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I need help with uploading the new paintjob (Read 2086 times)
Jun 22nd, 2008 at 10:06pm

tas03   Offline
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Guys..i need help with my repainting of my aircraft. Im doing a custom paintjob for my RollerCoaster Airline so that my friends and i can use in during the game. However, after doing some repaints , im unable to get those new reapints upload properly,i just came out plain white on the selection menu.

Can anyone tell me what is wrong with my uploaD?..im using the PSP 7 and dxtmp .. or who ever that can help me repaint my aircraft, pm me and i'll send you my paint design..

thanks
 
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Reply #1 - Jun 22nd, 2008 at 11:06pm

Dr.bob7   Offline
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I dont get what you mean, Is there no window for your aircraft (if not ill teach you how to edit a config for one) or is the window created and the texture not showing up?  Huh
 
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Reply #2 - Jun 23rd, 2008 at 7:46am

tas03   Offline
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the aircraft is there for selection but the pic shows all white paint job..
 
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Reply #3 - Jun 23rd, 2008 at 11:55am

Dr.bob7   Offline
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ok I think I can fix your problem, first what model did you paint? if it was a FSX default aircraft what file type did you save it as?
 
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Reply #4 - Jun 23rd, 2008 at 3:52pm

garryrussell   Offline
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You're not saying what sim this is for???

Tell us which Sim and what aircraft

 
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Reply #5 - Jun 23rd, 2008 at 11:07pm

tas03   Offline
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Im repainting the b747-400.

Inside my :   C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes , i have my repainted aircrft folder called B747_RCA.

I have all required folders like the 'model', 'panel', 'sound', 'soundai' , 'texture' and 'texture1' .

Inside the ' texture ' folder,i have the default b747-400 with the all white paintjob while the 'texture1' folder,i have some files that i've done with the new paintjob. Etc 'b747_1_t.dds' , 'b747_1_t_specular' and some files from saved to bitmap image.

I do not have any thumbnail for the 'texture1' folder.

And this is my aicraft configure for the B747_RCA folder.

******

[fltsim.0]
title=Boeing 747-400 RCA
sim=Boeing747-400
model=
panel=
sound=
texture=
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747RCA
atc_airline=RollerCoaster Airline
atc_flight_number=2008
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="RCA 2008"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="Just recently, the 747_RCA made its first trip from Singapore to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."



[General]
atc_type=BOEING
atc_model=B744
editable=0
performance="Cruise Speed\n0.85 Mach         565 mph         910 km\/h\n\nEngine options\nPratt & Whitney PW4062\nRolls-Royce RB211-524H\nGeneral Electric CF6-80C2B5F\n\nMaximum Range\n7,325 nm         13,570 km\n\nMaximum Certified Operating Altitude              45,100 ft          13,747 m\n\nFuel Capacity\n57,285 gal       216,840 L\n\nBasic Empty Weight\n394,088 lb    178,755 kg\n\nMax Gross Weight                        875,000 lb       396,893 kg\n\nLength\n231 ft, 10 in       70.6 m\n\nWingspan\n211 ft, 5 in         64.4 m\n\nHeight\n63 ft, 8 in         19.4 m\n\nSeating Typical 3-class configuration - 416\nTypical 2-class configuration - 524"
Category = airplane

[CameraDefinition.0]
Title = "Right Side Window"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View of the right wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz = 5.5, 0.75, -13
InitialPbh = 0, 0, 95
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = "Left Side Window"
Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description = View of the left wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz = -5.5, 0.75, -13
InitialPbh = 0, 0, 265
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.2]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .58
ShowWeather = Yes
InitialXyz = -11, -4.1, -16
InitialPbh = 0, 0, 44
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.3]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 9.0, -80.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 40.8, 1.4, 4.0
InitialPbh = 6, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum

[CameraDefinition.5]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -40.8, 1.4, 4.0
InitialPbh = 6, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum

[CameraDefinition.001]
Title = "Right Seat"
Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .75
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.25, 0.0, 0.0
InitialPbh=0, 0, 0

