Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 3 4 5 6 ... 13
Send Topic Print
I would like to ask a special favor.... (Read 14740 times)
Reply #45 - Jun 29th, 2008 at 9:25am

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
WOW  Smiley   This aircraft is gonna be special...  I just wish we had access to the source files to improve the VC. I'll be trying to contact the original designer soon.

Mean time..  I've been playing with the VC panel..  The DC-3 gauges look and work quite well. I'll have to modify some of the gauge bitmaps (for appropriate green-arcs and red-lines), and will make a new cab file, with just the used gauges.

The needed over-head panels pop up just fine from the VC (using <shift+'N'>.  ... but icons would be nice. Between the VC and the pop-ups, I'll be able to make it all, pilot-controlled, from cold start, to shut-down. The 2D panel is an afterthought (I never use them), so updating its gauges will come last.. I might even just get rid of it all together, on "my" edition.
 
IP Logged
 
Reply #46 - Jun 29th, 2008 at 12:27pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Brett_Henderson wrote on Jun 29th, 2008 at 9:25am:
WOW  Smiley   This aircraft is gonna be special...  I just wish we had access to the source files to improve the VC. I'll be trying to contact the original designer soon.

Mean time..  I've been playing with the VC panel..  The DC-3 gauges look and work quite well. I'll have to modify some of the gauge bitmaps (for appropriate green-arcs and red-lines), and will make a new cab file, with just the used gauges.

The needed over-head panels pop up just fine from the VC (using <shift+'N'>.  ... but icons would be nice. Between the VC and the pop-ups, I'll be able to make it all, pilot-controlled, from cold start, to shut-down. The 2D panel is an afterthought (I never use them), so updating its gauges will come last.. I might even just get rid of it all together, on "my" edition.



I am a bit ahead of you on the original owner contact part

He said we can do any upgrade we like however the original MDL file can not be included with the release.

He is in Fukuoka, Japan and I pointed him to this thread. I do not know if he read it or not.

So the deal is.. what ever is made must be made as a overwrite of his downloadable package so we must keep this in mind. The only stipulation he placed on this was that the model file itself could not be used in a package but a upgrade that overwrites everything else, is fine.

You may be able to talk with him being a model maker yourself Brett. I dont know that model builders 'lingo' and I dont speak his language.


I have come up with water droplets and sprinkles for the bow and spray.. and I have come up with prop wash and blowing mist for the engines and props with automatic control based on throttle and RADALT so water takeoffs and landings are going to be pretty special. Of course those FX come with a cost as any FX do but I will try to work them so they produce the least hit with the most visual impact as I go

Now if I can just figure out why I cant start or run these engines when the aircraft touches the water here I will be in business to finish those FX and trim them in for the final release.





 
IP Logged
 
Reply #47 - Jun 29th, 2008 at 12:45pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
An "over-write" should be fine. (I wrote him too) (he's probably gonna get annoyed..lol).. It would be the whole aircraft, minus the model folder.

Wouldn't the old, "Copy and replace" work ?  It's all really just cfg file work.. right ?  Redundant or unused gauges and bitmaps would just sit there, harmlessly..
 
IP Logged
 
Reply #48 - Jun 29th, 2008 at 12:49pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
Nick.. PM me an email, and I'll attach my cfg/air files...   That will take care of your engine-on-the-water problems... and let you give me some feedback on flight dynamics and camera definitions..


Edit..  I'm sending them to you now, Jim..
 
IP Logged
 
Reply #49 - Jun 29th, 2008 at 12:54pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 


Brett, are you modifying Jim's panel and improving on it or are you working from scratch?

Are we all using the same soundset?

The reason I ask is I know its possible to offer more than one panel/paint which may not be a bad but I was under the impression you and Jim were going back and forth with changes in that area.

So there is no confusion on my part.. are you working on one version of a panel and is Jim working on another?


Cant tell from the forum posts at this point..


 
IP Logged
 
Reply #50 - Jun 29th, 2008 at 12:55pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
All I'm doing is playing with DC-3 gauges...  the panel, as Jim has worked it, is intact..
 
IP Logged
 
Reply #51 - Jun 29th, 2008 at 12:57pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Brett_Henderson wrote on Jun 29th, 2008 at 12:55pm:
All I'm doing is playing with DC-3 gauges...  the panel, as Jim has worked it, is intact..



