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I would like to ask a special favor.... (Read 14815 times)
Reply #60 -
Jun 29
th
, 2008 at 8:22pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Brett_Henderson wrote
on Jun 29
th
, 2008 at 7:40pm:
Most of the photos showed the wing-floats well out of the water, .. that I had to make her sit a little high might be a modeling innacuracy. No biggie either way.. fine-tune the float points as you see fit.. just keep them relative to each other (same vertical difference between front/back). If you get too low in the water, the wing-floats might drag (their float-points ARE model dependent).
When you get them where they work with your effects, just let me know the numbers and I'll incorporate them into the final cfg file (still gotta do the aircraft data and performance specs, and fine-tune short landing performance)..
I found action images (dang, cant find the link) that showed them in.. so its probably based on her load. If she has a full belly, they drag a bit
I will split the difference so we can get some action out of her in FX
Here is a sneak peek while I am building FX code.. not finshed yet by any means and you can not see the water spray (which is not white, its real drops of water...
If I do this just right the pilot will get some spray on the windshield.. real water droplets
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Reply #61 -
Jun 29
th
, 2008 at 8:52pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
If you guys can work out the cold and dark cockpit and controls to make that work it would be great.. I know you like those Brett and I would like to see full function in that too, if its possible
Right now I cant shut the engines down or fire them up without keyboard so if we can get that all into the cockpit it would be grand
Thats probably on Jims panel but I dont have the overhead here yet
EDIT: Did she have reverse pitch and throttle? The original download did but I dont know if that is correct for this boat.
I cant see WHY
LOL
The problem is FORWARD
Also, I noticed there is no TAXI light tied to this model so we can dump that switch
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Reply #62 -
Jun 29
th
, 2008 at 9:33pm
Bob70
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Global Moderator
Born To Fly
Phoenix Arizona , USA
Gender:
Posts: 3038
NickN wrote
on Jun 29
th
, 2008 at 6:21pm:
Speaking of exhaust...
HEY BOB!!
Did she smoke? or was she pretty clean on the exhaust?
Well Nick I had to think about that for awhile. As I remember she was pretty darn smoky on startup, but I don't remember her smoking that much when the engines were leaned out.
And boy are you guys doing a super job with with the old gal. Can't hardly wait to download her. I'm following the day to day progress.
Also happy to hear we will get a Navy Blue livery too.
Here is a pic that I copied out of my cruise book of a P5M up on the step taking off. Note wing floats out of water. Moving a lot of water and making a pretty big wake.
Here is a photo I found in the Navy Blue colors.
Hope they are of some help.
Bob
«
Last Edit: Jun 29
th
, 2008 at 10:37pm by Bob70
»
Camelback Mountain....Looking north from Sky Harbor Int. KPHX Phoenix, Arizona USA
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Reply #63 -
Jun 29
th
, 2008 at 9:47pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Bob70 wrote
on Jun 29
th
, 2008 at 9:33pm:
NickN wrote
on Jun 29
th
, 2008 at 6:21pm:
Speaking of exhaust...
HEY BOB!!
Did she smoke? or was she pretty clean on the exhaust?
Well Nick I had to think about that for awhile. As I remember she was pretty darn smoky on startup, but I don't remember her smoking that much when the engines were leaned out.
And boy are you guys doing a super job with with the old gal. Can't hardly wait to download her. I'm following the day to day progress.
Also happy to hear we will get a Navy Blue livery too.
Bob
Done
Smoky startup it is
If these guys provide rich/lean I can tie into that and smoke her up when she is rich
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Reply #64 -
Jun 29
th
, 2008 at 10:22pm
Bob70
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Global Moderator
Born To Fly
Phoenix Arizona , USA
Gender:
Posts: 3038
Hi Nick
I added a couple of pics to my post above. Might help on repaints.
Bob
Camelback Mountain....Looking north from Sky Harbor Int. KPHX Phoenix, Arizona USA
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Reply #65 -
Jun 29
th
, 2008 at 10:51pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
I threw the two KingAir start toggles onto the overhead panel.. complete cold start is now possible (without having to add another gauge file or cab)..
Now there's a glitch. I'm starting "real" flying, and the nav/comms won't tune. The ADFs work fine, so does the transponder.
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Reply #66 -
Jun 30
th
, 2008 at 3:04am
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
I'm going to have to can the real water spray and dropplets..
I calc'd out the CPU on the sprites and unless your running a very fast CPU, rendering thousands of real water drops (although LOOKS AWESOME) will crush the frames on the takeoffs and landings
i can do it but i am afraid of what it will do to most others so I made some compromises and came up with a really nice action set.