[CameraDefinition.002]
Title = "Radio Stack"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.6, 0.30, -0.05
InitialPbh=85, 0, 0

[CameraDefinition.003]
Title = "Overhead Panel"
Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.635, -0.58, -0.2
InitialPbh=-55.0, 0, 0

[CameraDefinition.004]
Title = "Engine Controls"
Guid = {195EAB58-9E4A-3E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.6, 0.3, 0
InitialPbh=59.5, 0, 0


[pitot_static]
vertical_speed_time_constant = 1                //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat = 1.0    //Scalar on heat effectiveness, 0 = not available


[WEIGHT_AND_BALANCE]
max_gross_weight = 875000                       // (pounds)
empty_weight = 394088                           // (pounds)

reference_datum_position     =  83.5, 0, 0      // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  -90.5, 0, 0     // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0  =   170.0,       -19.0,      -2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1  =   170.0,       -19.0,       2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2  =  1700.0,       -83.5,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3  =  5440.0,       -27.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4  =  5780.0,       -65.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5  =  7140.0,       -50.0,       0.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6  = 10710.0,       -91.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7  = 18020.0,      -119.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8  = 23800.0,      -160.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.9  = 18000.0,       -52.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.10 =  6000.0,      -123.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

station_name.0  =  "Pilot"          
station_name.1  =  "Co-Pilot"       
station_name.2  =  "Crew"            
station_name.3  =  "First Class"    
station_name.4  =  "Business Class" 
station_name.5  =  "Upper Deck"      
station_name.6  =  "Coach 1-7"      
station_name.7  =  "Coach 8-18"      
station_name.8  =  "Coach 19-34"    
station_name.9  =  "Forward Baggage"
station_name.10 =  "Aft Baggage"    

;Moments of Inertia
empty_weight_roll_MOI    = 13352310
empty_weight_pitch_MOI   = 24223159
empty_weight_yaw_MOI     = 39531785
empty_weight_coupled_MOI = 0


[fuel]
LeftMain  =   -96.0, -28.0, -4.0, 12546.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain =   -96.0,  28.0, -4.0, 12546.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftAux   =  -112.0, -36.5, -3.0,  4482.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightAux  =  -112.0,  36.5, -3.0,  4482.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftTip   =  -130.0, -73.0,  0.0,  1322.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightTip  =  -130.0,  73.0,  0.0,  1322.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center1   =   -83.5,   0.0, -7.0, 17164.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center2   =  -193.5,   0.0,  6.0,  3300.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

fuel_type = 2                                     //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1                   
electric_pump=1
fuel_dump_rate = 0.0167                        //Percent of max quantity per second, i.e. about 1 minute for full fuel

[airplane_geometry]
wing_area               = 5825.0                //Square feet
wing_span               = 211.4                 //Feet
wing_root_chord         = 48.8                  //Feet
wing_dihedral           = 7.0                   //Degrees
wing_incidence          = 2.0                   //Degrees
wing_twist              = -1.0                  //Degrees
oswald_efficiency_factor= 0.68                  //Measure of lift effeciency of wing
wing_winglets_flag      = 1                     //Are winglets available?
wing_sweep              = 37.5                  //Degrees, wing leading edge
wing_pos_apex_lon       = -58.2                 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert      = -5                     //Feet, vertical distance from reference point, positive going up
htail_area              = 1470            
 
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Reply #6 - Jun 23rd, 2008 at 11:08pm

tas03   Offline
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'We Do Break The Sound
Barrier'
Singapore

Gender: male
Posts: 65
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i hope the above post helps..im trying to get my screen printed so  can show u guys..but im not sure how..
 
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Reply #7 - Jun 24th, 2008 at 5:18am

garryrussell   Offline
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From what I understand you have two texture folders but there is only one CFG paint entry

Also you can't change the names of the DDS files as if you do the model won't recognise them.

