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I would like to ask a special favor.... (Read 14719 times)
Reply #15 - Jun 21st, 2008 at 8:19pm

NickN   Offline
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FSX runs fine... the problem
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Hey guys!

Jim Hodkinson over at AV... is re-doing the 2D and VC with lighting!

http://forums.avsim.net/dcboard.php?az=show_topic&forum=122&topic_id=36657&mode=...


So what we need to focus on here is the config for the contact points, water FX and the flight dynamics and perhaps some paint work, but the repaint would be the last item.


 
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Reply #16 - Jun 22nd, 2008 at 6:48pm

Brett_Henderson   Offline
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OK..  I'm starting on the cfg/air files..

Gonna start from scratch using real data (weights, dimensions, geometry, load stations, engine placement, tank locations, control-surface locations, etc.)...

I've never tried to match an FSX style cfg/air file set to an FS9 model, but I don't see why it wouldn't work. If it is a problem, the geometry/dynamics data can be transposed into a regular, FS9 cfg file.

When we have a working panel (VC or 2D, doesn't matter for testing purpose), hook me up with it so I may begin test flights..
 
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Reply #17 - Jun 22nd, 2008 at 8:50pm

NickN   Offline
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FSX runs fine... the problem
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Brett_Henderson wrote on Jun 22nd, 2008 at 6:48pm:
OK..  I'm starting on the cfg/air files..

Gonna start from scratch using real data (weights, dimensions, geometry, load stations, engine placement, tank locations, control-surface locations, etc.)...

I've never tried to match an FSX style cfg/air file set to an FS9 model, but I don't see why it wouldn't work. If it is a problem, the geometry/dynamics data can be transposed into a regular, FS9 cfg file.

When we have a working panel (VC or 2D, doesn't matter for testing purpose), hook me up with it so I may begin test flights..


Cool beans Brett... I will keep up on the progress of the panel

Also,... its my understanding AirEd with the latest ini file is one of the best for working the .air files in FSX

http://pagesperso-orange.fr/hsors/fsairfile.html


 
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Reply #18 - Jun 24th, 2008 at 2:17pm

Jim Hodkinson   Offline
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Hello!
Manchester U.K

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Posts: 57
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Hi Nick

I though it would be easier to communicate if I became a member, so here I am.

Anyway a quick update on the state of play with the Marlin panel, firstly I had to scrap the first attempt as I thought it looked a little to much FS2002, secondly I had to alter the aircraft.cfg and the SP-5B.air files to remove the reference to turbine engines, as the gauges I’m using are from the DC-7 which used the similar engines.

I see from reading the forum entries that Brett is going to have a go at the aircraft.cfg and the air file, if so for the gauges to function correctly or as near as can be the engines have to be piston engines and not the turbine as in the original, the aircraft.cfg and the air file that I ahev been using for my panel tests have been modified using the Martin Mars as a base, she takes of from land well but for some reason she will not move from a standing start when in her natural element i.e. in the water.

If anybody is interested in further modifying my modification, the complete aircraft including panel and gauges including a home made sound set (I can’t give credit for this as I made it a long time ago from mixture of freeware aircraft).

The gauges by the way are from California Classics. I just removed the Z_ prefix from the gauge folders, as I was going to modify the gauges to make a full working overhead, you can view the originals at

http://www.calclassic.com/panels.htm

The download link for the modified Marlin is

http://www.megaupload.com/?d=3THIWEPS

I hope this is of some use.

Jim Hodkinson
 
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Reply #19 - Jun 24th, 2008 at 8:59pm

NickN   Offline
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FSX runs fine... the problem
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Jim Hodkinson wrote on Jun 24th, 2008 at 2:17pm:
Hi Nick

I though it would be easier to communicate if I became a member, so here I am.

Anyway a quick update on the state of play with the Marlin panel, firstly I had to scrap the first attempt as I thought it looked a little to much FS2002, secondly I had to alter the aircraft.cfg and the SP-5B.air files to remove the reference to turbine engines, as the gauges I’m using are from the DC-7 which used the similar engines.

I see from reading the forum entries that Brett is going to have a go at the aircraft.cfg and the air file, if so for the gauges to function correctly or as near as can be the engines have to be piston engines and not the turbine as in the original, the aircraft.cfg and the air file that I ahev been using for my panel tests have been modified using the Martin Mars as a base, she takes of from land well but for some reason she will not move from a standing start when in her natural element i.e. in the water.

