Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Computer Hardware & Software Forum
›
HomeBuild Cockpits
› Projector Question
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Projector Question (Read 1640 times)
Dec 19
th
, 2008 at 8:04pm
stevehookem
Offline
Colonel
Hello!
Gender:
Posts: 388
Looks like I am getting an Optoma ep709 projector from a colleague for free. It's never been used, just sitting on a shelf in the box. Woo Hoo.
This is a XGA DLP projector that is 1800 lumens, 2000:1 contrast and DVI inputs for HD. I've been reading the manual online and it looks like the minimum diagonal image at 5' is 35", max is 38". This doesn't seem to good to me. However, I am going to put the sim in an empty bedroom so the projector can either be on the ceiling or on the wall behind. I would like it on the front of the sim if possible.
Question: how close to the screen should I be with the pit? My screen is 63" x 63 (85" diagonal) and I can get the projector about 10' back from it. If I put the projector in front of the MIP (on the shelf where my monitor would go) I would then push the simpit back to allow for the largest image. However, I am thinking that this might not look right--shouldn't the outside view be fairly close to the simpit?
i7 940 at 4.0ghz • Asus P6T Deluxe • 6gb OCZ Gold 1600 • BFG 285 Superclocked • Velociraptor 300gb HD • LG BlueRay Burner • Thermalright 120 cooler • PC Power 750W PS • Antec 1200 • Windows XP 64
Back to top
IP Logged
Reply #1 -
Dec 19
th
, 2008 at 8:41pm
beaky
Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA
Gender:
Posts: 14187
That's a real good question.
You'll probably want to experiment: with different distances, and with different view magnification settings in the sim.
If I were you, I'd start by getting your setup as close as possible to the largest possible projected image (before you start casting a shadow on it), then take it from there.
Back to top
IP Logged
Reply #2 -
Dec 19
th
, 2008 at 9:13pm
stevehookem
Offline
Colonel
Hello!
Gender:
Posts: 388
If I mount the projector on the ceiling, any idea (approx) how close I could get before the image hits me? The screen will be up some off the floor. I'm planning to make the bottom of the screen just below the height of the MIP.
I know for HT you usually sit back 1.5X the screen size. That can't be the same here. I would think you would want to be pretty close in to the screen.
i7 940 at 4.0ghz • Asus P6T Deluxe • 6gb OCZ Gold 1600 • BFG 285 Superclocked • Velociraptor 300gb HD • LG BlueRay Burner • Thermalright 120 cooler • PC Power 750W PS • Antec 1200 • Windows XP 64
Back to top
IP Logged
Reply #3 -
Dec 20
th
, 2008 at 8:53pm
beaky
Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA
Gender:
Posts: 14187
It depends on the angle the light path is making. I have no way of even guesstimating without knowing the characteristics of the projector (Short-throw lens? Zoom? Offeset image center, or centered with lens? Image size over a given distance?)
You can experiment (move your chair closer to the screen until your head casts a shadow), or make a diagram based on the known image size at a given distance, draw a line from the bottom of the lens to the bottom of the screen, measure your height while seated, and place yourself and your controls at some point just beyond where that height "bottoms out" on the light path.
The first method is much easier...
If you're lucky, you'll be able to get an image the size you want, but not end up sitting too far away for your liking. As far as what that distance is goes: forget any rules you may have heard, and just experiment. It's very hard to tell if it will be sharp enough yet panoramic enough, etc. until you sit there looking at it.
Back to top
IP Logged
Reply #4 -
Dec 21
st
, 2008 at 5:30am
JBaymore
Offline
Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
Steve,
Tohelp you out... maybe try here:
http://www.projectorcentral.com/Sanyo-PLC-XW55-projection-calculator-pro.htm
best,
.....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
Back to top
IP Logged
Reply #5 -
Dec 21
st
, 2008 at 8:44am
stevehookem
Offline
Colonel
Hello!
Gender:
Posts: 388
John,
I'm not trying to find out how big I can get the image in my space. I know that I can put the projector in the back of the room and fill a wall if I want.
What I am trying to figure out is how close I should be in the simpit to the screen. For home theater, they same sit back 1.5X the screen size. However, in this situation, I would think you would want to be much closer to the "outside" view through the windscreen. Right?
i7 940 at 4.0ghz • Asus P6T Deluxe • 6gb OCZ Gold 1600 • BFG 285 Superclocked • Velociraptor 300gb HD • LG BlueRay Burner • Thermalright 120 cooler • PC Power 750W PS • Antec 1200 • Windows XP 64
Back to top
IP Logged
Reply #6 -
Dec 21
st
, 2008 at 8:27pm
JBaymore
Offline
Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
Steve,
Nope. If you have the space, you want your eyes to have to focus far away when looking "outside" and then to change to close range to look at the cockpit instruments. This is the way it happens in the real world....and why a flat computer screen with both outside view and panels is so "fake" looking.
This is part of what collimated displays do so well and what makes them feel so real.
I have seen people post discussions on the web about geting the real world objects to be the exact same size from the pit views as they are in the real world from the cockpit........ but to me that kind of stuff is in the "obsessive - compulsive" trange of behaviors
. It gets involved in a lot of math stuff.
best,
.................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
Back to top
IP Logged
Reply #7 -
Dec 22
nd
, 2008 at 1:20pm
stevehookem
Offline
Colonel
Hello!
Gender:
Posts: 388
Well good! That makes it easier. I'll project for the largest image I can get from about 12' back and move the simpit back as well. Cool!
i7 940 at 4.0ghz • Asus P6T Deluxe • 6gb OCZ Gold 1600 • BFG 285 Superclocked • Velociraptor 300gb HD • LG BlueRay Burner • Thermalright 120 cooler • PC Power 750W PS • Antec 1200 • Windows XP 64
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits ««
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.