I may be able to put a bit more white wash bow spray on her too
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Reply #67 -
Jun 30
th
, 2008 at 5:42am
Jim Hodkinson
Offline
Colonel
Hello!
Manchester U.K
Gender:
Posts: 57
Hi all
To help with getting us all on the same page I’m presently getting together a complete (to date) panel package, including the gauges the have been modified to date, and all the panel bitmaps, as to be quite honest I’m not really sure who has got what gauges and panel.cfg files, I should have that by the end of the day.
Brett for the radios to function the radio section entry has to be as below (I could have sworn I had put that in the original Aircraft.cfg), which probably highlights getting us all on a level playing field.
I have to admit that when I heard that the radios would not function it threw me a little, as I had a quick look around my gauges, and could not find any that really fit in with the exisiting Navigators Panel (which I would like to keep if possible).
[Radios]
Audio.1=1
Com.1=1, 0
Com.2=1, 0
Nav.1=1, 0, 1
Nav.2=1, 0, 0
Adf.1=1
Adf.2=1
Transponder.1=1
Marker.1=1
While I’m here would it be possible to up the fuel pressure to 15lbs from the present 3lbs, it would be one less gauge to mod, no real biggie if not.
The pedestal may take a LITTLE longer, as that really is an after thought, so very little has been done yet as I’m try to get the bitmaps sorted out.
Jim Hodkinson
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Reply #68 -
Jun 30
th
, 2008 at 7:17am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Wow, Nick.. looks good (I keep thinking about the physics modeling involved for droplets
)
Jim,, my bad.. it just goes to show you how lost you can get in a project.. can't see the forest for the trees
I've spent more time in cfg files than probably anybody on this planet.. The radios paragraph is the FIRST thing you learn about
how radios with or without stand-by freqs need or don't need those "1"s... Thanks for reminding me.. cause yes.. those are gorgeous radios and that navigator's panel helps add to effect of how big a plane you're flying... It's a must-have for online, shared cockpit, multi-player flying. (can't wait to try a long, bad weather flight with a genuine navigator on board)
The panels you come up with are THE panels.. Any DC-3 mods I add will be for me, only.
As for the cold start-up.. I did this (de-activated the existing starter, and added KingAir toggles.. one-click start for each engine) .. It's a quick fix.. if you have better starters, please replace the KingAir toggles.
[Window05]
file=Overhead2.bmp
file_1024=Overhead2.bmp
size_mm=960,324
window_size_ratio=1.000
position=0
visible=0
ident=10004
window_size= 0.620, 0.320
window_pos= 0.220, 0.000
gauge00=DC6KM!OVERHEAD2_PANEL_X, 810,283,19,19
gauge01=DC6KMTG!ENGINE_SELECT, 554,151,53,49
gauge02=DC6KM!FEATHER_PROP1, 141,231,62,81
gauge03=DC6KM!FEATHER_PROP2, 207,232,62,81
gauge04=DC6KM!NAV_LIGHTS, 93,153,20,33
gauge05=DC6KM!BEACON_LIGHTS, 133,153,20,33
gauge06=DC6KM!Smoking, 81,94,20,33
gauge07=DC6KMTG!SeatBelts, 121,94,20,33
gauge08=DC6KM!LITE_OH_SWITCH, 167,110,59,47
gauge09=DC6KM!LITE_WW, 221,186,23,16
gauge10=DC6KM!LITE_WW_SWITCH, 253,177,20,33
gauge11=DC6KM!LITE_BC, 292,187,23,16
gauge12=DC6KM!LITE_BC_SWITCH, 323,175,20,33
gauge13=DC6KM!STROBES, 115,35,20,33
gauge14=DC6KM!LITE_CENT_SWITCH, 364, 148 ,59,48
gauge15=DC6KM!LITE_FO_SWITCH, 272,27,59,53
gauge16=DC6KM!LITE_SO_SWITCH, 277,108,59,55
//gauge17=DC6KMTG!ENGINE_STARTER, 438,149,91,37
gauge18=DC6KMTG!MAGNETOES, 336,236,300,76
gauge19=DC6KMTG!START_SAFETY, 470,196,29,39
gauge20=DC6KMTG!BATTERY_SWITCH, 647,180,24,37
gauge21=DC6KM!GEN 1 SWITCH, 743,178,24,37
gauge22=DC6KM!GEN 2 SWITCH, 783,178,24,37
gauge23=DC6KMTG!EMERG_ELECT_SWITCH, 620,139,260,68
gauge24=DC6KM!CABIN_LIGHTS, 162,35,20,33
gauge25=DC6KM!FUEL_PUMP_SWITCHS, 398,9,184,58
gauge26=DC6KMTG!FUEL_PUMP_SWITCHS2, 623,10,184,58
gauge27=DC6KMTG!AC_UPPER_SWITCH, 365,90,26,37
gauge28=DC6KMTG!AC_LOWER_SWITCH, 424,90,26,37
gauge29=DC6KM!ELECT_RESET, 489,98,15,23
gauge30=DC6KM!ELECT BREAK LITE, 521,96,20,15
gauge31=DC6KM!Avionics, 875,27,24,39
gauge32=DC6KM!INTERPHONE, 66,35,20,33
gauge33=DC6KM!EXIT, 107,206,20,33
gauge34=DC6KM!AVIONICS LITE, 850,21,20,11
gauge35=DC6KMTG!GPU_VOLTS, 584,86,104,25
gauge36=DC6KMTG!GPU_MASTER_SWITCH, 716,93,34,48
gauge37=DC6KMTG!GPU_LITE, 730,88,12,7
gauge38=KingAir!left ignition, 432, 149, 46, 63
gauge39=KingAir!right ignition, 480, 149, 46, 63
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Reply #69 -
Jun 30
th
, 2008 at 12:06pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Maybe I'm overlooking something (hopefully), but I'm still no joy on tuning the Nav/Coms..