If anybody is interested in further modifying my modification, the complete aircraft including panel and gauges including a home made sound set (I can’t give credit for this as I made it a long time ago from mixture of freeware aircraft).

The gauges by the way are from California Classics. I just removed the Z_ prefix from the gauge folders, as I was going to modify the gauges to make a full working overhead, you can view the originals at

http://www.calclassic.com/panels.htm

The download link for the modified Marlin is

http://www.megaupload.com/?d=3THIWEPS

I hope this is of some use.

Jim Hodkinson


Hi JIM!

Thanks for stopping by and a BIG thanks for working on this!

I will try these changes ASAP and I am sure Brett will be by and see this!



 
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Reply #20 - Jun 24th, 2008 at 9:30pm

NickN   Offline
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FSX runs fine... the problem
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Posts: 6317
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Jim.. question

The 2D panel is sharp as a tack but the VC panel is blurry on my system. Is this a product of the resolution in the VC itself?

...

I see what you mean about the water.. its almost like the engines are too close to the water.. I could not start them in water and when I landed in water they choked out like the sim reads them as in the water or close to it

Also, I noticed the drag in water was quite large which may be related to the engines and how high the model is sitting in the water to the sim.

The gear being down does need to have the contact points looked at. the rear wheel seems OK but the front wheel contact points seem way off... Brett can probably grab a look at that.


Is there any way to increase the resolution/sharpness of the VC gauges?


 
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Reply #21 - Jun 24th, 2008 at 10:28pm

Brett_Henderson   Offline
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I'm on the case  Smiley

(scratch building contact points without the source file takes time)
 
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Reply #22 - Jun 24th, 2008 at 10:59pm

Brett_Henderson   Offline
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The "landing gear" have no animated suspension travel, which is understandable, as this is a flying boat. The modeled gear represent "beaching gear", which as far as I can tell were attached to the hull, strictly for the purpose of getting her up and out of the water for storage or maintanance. They aren't used for takeoff/landing, or even powered taxiing, as far as I can tell...

ANYway.. I'm figuring out float points, engine placement and prop diameter now..  I'll move on to accurate geometry and flight dynamics soon..
 
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Reply #23 - Jun 24th, 2008 at 11:32pm

Bob70   Offline
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[quote author=Brett_Henderson link=1213846769/15#22 date=1214362779]The modeled gear represent "beaching gear", which as far as I can tell were attached to the hull, strictly for the purpose of getting her up and out of the water for storage or maintanance. They aren't used for takeoff/landing, or even powered taxiing, as far as I can tell...

quote]

That is completely correct.  Used strictly for the purpose of getting her up and out of the water for storage or maintenance. They aren't used for takeoff/landing, or even
powered taxiing
. We never left them in the water. Took them out after every flight and hosed them down. Salt water is pretty hard on them.  As far as using them within  the Sim though it makes it pretty easy to taxi into the water and  then hit the G key.

Smiley Bob
 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #24 - Jun 25th, 2008 at 3:48am

Jim Hodkinson   Offline
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Manchester U.K

Gender: male
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Hi Everyone

Sorry about the VC panel blurries, that ones down to me as I forgot to adjust the panel.cfg entry after editing.

At the moment, without redrawing all the bitmaps and possibly editing the XML code (not impossible) the best that I can offer is this (if the attachment works).

To do this, replace the following in the VC section of the Panel.cfg file

[Vcockpit01]
Background_color=0,0,0
size_mm=972,329
visible=1
pixel_size=512,512s
texture=$G1_Mat

With

[Vcockpit01]
Background_color=0,0,0
size_mm=972,329
visible=1
pixel_size=1280,1280s
texture=$G1_Mat

You can try other values, but be careful as the higher you go the bigger the possible effect on your frame rates.

Hope it helps, and I’ve just notice that zoomed that far in the VC gauges need a little more work, I’ll get onto that and return.

Jim Hodkinson
 
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Reply #25 - Jun 25th, 2008 at 3:59am

Jim Hodkinson   Offline
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Hi Again

The attachment apparently did not work, even though the file is only 46k.

Anyway the best thing is to just try the new settings and see what you think.

Jim Hodkinson
 
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Reply #26 - Jun 25th, 2008 at 12:44pm

NickN   Offline
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FSX runs fine... the problem
is you or your system

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Jim Hodkinson wrote on Jun 25th, 2008 at 3:59am:
Hi Again

The attachment apparently did not work, even though the file is only 46k.

Anyway the best thing is to just try the new settings and see what you think.

Jim Hodkinson


Thanks Jim!