You really need to read the tutorial on adding paints to set the CFG up properly.

As it stands there is nothing to tell FS it's there and if there was it wouldn't read it properly because you changed the filenames,

So have all your new paints in a seperate texture folder but make sure the DDS files have the original correct names.

Then add a paint entry....must have a different title and the entry number must follow on........the texture line will be texture= whatever the new paint's folder is called




 
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Reply #8 - Jun 24th, 2008 at 5:40am

Hagar   Offline
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Quote:
I have all required folders like the 'model', 'panel', 'sound', 'soundai' , 'texture' and 'texture1' .

Inside the ' texture ' folder,i have the default b747-400 with the all white paintjob while the 'texture1' folder,i have some files that i've done with the new paintjob. Etc 'b747_1_t.dds' , 'b747_1_t_specular' and some files from saved to bitmap image.

I do not have any thumbnail for the 'texture1' folder.

And this is my aicraft configure for the B747_RCA folder.

If your RCA repaint is in the "texture1" folder you must name the folder correctly by placing a period (full stop) between the prefix texture & the suffix which is 1 in this case. The correct folder name will be texture.1
The corresponding CFG entry will point to it like this:

[fltsim.0]
title=Boeing 747-400 RCA
sim=Boeing747-400
model=
panel=
sound=
texture=1

It might be a better idea to name the folder texture.RCA & point the CFG entry to it like this:

[fltsim.0]
title=Boeing 747-400 RCA
sim=Boeing747-400
model=
panel=
sound=
texture=RCA

PS. Once you get the repaint displaying properly it will be easy enough to create a thumbnail for it.
 

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Reply #9 - Jun 24th, 2008 at 6:54am

tas03   Offline
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'We Do Break The Sound
Barrier'
Singapore

Gender: male
Posts: 65
*****
 
guys..im now still trying to figure out..

Now the problem is,there is the aircrft on the selection menu..only to have no paintjobs on it...only just grey aircft ( No windows at all,only the aircft) ... Sad

Can anyone do the paint job for me? ..i'll sent you the design for the paintjob..psl pm me.. Wink
 
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Reply #10 - Jun 24th, 2008 at 11:52am

todayshorse   Offline
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Your maybe saving the texture files you paint in psp in 32 bit not 24 bit, before sendin them through dxt.bmp. I know i did similar at first and got the same result, a grey aircraft!
 

...
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Reply #11 - Jun 24th, 2008 at 8:10pm

Dr.bob7   Offline
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Castle Rock Colorado

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FSX native aircraft should be saved in DDS files (unless a paint kit tells you not to
 
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Reply #12 - Jun 24th, 2008 at 9:29pm

tas03   Offline
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'We Do Break The Sound
Barrier'
Singapore

Gender: male
Posts: 65
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Dr.bob7 wrote on Jun 24th, 2008 at 8:10pm:
FSX native aircraft should be saved in DDS files (unless a paint kit tells you not to


well..i do save it in DDS format..
 
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Reply #13 - Jun 24th, 2008 at 9:35pm

tas03   Offline
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'We Do Break The Sound
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Singapore

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Posts: 65
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todayshorse wrote on Jun 24th, 2008 at 11:52am:
Your maybe saving the texture files you paint in psp in 32 bit not 24 bit, before sendin them through dxt.bmp. I know i did similar at first and got the same result, a grey aircraft!


I dont get this,before i send the texture file to dxt.bmp,i have to save the files into 32bit?...how do you get this? ...i can only save to different file like Photoshop,Paint Shop Pro, Mcintosh.. can you teach me in detail...

What i did was in the dxt.bmp,i was told to save in 'DDS DXT 3'..for you info, i followed the tutorials in 'http://www.calclassic.com/repaint.htm' .
 
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Reply #14 - Jun 24th, 2008 at 10:32pm

Dr.bob7   Offline
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Cessna 172SP a true aircraft
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I use DXT 5 and when you edit do you rotate or flip the file in any way? if so it must be put into original form before saving
 
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