Ahhhhh  so you are just playing

OK

LOL

I could not tell what was going on.

Email sent!

Like I said.. it can be offered with 2 paints and 2 panels but I was not sure what you guys were doing..

 
IP Logged
 
Reply #52 - Jun 29th, 2008 at 1:07pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
This would be a good time for us all to get on the same page...  my reference point is probably offest from yours.. so the lights will have to be adjusted..

Edit:  Moving the logitudinal numbers back by 3, does the trick..
 
IP Logged
 
Reply #53 - Jun 29th, 2008 at 1:56pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Brett_Henderson wrote on Jun 29th, 2008 at 1:07pm:
This would be a good time for us all to get on the same page...  my reference point is probably offest from yours.. so the lights will have to be adjusted..

Edit:  Moving the logitudinal numbers back by 3, does the trick..


Actually your right Brett

Jim, when you get everything locked down on the panels/gauges and sounds, I we will need a full package of that to make sure everything myself and Brett have are the same

Brett I can move the lights if that value is critical to anything you have done. I should not have jumped the gun on that since you were still working out the geometry. Let me know if that is a problem.


the items I am doing are all cosmetic so I can build and match what ever you guys come up with.

Since we are starting to come together on all elements it would be a good idea now we all try to stay on the same page


This is turning out to be a very cool aircraft.. I have not had a chance to fly her yet Brett... family over right now but will later.

I just got an overhead panel update with fixes from Jim too so I will look at that later as well




Its starting to shape up now!


I will post some images of the FX in action as soon as I can
 
IP Logged
 
Reply #54 - Jun 29th, 2008 at 2:19pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
Quote:
Brett I can move the lights if that value is critical to anything you have done. I should not have jumped the gun on that since you were still working out the geometry. Let me know if that is a problem.


Just subract 3 from all the longitudinal (first) number in the light coordinates. You could change the reference point back to 0,0,0  but that would throw my CG and control surface geometry off by 3 feet. In an aircraft this large, that's minimal, but it does make a small difference.. especially in flap pitch.
 
IP Logged
 
Reply #55 - Jun 29th, 2008 at 4:02pm

Jim Hodkinson   Offline
Colonel
Hello!
Manchester U.K

Gender: male
Posts: 57
*****
 
Hi

Before I get involved in a “little” addition to the panel, I would just like to sound everybody out on it, would anybody want the at the moment imitation throttle pedestal in the 2D cockpit converting into an actual usable pedestal as for as throttle, mixture, flaps and possibly prop pitch levers. or just a popup panel version of the same idea.

The reason for asking is that I think I could manage something as regards a functioning pedestal, but I’m not sure that the end result would perfectly match the VC pedestal as regards to the look of the various levers.

Jim Hodkinson
 
IP Logged
 
Reply #56 - Jun 29th, 2008 at 5:21pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Jim Hodkinson wrote on Jun 29th, 2008 at 4:02pm:
Hi

Before I get involved in a “little” addition to the panel, I would just like to sound everybody out on it, would anybody want the at the moment imitation throttle pedestal in the 2D cockpit converting into an actual usable pedestal as for as throttle, mixture, flaps and possibly prop pitch levers. or just a popup panel version of the same idea.

The reason for asking is that I think I could manage something as regards a functioning pedestal, but I’m not sure that the end result would perfectly match the VC pedestal as regards to the look of the various levers.

Jim Hodkinson



Sorry I did not get back here earlier... Family day and all

Jim, I was going to ask if something like that was possible and if it would fit into the VC or not. If it will work and add user mouse control to the throttle, flaps, mixture, etc.. and look good in the VC, sure, why not!

Brett, I have not flown her yet but the files you sent did fix the water/engine on issue. I did taxi and wind her out in the water... what a job sir!! She handled like Bob's description. I cant wait to try her in the air.

I will fix my numbers so your geometry remains in order.. I should not have jumped the gun on that. She sits a bit higher in the water than the original too... I did not check the vintage images to see if the wing floats are equal in the water or if they sit a bit out of it. Probably depends on her load and weight.

Brett, perhaps you and Jim should discuss what ever you feel is either missing or not quite working from the panel and the preferences you may like to see. In the mean time I will get a flight out of her tonight and before I have to go back to GEX tomorrow, rework the lights and FX geometry to match the new design.

