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I would like to ask a special favor.... (Read 14830 times)
Reply #75 - Jun 30th, 2008 at 2:13pm

Jim Hodkinson   Offline
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Hi Nick

I’m pretty sure that the prop issue is a sad by product of porting FS9 aircraft, some people have had varying success with changing the texture files for the props, but if memory serves me correctly on a few aircraft you will have to go back to the original model file to rectify it.

I’ll have a quick look to see if the texture change from another aircrafts propeller will alter it and get back.

I know it’s no help but I have seen a LOT worse.

Jim Hodkinson
 
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Reply #76 - Jun 30th, 2008 at 2:16pm

Brett_Henderson   Offline
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I think were stuck, on the radio problem. Unless one of knows how to edit the old XML code to work in FSX. They just won't manually tune, regardless of the radio paragraph cfg entries.

As for the prop disk hiding autogen.. that's an FS9 model/animation problem. There might be a fix re: the prop-disk texture format, but I doubt it. I'll look into it.

Edit..  LOL.. I dove-tailed your post, Jim
 
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Reply #77 - Jun 30th, 2008 at 2:24pm

Brett_Henderson   Offline
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From Phil's blog re: FS9 props in FSX..  it's a fix for opaque disks..

Quote:
One thing that this cannot fix, or even make worse, is how clouds and/or autogen display behind or though the prop disc(s). Short story is, that's an artifact of FS9 vs FSX modeling and texture assignments, and display techniques, and it simply will be what it will be until an FSX-specific version of that aircraft is created.
 
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Reply #78 - Jun 30th, 2008 at 2:55pm

Jim Hodkinson   Offline
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Hi Brett

I think I may have a possible avenue to explore, when I retried the aircraft with the aircraft.cfg entries in the post I used and the original SP-5B Marlin air file and had no problems the radios tuned both manually and auto tuned with the standard FSX keyboard shortcuts, I then tried my own armature modified SP-5B Marlin air file again with the aircraft.cfg entries and got the same result, all OK, but you are correct using the modified SP-5B air file although I found that the radios would manually tune nobody was listening.

So the only thing I can think of is that something minor has changed in the modified SP-5B air file, could you try the original air file with the aircraft.cfg additions just to see if my suspicions are correct.

Jim Hodkinson
 
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Reply #79 - Jun 30th, 2008 at 3:09pm

NickN   Offline
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OK guys.. you should have the FX package

it covers startup, lights, prop wash, bow spray, wake and splashes


Let me know if it cripples your frames

LOL

It tested good here... without the real water drops that call alpha's and thousands of flying water dropplets the frame drop was not that bad for the amount of visual FX's it throws

The view will also make a difference.. if you shove your face in the water mist.. frames will drop although mine stay above 24 here all the time

 
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Reply #80 - Jun 30th, 2008 at 3:12pm

NickN   Offline
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FORGOT THE PROP WASH GAUGE...!!!


Sending another email!



PLEASE POST THIS IN THE PANEL.CFG YOU ARE USING:

//----------------------------------------------------

[Vcockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SP5BFXcontrol.xml, 0,0




sending now


 
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Reply #81 - Jun 30th, 2008 at 3:20pm

NickN   Offline
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FSX runs fine... the problem
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Oh well... too bad about the props

Any chance we can get the VC light to work with the landing lights on?


I sent out the FX package which has the aircraft.cfg I am using and I sent a copy of the air file I am using to Jim, which is the same air file you sent me Brett .. and I have the panel Jm sent earlier

so we should all be on the same page now as long as things dont get mixed up

LOL


 
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Reply #82 - Jun 30th, 2008 at 3:50pm

Brett_Henderson   Offline
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OK.. the plot thickens...


With the original air file, the radios tune fine, but the engines die in the water...

I switched back to my FSX air file and found MY problem ..

I changed the key assignment for master avionics, a long time ago.. there are TWO master avionics switches in this plane (one on the O/H panel.. one on the Navigators panel). My key assignment turns one off, and the other on (never does them both on, or off). I went to default key assignments and all is well with the FSX air file. We can't use the FS9 air file, because it won't let the engines run on water.

