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Before a War Starts... (Read 502 times)
Jul 15th, 2008 at 12:40pm

Fr. Bill   Offline
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I used to have a life;
now I have GMax!
Hammond, IN

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...Let me correct some misunderstandings regarding the "decompiling" of existing FS models.

First, this is nothing new. There have been programs around for the last decade that would allow anyone with the time, tools, and inclination to "decompile" or somehow "capture" any flightsim model.

That it has rarely occurred is due in large part to two factors, the chief of which is one of honor and integrity on the part of most modelers in the community.

The second factor - and this is true of the "Blender/Import Script" method as well - is one of practicality:


The end result of any capture and or script method of "ripping a model file" is a complete mish-mash of mesh...


1. ALL parts in a single draw call are welded together, whether they are related to one another or not. You may have one-third of the fuselage, one wing tip, and the left main gear's compression strut welded together into a single part.

2. ALL parts hierarchy is lost. This means that all animation control nodes, and the associated parts of a complex animation linkage are gone... P O O F !

3. ALL part names are lost, having been replaced by such informative and useless names as "Drawcall1", "Drawcall2", etc.

4. ALL texture names and UVW Mappings are lost, resulting in a completely naked model.

5. ALL animations are lost. While recreating 'stock animations' isn't terribly difficult, any custom animations in the original model are lost forever. If the "ripper" doesn't have the original XML script to copy, or lacks the skills to write their own...  Shocked

These are just five of the major problems I can think of, but they are sufficient to show that far from being a problem we need to worry too much about, the simple fact is...

...the amount of effort required to "reassemble" the ripped mesh is far greater than the effort required to build the mesh to begin with!

Please note that this is not simply "idle speculation" or "conjecture" on my part. Having had to "rip" one of the Eaglesoft models recently because the original soure files had become irretrivably lost, I'm speaking from direct experience!

I will never attempt such a task again. I could have built the entire model from scratch in less than one-third of the time it took me to untangle the messy mesh and recreate all the texture mapping and animations!  Shocked Shocked Shocked

In other words, in the words of the immortal bard, this is "much to do about nothing..."  Grin

No matter what method is used to "rip" a model, the end result is no different that what you'd get a few hours after eating the finest meal imaginable...

...a big, stinky turd!  Grin
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #1 - Jul 15th, 2008 at 12:49pm

Alrot   Ex Member
I Love Simviation.

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Roll EyesWhat a strange coincidence professor,I was talking about this in other thread Roll Eyes

LOL

Thanks Bill ,even though you already told me this in my second home FFDS ,I was worried about to see my plane in others hands as a open file
I trust everything you said ,and for the sake I hope this blender=   %$@/%& doesn't work good enough and I hope that those who made that program gets Gonorrhea  Tongue.. Cool

Grin

Cheers and thanks for this post ,I really feel kinda relief Smiley
 
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Reply #2 - Jul 15th, 2008 at 12:57pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Alejandro Rhodes wrote on Jul 15th, 2008 at 12:49pm:
Roll EyesWhat a strange coincidence professor,I was talking about this in other thread Roll Eyes


It's no coincidence; I read the other thread. I decided to post my commentary as a new thread so that hopefully the message won't get "lost in the noise..." Smiley

Many of us told the author of the Blender Import script that this would be the result, and urged him in the strongest way to not release the Import script.

As it is, the Export script won't be an issue, provided he ever completes it to make it compliant with the unique, FS style X file format.
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #3 - Jul 15th, 2008 at 1:35pm

Alrot   Ex Member
I Love Simviation.

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Fr. Bill wrote on Jul 15th, 2008 at 12:57pm:
Alejandro Rhodes wrote on Jul 15th, 2008 at 12:49pm:
Roll EyesWhat a strange coincidence professor,I was talking about this in other thread Roll Eyes


It's no coincidence; I read the other thread.


I know Bill  Grin,I was kidding my good friend.. Grin


Quote:
Many of us told the author of the Blender Import script that this would be the result, and urged him in the strongest way to not release the Import script.


I got a better suggestion  Roll Eyes

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