"/"shot down" and would like to know if it could be "copied" onto another plane with out hours of work?

this video show the effect...
http://www.youtube.com/watch?v=5mT3kkylTKU
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #39 - Feb 4th, 2009 at 4:22pm

HarvesteR   Offline
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Shadow wrote on Jan 28th, 2009 at 8:28pm:
I have also found a "shoot down effect"/"shot down" and would like to know if it could be "copied" onto another plane with out hours of work?


theoretically, yes, it would require a good understanding of how .fx files work and how to add the appropriate entries to your aircraft config file.
but once again we're getting ahead of ourselves here... your aircraft doesn't even have it's own config file as of yet, so i'd worry about the essentials first...  Wink

Cheers
 

Cheesy NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm  - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals  -- Running Windows 7 Ultimate x64

My 8800 GTX has at last retired... may it rest in peace in GPU heaven.
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Reply #40 - Feb 5th, 2009 at 9:10pm

Shadow   Offline
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An FSX Aircraft Builder
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Edmonton, Alberta, Canada

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I just wanted to know if it was possible...

Grrr... this is so annoying I have Flight Simulator X Gold right in front of me, with my joystick pluged in... but I need a joystick cd thing before I can install flight simulator...
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #41 - Feb 6th, 2009 at 5:32pm

Travis   Offline
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Shadow wrote on Feb 5th, 2009 at 9:10pm:
I just wanted to know if it was possible...

Grrr... this is so annoying I have Flight Simulator X Gold right in front of me, with my joystick pluged in... but I need a joystick cd thing before I can install flight simulator...


{blink}

What CD thing?  You mean an installation disk for the software?  If you go to the manufacturer's site, they should have a download for the software on there.  Most do.
 

...
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Reply #42 - Feb 7th, 2009 at 1:04am

Shadow   Offline
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An FSX Aircraft Builder
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The company is shut down and both the site and the phone have been taken over...

Luckily I got FSX and my joystick working... just started playing today...
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #43 - Feb 12th, 2009 at 3:58pm

Shadow   Offline
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An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada

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Posts: 188
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Ok so I think I'm readty to get gmax and start my plane...

But before that, I would like to know what kind of features people are interested in... (that way I don't waste all my time...)
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #44 - Feb 22nd, 2009 at 4:07pm

Shadow   Offline
Colonel
An FSX Aircraft Builder
(Hopefully)
Edmonton, Alberta, Canada

Gender: male
Posts: 188
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Ok I've been playing around with FSX for a while and I think I'm going to download Gmax soon so that I can start...

Any suggestions of things that you would like to see in the plane?
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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