I did get to see the prop wash in action... LOL  what a ride!

I will post back after I get the FX and everything else in order and have gotten a few flights in her.

At one point and when we get close on everything we should ship Bob70 a test package and see what he says too. If anyone will know her 'feel' he will but dang it Brett... from what I have see so far you darn well nailed it

Jim the panel and sounds are just outstanding thus far!
 
IP Logged
 
Reply #57 - Jun 29th, 2008 at 5:43pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
It's funny... I've found that when you start with real-world geometry, and real world "power".. and real world weights..  you're only left with tweaking. I felt like it was dumb luck when I started testing... It takes every bit of that high MP throttle to get her moving.. and airspeed comes slowly. In fact, if you don't want to wait for the airspeed to get up around 100kias, you can actually "rock" her to break surface tension and launch her out of the water...... but don't get too greedy with altitude until the airspeed increases, or she'll fall right back down when you get the urge to retract the flaps..

By the time it's safe to climb, you've just about used the allowed time for maintaining max MP and a "top of thegreen arc" MP setting will yield a stable, albeit patience-testing climb. You can cheat, and keep full throttle indefinately, but what fun is that (not realistic either).

Trimmed and level she'll fly at published cruise speed with the engines MP, happily WELL within the green.

Landing takes the type of planning you'd imagine. Plan it WAY out and let her lose altitude with a relatively neutral pitch... bleed of the airspeed near 110kias or so, and ease the flaps out. Unless you're tryng to set her down quickly.. one (maybe two) notches are all you'll need. My next test session will be for trying to squeeze her in to tighter quarters.
 
IP Logged
 
Reply #58 - Jun 29th, 2008 at 6:21pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
I may be rusty with my physics but

oswald_efficiency_factor= 0.65

yep!  Thats what I thought

and you are NOT KIDDING... push the yoke forward and she starts up on trim with the bow, ... or rock her a bit.. but you must get her up on trim

DANG BRETT what a JOB



She is sitting a bit high in the water than she should though... just checked that.. no biggie, let me get that one because I have to fine tune the FX for spray/wake at the same time.. and optimize that so it does not kill a system  LOL


With the panel and sound Jim has provided thus far and getting better by the day this is going to be ONE SWEET aircraft

If you guys can coordinate on the panel now that would be super.

Gebus! too bad we cant have access to the model to really do the VC right so a clean set of higher res VC graphics could be produced.

Jim I dont have any overhead here so something is amiss.. I am wondering if I have the right panel file going at this point. I added the section you sent but do not have any overhead. Please excuse my ignorance in that stuff because I am not a panel man and can miss things easy in those areas so its probably something simple I just dont see.


EDIT: I see now.. I dont have file_1024=Overhead.bmp here. I wonder if I have an old panel than is not what you see on your end.

Can you make a complete package and email it to me, just to be sure i am in sync with you... perhaps shoot the same to Brett so he has everything you see too.


I am going to focus on getting the lights, water position and FX using Bretts current air and A/C config. I will transfer the description and other needed items and get that started. Once I have a completed file we can coordinate again and you guys can tweak it further if need be for anything I may have missed.


Jim, Brett.. super work!  Shocked


Bob70 is going to love this and I think Phil will be very pleased too. Hes been looking for this plane for a long time and I love the boats myself.

Eventually and when I really get time I may even make a "island hopper" version which looks like an old navy surplus purchase that was repainted ... oil leaks, smoky exhaust.. the works

I simply can not thank you guys enough for all the help with this..

After this is finished, I feel I owe you both a drink of your favorite poison and a big favor!

Smiley



Speaking of exhaust...
HEY BOB!!
  Did she smoke? or was she pretty clean on the exhaust?




 
IP Logged
 
Reply #59 - Jun 29th, 2008 at 7:40pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
Most of the photos showed the wing-floats well out of the water, .. that I had to make her sit a little high might be a modeling innacuracy. No biggie either way.. fine-tune the float points as you see fit.. just keep them relative to each other (same vertical difference between front/back).  If you get too low in the water, the wing-floats might drag (their float-points ARE model dependent).

When you get them where they work with your effects, just let me know the numbers and I'll incorporate them into the final cfg file (still gotta do the aircraft data and performance specs, and fine-tune short landing performance)..
 
IP Logged
 
Pages: 1 2 3 4 5 6 ... 13
Send Topic Print