I am running 1920x1200 so I thought perhaps it was becasue of my screen resolution but if that can be cleaned up it would be really cool

I know the VC is not that great to begin with but if we can at least clean things up a bit and sharpen those gauges it would really go a long way in helping that VC look better

I will check this out as soon as I can
 
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Reply #27 - Jun 25th, 2008 at 12:47pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Brett_Henderson wrote on Jun 24th, 2008 at 10:59pm:
The "landing gear" have no animated suspension travel, which is understandable, as this is a flying boat. The modeled gear represent "beaching gear", which as far as I can tell were attached to the hull, strictly for the purpose of getting her up and out of the water for storage or maintanance. They aren't used for takeoff/landing, or even powered taxiing, as far as I can tell...

ANYway.. I'm figuring out float points, engine placement and prop diameter now..  I'll move on to accurate geometry and flight dynamics soon..



Awesome Brett!

You da Man!

Bob.. if I can get to it I will look into a paint option for Navy Blue. As mentioned earlier it may be a few weeks because of my GEX schedule
 
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Reply #28 - Jun 25th, 2008 at 1:30pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
Jim Hodkinson wrote on Jun 25th, 2008 at 3:48am:
Hi Everyone

Sorry about the VC panel blurries, that ones down to me as I forgot to adjust the panel.cfg entry after editing.

At the moment, without redrawing all the bitmaps and possibly editing the XML code (not impossible) the best that I can offer is this (if the attachment works).

To do this, replace the following in the VC section of the Panel.cfg file

[Vcockpit01]
Background_color=0,0,0
size_mm=972,329
visible=1
pixel_size=512,512s
texture=$G1_Mat

With

[Vcockpit01]
Background_color=0,0,0
size_mm=972,329
visible=1
pixel_size=1280,1280s
texture=$G1_Mat

You can try other values, but be careful as the higher you go the bigger the possible effect on your frame rates.

Hope it helps, and I’ve just notice that zoomed that far in the VC gauges need a little more work, I’ll get onto that and return.

Jim Hodkinson



Jim..  took a break and checked it out

it worked

...


of course I have a beefy system so FPS is never a problem

Could be a bit sharper but hey... I can read them now and they are not totally fuzzy and look better than the panel for quality now
LOL!

 
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Reply #29 - Jun 26th, 2008 at 8:36am

Jim Hodkinson   Offline
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Hello!
Manchester U.K

Gender: male
Posts: 57
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Hi Nick

Glad to see it worked.

As I’m now getting gauge blind with all the editing whilst listening to Hendrix (it helps), I was just wondering if somebody would road test the latest panel.cfg, and get back with any requests, suggestions (polite ones) or ideas for the panel.

The latest panel.cfg

// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
// Built Thursday, June 26, 2008 at 13:12 FSPS Build:20340

[Window Titles]
Window00=Main Panel
Window01=GPS Panel
Window02=Radio
Window03=NO Panel




//--------------------------------------------------------
[Window00]
file=Main_Panel.bmp
size_mm=1024,768
window_size_ratio=1.000  
position=7
visible=1
ident=0

