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Why So Many? (Read 377 times)
Nov 21st, 2008 at 10:52am

ShaneG   Offline
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I'm doing a repaint of an aircraft, and every texture has 4 different copies of itself but with differnt letters attached to the file name. This is the first time I've seen this and wondered if it is nessasary to paint each one or if the sim is only needing one of each. It is a FS2002 model, but everything appears to work just fine in FS9.
Here is a shot of the texture folder:

...

Thanks for any help. Smiley
 
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Reply #1 - Nov 21st, 2008 at 9:15pm

garryrussell   Offline
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Best bet is to make a copy then delete all but one of each and see what happens

Not seen anything like that myself before Undecided

 
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Reply #2 - Nov 26th, 2008 at 5:52pm

CAF-ICE   Offline
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NO NO NO,DONT DELETE ANYTHING!!!!! Shocked

the texture files that are your main one's for editing,Are as follows

1. b2_32.bmp

2.phfr.Bmp

Etc.... the one's with WI/FA/SP in them etc.. dont need to be touched.keep them in that folder,

just edit the ones as i explained
 
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Reply #3 - Nov 26th, 2008 at 5:54pm

ShaneG   Offline
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That's funny! I edited one of each and then saved each one several times using the different file names. Grin
Will just editing one affect all of them, making the multiple saves un-needed?
 
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Reply #4 - Nov 26th, 2008 at 9:34pm

CAF-ICE   Offline
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no,it well not hurt any of the other ones,save the ones with out WI/FA/SP as a 24 bmp,with DXT converter,do the re paint when done save the file too desktop,then put your repainted file in the DXT again and go save/32bit,by saving it as a dxt3,now copy and paste that 32bit that you painted  too the main aircraft texture folder [dont change its name,just over right it.
basically files that are in your testure folder are in a 32bit,save them as 24bit,do the paint then re-save them back too a 32 bit

i have a great tutorial i found and save too my PC i jsut dont have a link PM me if you would like it,im sure i can send it though email or what not

hope this helped abit,or have i lost you completly  lmao

...
 
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Reply #5 - Nov 26th, 2008 at 10:00pm

ShaneG   Offline
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I have done a few repaints, in DDS, DXT, and bmp formats. But this one just refuses to work in anything other than 256 8bit bmp format. Undecided
I have tried to save it in a better quality, but it just won't work. I should mention that this is an old FS2002/CFS model and almost has more problems than is worth fixing at this point. I just wanted to have an F-16XL, and this just happens to be the only one available for MSFS. Sad
Here are a couple of shots of one of the three repaints I did for this model: http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1227276349

I pretty much know what I'm doing on most FS9 & FSX paints. These are the ones I've done so far:
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1227749976
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1227017215
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1226417575
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1226244231
I have also done a soviet repaint of the XB-70, but I don't have any shots of it yet.

I've just never messed with anything this old. I had no plans on trying to upload this anywhere, I just wanted it for personal use. Wink
 
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