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Bad Texturing Issue (Read 1502 times)
Jul 31
st
, 2008 at 3:37am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
<sigh> Okay, I have a terrible issue with the texturing on my new project. No matter what I seem to do, I get the translucent look at dusk/dawn and no textures whatsoever at night.
I first tried using "texture_T" in the Diffuse Color and Specular Color sections of the Material Editor in Gmax, and "texture_L" in the Self-Illumination section.
Then I tried using just "texture_T" in the Diffuse Color section, and left all the others blank. But no matter what, I still get the same issue.
What am I doing wrong?
I know I've done this before, but I guess it's been so long that I just can't remember what I did to make it work right the last time.
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Reply #1 -
Jul 31
st
, 2008 at 6:26am
Boikat
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Isn't that where the little black "testure_lm" comes in?
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #2 -
Jul 31
st
, 2008 at 1:04pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
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Posts: 962
Boikat wrote
on Jul 31
st
, 2008 at 6:26am:
Isn't that where the little black "testure_lm" comes in?
For FS9, _lm are only used for scenery objects,
_l are used for aircraft.
For FSX, either suffix may be used interchangably.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #3 -
Jul 31
st
, 2008 at 1:20pm
Alrot
Ex Member
I Love Simviation.
I don't know Bill, I'm pretty sure I must be wrong ,but in FSX seems like the suffix wouldn't matter ,the only thing ive seen is the preffix $ witch is need it,
XX_T XX_L XX_C don't make any difference as long as I keep the right DX setting properly,With and without suffix is the same for me ,...am I right?
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Reply #4 -
Jul 31
st
, 2008 at 1:38pm
Alrot
Ex Member
I Love Simviation.
Travis wrote
on Jul 31
st
, 2008 at 3:37am:
<sigh> Okay, I have a terrible issue with the texturing on my new project. No matter what I seem to do, I get the translucent look at dusk/dawn and no textures whatsoever at night.
I first tried using "texture_T" in the Diffuse Color and Specular Color sections of the Material Editor in Gmax, and "texture_L" in the Self-Illumination section.
Then I tried using just "texture_T" in the Diffuse Color section, and left all the others blank. But no matter what, I still get the same issue.
What am I doing wrong?
I know I've done this before, but I guess it's been so long that I just can't remember what I did to make it work right the last time.
Travis
Forget this post if is not ..
Are you using makemdl9 FS9-SDK???
Have you applyed to every single XX_T texture a Light map XXX_L in the lightmap slot? ,is well known among desoiners that every single map with reflexion effects (_T) will require a light map (_L) otherwise all the objets map will be transparent , you can use a 0,0,0 256x256 map without alpha, Don't ask me why,I don't know this crazines of FS9 stuff ,but this has to be done to all _T maps
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Reply #5 -
Jul 31
st
, 2008 at 4:07pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay, I knew I remembered something like that!
I am using the FS9 SDK. So for a texture "Fuselage1_T.bmp" in the Diffuse Color slot, I can have a completely black, 256x256 BMP that would be named "Fuselage1_L.bmp" and entered into the Self-Illumination slot, right?
For the in-game textures, "Fuselage1_T" would have an alpha channel, but "Fuselage_L" would not, correct?
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Reply #6 -
Jul 31
st
, 2008 at 4:40pm
Alrot
Ex Member
I Love Simviation.
That is correct , Fuselage1_L doesn't need an alpha ,the Fuselage1_T has its alpha according to the shine part and chrome parts you want ,but It can also be without alpha channel ,the proble seems to be the suffix..
Ok I will ask you some questions to review and see if we can find this issue>:
,do you have in the material window above the map the opacity in 100,.. right? and in the map slot is in 100 too,.. correct?, Now in this same map the Fuselage1_L should be in self illumination slot and make sure they both are selected..
Fuselage1_
T these two has to have the exact same name with the diference just in the suffix in the texture folder ,make sure they are in dtx3 or 1 (It could be that the lightmap (fuselage1_L) could be bad compress too..
Fuselage1_
L
Make sure you are not using FlightSimX mode (The new FSX-SDK) you have to use standard material when you pick them up..
Also make sure the square box(Show map in view port) IS selected ,try to compare this drawing I made as example it has to be like this:
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Reply #7 -
Jul 31
st
, 2008 at 8:00pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Is there a way to remove a certain texture from being assigned in one of those slots? I assigned the Specular Color spot with "Fuselage1_T" but I think that might be screwing me up, because even after doing everything Alrot suggested, I still get transparency at dusk and no textures at night. I tried simply unchecking the box, but that didn't help any.
And is it possible that something is wrong with my MakeMDL setup? I ahve both Middleman and MDLCommander installed (correctly) but I'm wondering if one of those progs is set up wrong.
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Reply #8 -
Jul 31
st
, 2008 at 8:20pm
Alrot
Ex Member
I Love Simviation.
I'm not sure If you can use the FSX-SDK fetures neither DX dialogs for FSX in a makemdl9 ,and I'm almost sure that's what causing the issue,it has to be standard ..
Of course Im not 100% sure
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Reply #9 -
Jul 31
st
, 2008 at 10:22pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Travis wrote
on Jul 31
st
, 2008 at 8:00pm:
Is there a way to remove a certain texture from being assigned in one of those slots?
It's horribly difficult!
Grab any of the <None> entries and drag it into the Specular Color slot...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #10 -
Jul 31
st
, 2008 at 11:15pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
. . . oh . . .
You sure it isn't any easier than that? I mean, can't any of YOU guys do it for me?
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Reply #11 -
Aug 1
st
, 2008 at 1:18am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Hooray! It works!
I just had to do what you said and then in the dialog for Middleman (or is it MDLCommander?) I had to uncheck "Has Night Map". That seemed to work just fine.
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Reply #12 -
Aug 1
st
, 2008 at 2:32pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Alejandro Rhodes wrote
on Jul 31
st
, 2008 at 1:20pm:
I don't know Bill, I'm pretty sure I must be wrong ,but in FSX seems like the suffix wouldn't matter ,the only thing ive seen is the preffix $ witch is need it,
XX_T XX_L XX_C don't make any difference as long as I keep the right DX setting properly,With and without suffix is the same for me ,...am I right?
Actually Alex, in FSX
what
you name any bitmap is completely irrelevant...
...with the sole exception of vc panel textures where the $ prefix is required. The "$" (dollar sign) is a special flag that tells FS to auto-generate a virtual bitmap on which to display gauges.
As an experiment, I named the fuselage texture for Diffuse Color "Fred.bmp" and the Self-Illumination texture "Ginger.bmp"...
"Fred.bmp" displayed the fuse texture just fine, and "Ginger.bmp" supplied the lightmap without problems!
But, for the sake of our continued sanity, I highly recommend that folks continue to use a rational and meaningful system for naming their model's files!!!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #13 -
Aug 6
th
, 2008 at 8:28pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, now that I have the nighttime issue's fixed, I'm getting other things going awry. Whenever I turn on the lights, it goes translucent again. I'm guessing this has something to do with the _L maps, but what? I have an alpha channel mapped to each one (255,255,255) and the texture itself is 0,0,0 black. So what could be causing this?
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Reply #14 -
Aug 6
th
, 2008 at 8:38pm
Boikat
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Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
I had that same problem with when fooling around with a texture, and I think the little black "whatever_lm" was what fixed it.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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