gauge00=Beech_Baron!Beacon Lights,  112,588,23,35
gauge01=Beech_Baron!Nav Lights,  135,588,23,36
gauge02=Beech_Baron!Taxi Lights,  158,588,23,35
gauge03=Beech_Baron!Landing Lights,  181,588,23,35
gauge04=Magnetic_Compass!Magnetic-Compass,  791,34,52,52
gauge05=Beech_Baron!Panel Lights,  89,588,23,35
gauge06=SimIcons1024!ATC Icon,  449,656,19,19
gauge07=SimIcons1024!GPS Icon,  468,656,19,19
gauge08=SimIcons1024!Map Icon,  487,656,19,19
gauge09=Beech_Baron!OMI Lights,  593,377,18,56
gauge10=DC6KM!BMEP12,  765,347,99,98
gauge11=DC6KM!OIL_PRESS_12,  765,450,99,98
gauge12=DC6KM!BOOST_12,  650,450,99,98
gauge13=DC6KM!MAN2_12,  880,449,99,98
gauge14=DC6KM!FF_12,  816,  567 ,73,72
gauge15=DC6KM!FUEL_QUANT_POUNDS_LEFT,  662,567,51,51
gauge16=DC6KM!FUEL_QUANT_POUNDS_RIGHT,  736,566,51,51
gauge17=DC6KM!FUEL_PRESS_12,  918,577,51,51
gauge18=DC6KMTG!ALTIMETER,  240,350,111,111
gauge19=DC6KMTG!VERTICAL_SPEED_INDICATOR,  245,465,99,101
gauge20=DC6KM!TURN_INDICATOR,  491,464,99,99
gauge21=DC6KM!VOR1,  336,577,74,73
gauge22=DC6KM!ADF,  244,578,74,73
gauge23=DC6KM!RMI,  368,465,99,101
gauge24=DC6KM!DIR_GYRO,  430,577,74,73
gauge25=DC6KM!GYRO_HORIZON,  358,336,113,116
gauge26=DC6KM!FLAP,  258,687,51,50
gauge27=DC6KM!GEAR_NOSE_DOWN,  350,689,29,29
gauge28=DC6KM!GEAR_LEFT_DOWN,  329,723,29,29
gauge29=DC6KM!GEAR_RIGHT_DOWN,  372,722,29,29
gauge30=DC6KMTG!AIRSPEED_7,  488,355,98,97
gauge31=DC6KM!ELEV_TRIM2,  144,482,73,73
gauge32=DC6KM!RPM_1,  651,350,99,98
gauge33=DC6KM!RPM_2,  880,347,99,98
gauge34=DC6KM!VOR2,  530,580,65,64
gauge35=DC6KM!Radio,  525,656,19,19
gauge36=DC6KM!NO_PANEL,  506,656,19,19
gauge37=Bendix_king_radio!Bendix-King Radio AP,  685,241,259,61


//--------------------------------------------------------
[Window01]
Background_color=0,0,0
size_mm=252,206
window_size_ratio=1.000  
position=8
visible=0
ident=GPS_PANEL
window_size= 0.250, 0.258
window_pos= 0.010, 0.730

gauge00=fs9gps!gps_500,  1,1,252,204


//--------------------------------------------------------
[Window02]
Background_color=0,0,0
size_mm=1228,222
window_size_ratio=1.000  
position=0
visible=0
ident=10001
render_3d_window=0
window_size= 0.740, 0.180
window_pos= 0.020, 0.010

gauge00=DC6KMTG!RADIO_STACK,  0,0,1168,222


//--------------------------------------------------------
[Window03]
file=NO_PANEL.bmp
size_mm=1600
window_size_ratio=1.000  
position=7
visible=0
ident=10006
window_size= 1.000, 1.000
window_pos= 0.000, 0.000

gauge00=DC6KM!BACK,  32,816,27,27
gauge01=DC6KM!NO_ALTIMETER,  289,464,141,145
gauge02=DC6KM!LITE_NO_SWITCH,  999,38,85,85
gauge03=DC6KM!ADF1_RADIO,  976,349,292,464
gauge04=DC6KM!ADF2_RADIO,  1272,349,292,464
gauge05=DC6KM!NO_RADIO_STACK,  29,34,829,222
gauge06=DC6KM!NO AVIONICS MASTER,  1016,190,57,76
gauge07=DC6KM!NO_VOLTS,  1110,54,148,144
gauge08=DC6KM!NO_AMPS,  1291,55,148,144
gauge09=DC6KM!AVIONICS_LITE,  54,737,22,24
gauge10=DC6KM!AVIONICS_LITE,  1100,254,25,26
gauge11=DC6KM!RADAR_ALT,  654,491,153,157
gauge12=DC6KM!RAD_ALT_HEIGHT_SW,  579,511,24,39
gauge13=DC6KM!RAD_ALT_SW,  574,689,84,84
gauge14=DC6KM!RAD_ALT_LITE,  585,  637 ,20,21
gauge15=DC6KM!GPS,  59,816,27,27
gauge16=DC6KM!NO_CLOCK,  48,593,82,89
gauge17=DC6KM!NO_OAT2,  51,477,76,77
gauge18=DC6KM!NO_RADIO_COMPASS,  152,472,129,129
gauge19=DC6KM!NO_NAV1_RADIAL,  152,623,131,131
gauge20=DC6KM!NO_RMI,  293,325,132,127
gauge21=DC6KM!NO_ADF,  150,304,125,127
gauge22=DC6KM!MARKER AUDIBLE,  1507,65,32,56
gauge23=DC6KM!ADF_SELECT_SWITCH,  195,437,37,21
gauge24=DC6KM!Checklist,  86,816,27,27
gauge25=DC6KM!Map,  113,816,27,27
gauge26=DC6KM!NO_ZULU_CLOCK,  164,870,150,148
gauge27=DC6KM!RADAR SW,  95,732,30,50
gauge28=DC6KM!RADAR,  567,895,290,290
gauge29=DC6KM!CD_PANEL,  1245,951,54,50
gauge30=DC6KM!NAV-GPS,  1497,193,61,26
gauge31=DC6KMTG!NO_AIRSPEED,  297,623,129,130
gauge32=Bendix_king_radio!Bendix-King Radio AP,  521,279,349,109