*radio problem solved*
 
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Reply #83 - Jun 30th, 2008 at 4:02pm

NickN   Offline
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FSX runs fine... the problem
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I saw the double master swich.. perhaps one needs to be eliminated to get rid of the problem..



let me know how the FX work for you.

I can add wing vortice to it but I did not think it was right for this slow of a plane... and I know that can be controlled by temps so it can be enabled and set to work if environnment condition is right


 
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Reply #84 - Jun 30th, 2008 at 4:15pm

Brett_Henderson   Offline
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The FX are GREAT ! ..  they only hit me for a few FPS.. and obviously only from an exterior view, so it's no big deal as far as flying goes..
 
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Reply #85 - Jun 30th, 2008 at 4:19pm

Jim Hodkinson   Offline
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Hi Brett

Glad to hear that the radios are now online, as for the master avionics switches my preference would be to do away with the Navigators switch, I can see some reasoning behind having the Nav Officer having such a switch, but I’m not sure as a pilot that I would care for all my navigation instrument suddenly dying on me, due to the Nav Officer nudging a switch by accident when reaching for his coffee.

Anyway preferences, keep the overhead switch or Nav station switch.

As for the FX, well what can I say except brilliant, and as Brett says very little frame rate hit even on my less than top of the range machine.

Jim Hodkinson
 
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Reply #86 - Jun 30th, 2008 at 4:25pm

Brett_Henderson   Offline
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I had to go try it again..lol  LOVE the engine smoke.. and I was taking off with a slight x-wind.. so I got to see the wind affect the spray... COOOOL...

Jim..  either one is fine, but I agree,, the pilot should have the master switch..
 
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Reply #87 - Jun 30th, 2008 at 4:33pm

Jim Hodkinson   Offline
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Hi Brett

That’s two for the Nav Officer not being trusted.

I have to agree with your opinion of the effects, outstanding.

While I’m here, with the config and air file master, I think we really need to look into the prop reverse, as doing a jetty dock without them could be more hit than miss, any thoughts or suggestions.

Jim Hodkinson
 
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Reply #88 - Jun 30th, 2008 at 4:39pm

NickN   Offline
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Quote:
Brett.. I did notice she would be hard pressed to overspeed. I know Bob said if you lose one engine it could be bad.. have not tested that here yet cause I have not figured out the panels quite yet to shut just one engine down.. but perhaps we should up the engine power and reduce the oswald a tad so she can get speed and even overspeed at 100% throttle and level flight, but the eff on the wing being lowered a bit would allow for the same drag effect you created with T/O/LND

I did notice she would lift out of the water much easier with 100% flap and 100% throttle than flaps 1 but she was hard pressed to get above GREEN on the gauge for airspeed until those flaps came up. If they come up too soon she drops, fast



Nevermind Brett.. I just did the single engine hussle

I think you got dang close



Panels are not my specialty Jim. I will see if I can locate some Marlin images

I know there is a Martin Marlin 130 out there by Jens B. Kristensen.. much larger plane and I do not know what the cockpit looks like. I know that one is posted at AVs.. I dont know if its posted here

I will see what I can come up with. Bob may have source material too



 
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Reply #89 - Jun 30th, 2008 at 4:40pm

Brett_Henderson   Offline
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Quote:
While I’m here, with the config and air file master, I think we really need to look into the prop reverse, as doing a jetty dock without them could be more hit than miss, any thoughts or suggestions.


Agreed..  I'll finish that up and test it by this time tomorrow. Nick already "pasted" in the description and performance specs to the cfg file..  so this will be it for my work.

I'll volunteer to Nick to be the focal point..  I'll send the FINAL cfg/air files to him (with tested reversers).. You send him the FINAL panel.. Then when all three of us are certain we're flyingh the exact same aircraft, we'll decide how to package and upload it..
 
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