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Reply #70 -
Jun 30
th
, 2008 at 12:27pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Great to see we are sync'ing up so we all have the same panels and supporting files on it..
I added the radio entry to this aircraft.cfg but have not tested it. I will let you guys figure that out.
I have run into another problem I am trying to figure out.. 2 of the wheel gears have decided to stay engaged and will not disappear with "gear up" on the keyboard. Not sure how that happened.
I have not been able to figure out why the VC light shuts off when the landing lights come on either.
Still working on tweaking FX. As soon as I get them finished I will package them and the aircraft.cfg up and send it to both of you. It may take me another day to fine tune that.
As for the water droplets.. they were as close to looking Phy's controlled as I could make them and they did zip past the windshield too. I am afraid that most people would find the frame loss not worth the FX. I only lose about 5 here to it but I also run close to 30 near Seattle with this so its not a detrimental lose to me. Others would probably drop to the teens or possibly single digit.
Dont know about the fuel pressure.. Brett would be better qualfied to answer that one
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Reply #71 -
Jun 30
th
, 2008 at 12:53pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Found the gear problem.. pesky typo's LOL
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Reply #72 -
Jun 30
th
, 2008 at 2:06pm
Jim Hodkinson
Offline
Colonel
Hello!
Manchester U.K
Gender:
Posts: 57
Hi Brett
I must admit that during my panel testing I’ve more or less been concentrating on the engine and flight instruments as I previously had a quick look at the nav instrumentation and everything seemed to be OK, but I have just had a quick test and although they do power up and allow frequency changes with the radio entry in the post above, you are correct they do absolutely nothing after that.
That’s the bad news, now for the good news, I think I’ve found the glitch.
I had changed over to an aircraft.cfg file sent to me by Nick (sorry Nick) and it contains slightly different entries for the Radio, Electrical and Autopilot sections, so after dropping in the entries from my original config, everything is now functional (as far as I can tell), as I was able to tune the VOR, contact the tower, ground and weather.
These are the entries from my original config that as far as I can see differ from the one I had been using, they should not cause any problems with anything else, but I’ll leave the mysteries of the config files to your capable hands.
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 160
engine_generator_map = 1,1,0,0
electric_always_available = 0
flap_motor = 0, 5, 0
gear_motor = 0, 5, 0
autopilot = 0, 5, 0
avionics_bus = 0, 10, 0
avionics = 1, 5, 0
pitot_heat = 0, 2, 0
additional_system = 0, 20, 0
marker_beacon = 1, 2, 0
gear_warning = 0, 2, 0
fuel_pump = 0, 5, 0
starter1 = 0, 20, 0
light_nav = 0, 5, 0
light_beacon = 0, 5, 0
light_landing = 0, 5, 0
light_taxi = 0, 5, 0
light_strobe = 0, 5, 0
light_panel = 0, 5, 0
[Radios]
Audio.1=1
Com.1=1, 0
Com.2=1, 0
Nav.1=1, 0, 1
Nav.2=1, 0, 0
Adf.1=1
Adf.2=1
Transponder.1=1
Marker.1=1
[autopilot]
autopilot_available=1
flight_director_available=0
default_vertical_speed=1200.00000
autothrottle_available=0
pitch_takeoff_ga=0.00000
max_pitch=10.00000
max_pitch_acceleration=1.00000
max_pitch_velocity_lo_alt=2.00000
max_pitch_velocity_hi_alt=1.50000
max_pitch_velocity_lo_alt_breakpoint=20000.00000
max_pitch_velocity_hi_alt_breakpoint=28000.00000
max_bank=25.00000
max_bank_acceleration=1.80000
max_bank_velocity=3.00000
max_throttle_rate=0.10000
nav_proportional_control=9.00000
nav_integrator_control=0.25000
nav_derivative_control=0.00000
nav_integrator_boundary=2.50000
nav_derivative_boundary=0.00000
gs_proportional_control=9.52000
gs_integrator_control=0.26000
gs_derivative_control=0.00000
gs_integrator_boundary=0.70000
gs_derivative_boundary=0.00000
yaw_damper_gain=0.00000
default_pitch_mode=0
default_bank_mode=0
use_no_default_bank=1
use_no_default_pitch=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=1.00000
autothrottle_max_rpm=90.00000
[direction_indicators]
direction_indicator.0=2,0
Hope it helps.
