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› camera view as pop up?
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camera view as pop up? (Read 421 times)
Apr 4
th
, 2009 at 12:40am
brettt777
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Gadsden, AL
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Can a certain camera placement/angle/view be set up as a kind of default view for a pop up window? i.e, where some A/C have certain views that can be brought up, can one of those somehow be assigned to a pop up window?
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Reply #1 -
Apr 6
th
, 2009 at 12:21pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
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I've seen it done, but the problem lies in that the window is essentially another full render of the FS environment. Which means your machine is now running FS nearly twice as rich in memory and processor capacity. Most machines won't handle that too well.
What exactly are you trying to accomplish?
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Reply #2 -
Apr 10
th
, 2009 at 12:23am
brettt777
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Gadsden, AL
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Travis wrote
on Apr 6
th
, 2009 at 12:21pm:
I've seen it done, but the problem lies in that the window is essentially another full render of the FS environment. Which means your machine is now running FS nearly twice as rich in memory and processor capacity. Most machines won't handle that too well.
What exactly are you trying to accomplish?
Well, what I would like to do is take this camera view, aim it so that it points straight out from under the nose of the airplane maybe slewed slightly down. Then somehow frame it in such a way that it would look like a camera view on an MFD, then either put it in a panel somewhere or make it a pop up panel, or both. One of the reasons I want to do this is for a better view on approaches to a runway. Many of the aircraft I like to fly (F-5A/E) don't have the best visibility from the pilot seat, especially on an approach. Unless you adjust you viewing angle to the extreme, you can't really see the runway. So I thought that instead of just kind of cheating and make the entire panel go away so I can see my approach, maybe I could put this camera view on an MFD and make it a bit more realistic and still be able to see for the approach. I have actualy seen a Youtube video of a real T-38 with this very same concept. That's where I got the idea actualy. Since one of my favorite things to do is go screaming through mountains and canyons in a fighter jet, I thought it might be kinda cool to use this same idea as kind of an "instruments only" way to fly around the hills and mountains. Kinda silly, maybe but to me that kind of flying is alot more exiting than sitting in an Airbus 380 or whatever, flying around the world (I actualy did fly around the world in an F-5E. Made it in 12 hops using 3 tanks). Anyway, that's what I am trying to do.
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Reply #3 -
Apr 10
th
, 2009 at 12:29am
brettt777
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Gadsden, AL
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Travis wrote
on Apr 6
th
, 2009 at 12:21pm:
I've seen it done, but the problem lies in that the window is essentially another full render of the FS environment. Which means your machine is now running FS nearly twice as rich in memory and processor capacity. Most machines won't handle that too well.
What exactly are you trying to accomplish?
So you've seen it done but you aren't sure how? One reason I thought it might be possible...if memory serves, doesn't CFS2 have a function similar to that in that you can bring up other windows with various views? If it can be done in CFS2 then certainly FSX should be able to. But as you said, it may be too mush of a strain on the system to run at an acceptable fps. CFS2 doesn't need near as much PC horsepower to run I would guess.
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Reply #4 -
Apr 10
th
, 2009 at 5:30am
microlight
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Hmmm, I seem to recall a Russian airliner (FS9 I think) released a while back that had this feature - I downloaded it at the time but have no idea where it is now. Anybody else out there remember this?
There's another option too: use the left square bracket key ([) to open another window, which by default is the cockpit without the panel showing.
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #5 -
Apr 10
th
, 2009 at 1:30pm
Fr. Bill
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now I have GMax!
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Check out the periscope in the FS9 Spirit of Saint Louis...
This uses an XML gauge that renders a view on a drawing surface, creating the illusion of having a camera monitor.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #6 -
Apr 10
th
, 2009 at 3:45pm
brettt777
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Gadsden, AL
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Travis wrote
on Apr 6
th
, 2009 at 12:21pm:
I've seen it done, but the problem lies in that the window is essentially another full render of the FS environment. Which means your machine is now running FS nearly twice as rich in memory and processor capacity. Most machines won't handle that too well.
What exactly are you trying to accomplish?
I tried microlights idea last night and while it did work in a sense, It wasn't exactly on an MFD so with head movement and zooming it was kind of all over the place. Anyway, you were right about the dual rendering. I took a serious hit in fps whenever the window was up, regardless of how small I made it. I will also try Fr. Bills suggestion when I get a chance.
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