//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=972,329
visible=1
pixel_size=1280,1280s
texture=$G1_Mat

gauge00=Beech_Baron!OMI Lights,  362,51,9,27
gauge01=DC6KMTG!ALTIMETER,  150,34,65,69
gauge02=DC6KM!GYRO_HORIZON,  221,23,67,75
gauge03=DC6KMTG!AIRSPEED_7,  295,35,61,65
gauge04=DC6KMTG!VERTICAL_SPEED_INDICATOR,  152,108,60,64
gauge05=DC6KM!RMI,  225,108,61,63
gauge06=DC6KM!TURN_INDICATOR,  298,108,61,63
gauge07=DC6KM!ADF,  152,183,45,46
gauge08=DC6KM!VOR1,  206,183,45,46
gauge09=DC6KM!DIR_GYRO,  262,182,45,46
gauge10=DC6KM!VOR2,  319,184,45,45
gauge11=DC6KM!FLAP,  156,252,36,38
gauge12=DC6KM!RPM_1,  393,32,60,63
gauge13=DC6KM!RPM_2,  531,31,59,63
gauge14=DC6KM!BMEP12,  463,  31 ,59,64
gauge15=DC6KM!BOOST_12,  394,99,58,63
gauge16=DC6KM!OIL_PRESS_12,  463,98,58,63
gauge17=DC6KM!MAN2_12,  531,98,59,63
gauge18=DC6KM!FUEL_QUANT_POUNDS_LEFT,  401,175,31,32
gauge19=DC6KM!FUEL_QUANT_POUNDS_RIGHT,  445,175,32,32
gauge20=DC6KM!FF_12,  492,176,44,45
gauge21=DC6KM!FUEL_PRESS_12,  553,182,33,33
gauge22=DC6KMTG!ALTIMETER,  621,31,66,71
gauge23=DC6KM!GYRO_HORIZON,  692,21,69,76
gauge24=DC6KMTG!AIRSPEED_7,  767,35,61,65
gauge25=DC6KMTG!VERTICAL_SPEED_INDICATOR,  620,107,61,63
gauge26=DC6KM!RMI,  694,107,59,64
gauge27=DC6KM!SO_TURN_INDICATOR,  767,107,60,64
gauge28=DC6KM!ADF,  619,182,40,44
gauge29=DC6KM!VOR1,  672,180,45,46
gauge30=DC6KM!DIR_GYRO,  729,181,44,46
gauge31=DC6KM!VOR2,  784,182,44,46
gauge32=DC6KM!FLAP,  733,253,36,39
gauge33=DC6KM!ELEV_TRIM2,  842,117,44,47
gauge34=DC6KM!GEAR_NOSE_DOWN,  218,254,17,17
gauge35=DC6KM!GEAR_LEFT_DOWN,  205,276,17,17
gauge36=DC6KM!GEAR_RIGHT_DOWN,  230,276,17,17
gauge37=DC6KM!GEAR_NOSE_DOWN,  791,255,18,17
gauge38=DC6KM!GEAR_LEFT_DOWN,  778,276,18,17
gauge39=DC6KM!GEAR_RIGHT_DOWN,  804,276,17,17
gauge40=Beech_Baron!OMI Lights,  610,50,9,27
gauge41=DC6KM!ELEV_TRIM2,  92,119,48,49
// gauge42=shockwave_lights!SW Lights,  1,1,1,1


//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=55,56
visible=1
pixel_size=512,512s
texture=$G2_Mat

gauge00=Magnetic_Compass!Magnetic-Compass,  1,1,53,53



[Color]
Day=255,255,255
Night=255,255,255
Luminous=255,255,255

[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=3900


Backup your original panel.cfg in a safe place, then copy and paste this into your panel folders panel.cfg file, replacing the existing entries.

Also I have redone the VC cockpit interior to get rid of what I think is the cartoon effect of the near luminous green, but as the bitmap is 1MB even zipped I can’t post it as an attachment, but if anybody wants to try it if they send me an E-Mail (the address should be in my profile) I will send it back as an E-Mail attachment.

Jim Hodkinson
 
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