Jim Hodkinson
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Reply #73 -
Jun 30
th
, 2008 at 2:07pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
OK, I have the panel now.. very cool overhead shape
Too bad we can not import that into the VC too
I think I have the FX/lights locked down now. I will package them up and email them to you guys with the config
Also, Brett, I noticed the props act funny with transparency.. they do not seem to allow autogen to show but the terrain shows through them... and the landing lights behind them are affected by that.. any chance of getting a look at that?
Will send the FX, supporting bmp's and the config shortly
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Reply #74 -
Jun 30
th
, 2008 at 2:09pm
NickN
Offline
Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Jim Hodkinson wrote
on Jun 30
th
, 2008 at 2:06pm:
Hi Brett
I must admit that during my panel testing I’ve more or less been concentrating on the engine and flight instruments as I previously had a quick look at the nav instrumentation and everything seemed to be OK, but I have just had a quick test and although they do power up and allow frequency changes with the radio entry in the post above, you are correct they do absolutely nothing after that.
That’s the bad news, now for the good news, I think I’ve found the glitch.
I had changed over to an aircraft.cfg file sent to me by Nick (sorry Nick) and it contains slightly different entries for the Radio, Electrical and Autopilot sections, so after dropping in the entries from my original config, everything is now functional (as far as I can tell), as I was able to tune the VOR, contact the tower, ground and weather.
These are the entries from my original config that as far as I can see differ from the one I had been using, they should not cause any problems with anything else, but I’ll leave the mysteries of the config files to your capable hands.
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 160
engine_generator_map = 1,1,0,0
electric_always_available = 0
flap_motor = 0, 5, 0
gear_motor = 0, 5, 0
autopilot = 0, 5, 0
avionics_bus = 0, 10, 0
avionics = 1, 5, 0
pitot_heat = 0, 2, 0
additional_system = 0, 20, 0
marker_beacon = 1, 2, 0
gear_warning = 0, 2, 0
fuel_pump = 0, 5, 0
starter1 = 0, 20, 0
light_nav = 0, 5, 0
light_beacon = 0, 5, 0
light_landing = 0, 5, 0
light_taxi = 0, 5, 0
light_strobe = 0, 5, 0
light_panel = 0, 5, 0
[Radios]
Audio.1=1
Com.1=1, 0
Com.2=1, 0
Nav.1=1, 0, 1
Nav.2=1, 0, 0
Adf.1=1
Adf.2=1
Transponder.1=1
Marker.1=1
[autopilot]
autopilot_available=1
flight_director_available=0
default_vertical_speed=1200.00000
autothrottle_available=0
pitch_takeoff_ga=0.00000
max_pitch=10.00000
max_pitch_acceleration=1.00000
max_pitch_velocity_lo_alt=2.00000
max_pitch_velocity_hi_alt=1.50000
max_pitch_velocity_lo_alt_breakpoint=20000.00000
max_pitch_velocity_hi_alt_breakpoint=28000.00000
max_bank=25.00000
max_bank_acceleration=1.80000
max_bank_velocity=3.00000
max_throttle_rate=0.10000
nav_proportional_control=9.00000
nav_integrator_control=0.25000
nav_derivative_control=0.00000
nav_integrator_boundary=2.50000
nav_derivative_boundary=0.00000
gs_proportional_control=9.52000
gs_integrator_control=0.26000
gs_derivative_control=0.00000
gs_integrator_boundary=0.70000
gs_derivative_boundary=0.00000
yaw_damper_gain=0.00000
default_pitch_mode=0
default_bank_mode=0
use_no_default_bank=1
use_no_default_pitch=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=1.00000
autothrottle_max_rpm=90.00000
[direction_indicators]
direction_indicator.0=2,0
Hope it helps.
Jim Hodkinson
I will add this to the config I have here
EDIT:
Except AP VS appears to be a bit off... will set default to 700
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