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Bad Texturing Issue (Read 1504 times)
Reply #15 - Aug 6th, 2008 at 9:39pm

Alrot   Ex Member
I Love Simviation.

*
 
Ta da da daaaaa!!!


I know what it is ,....you need the light map travis ,Man are you listening to me? well Roll Eyes reading me? ,this happends when you have an _t map without an _L map in FS9-SDK makemdl9 ,I think I told you that above a 256x256 black 5,5,5,  dtx3 ,but Im not sure if you are reading me.. Huh

and make sure you put this little map in the texture folder ,I used to forgot this too..
 
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Reply #16 - Aug 7th, 2008 at 12:14am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
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Okay, well I was reading, but I guess not comprehending.

I have a texture labeled "Texture_L" along with "Texture_T", and the _L is the pure black (0,0,0) with a pure white (255,255,255) alpha channel, saved in DXT3.  What I'm reading you saying is that the black needs to be (5,5,5) right?


EDIT: Oh, right.  White alpha means that it goes transparent, right?  Everything is fixed now . . . Tongue
 

...
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Reply #17 - Aug 7th, 2008 at 12:23am

Alrot   Ex Member
I Love Simviation.

*
 
yes ,try 5,5,5

and standard ,don't use flightsimX , only standard in both _T and _L
 
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