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I would like to ask a special favor.... (Read 14756 times)
Reply #135 - Jul 2nd, 2008 at 2:55pm

NickN   Offline
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FSX runs fine... the problem
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I upped the celing a bit.. I was reading some pilot storys about how they could push her up to about 27-28000 but it was not an easy ride going past 23K and coming back down either.. so she will do that now as well and you must take a lot of care, make sure deice is on for wings. pilot, etc or you can lose control very easy.

Coming down from above 25K its best not to be under power and drop the engines to just above idle

I just flew her for a few hours and put her through all the paces.. went from orca's to Portland and landed back as Seattle at Kenmore Harbor.. a few high altitude close calls (forgot wing deice) but I topped her out struggling at just over 27000 after a very long push up...  and then a carefull ride back down.

All this thing needs now is a completed panel and cosmetics.. and anything else I can think of to enhance the show  LOL

rockets would be nice
Cheesy







 
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Reply #136 - Jul 2nd, 2008 at 6:26pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
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OK Bob I am going to send the package to your email address from this forum...

It will come with instructions



Let us know what you think and if it flys like you remember

Keep in mind the panel is still under construction
 
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Reply #137 - Jul 2nd, 2008 at 8:03pm

Bob70   Offline
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NickN wrote on Jul 2nd, 2008 at 6:26pm:
OK Bob I am going to send the package to your email address from this forum...

It will come with instructions



Let us know what you think and if it flys like you remember

Keep in mind the panel is still under construction


Hi Nick

Thanks for all the work you and the rest of the team did on this project. Also thanks for giving me the chance to be one of the first to fly her. Both files came through with no problems. There shouldn't be no problems with the installation, but if there is I can get back with you. It's going to be a fun night. Will let you know how it goes and post some screens tomorrow.

Bob
 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #138 - Jul 2nd, 2008 at 9:24pm

NickN   Offline
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FSX runs fine... the problem
is you or your system

Posts: 6317
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Don't stay up too late young man!!
 
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Reply #139 - Jul 3rd, 2008 at 10:38am

NickN   Offline
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FSX runs fine... the problem
is you or your system

Posts: 6317
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Found a bug in the propwash gauge.. FX do not appear under rain conditions.. fixing it today and I am assuming this is not a FSX bug which is tied to the gauges and smoke system when rain or snow is present.


 
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Reply #140 - Jul 3rd, 2008 at 11:48am

NickN   Offline
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FSX runs fine... the problem
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Gauge fixed.. FX now working in all weather and wet surface conditions

I may take a look at the sound file again.. it seems the engine RPM sound in the exterior view is too low, too soon... engines sound like they are too low RPM for low throttle position
 
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Reply #141 - Jul 3rd, 2008 at 6:24pm

Bob70   Offline
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NickN wrote on Jul 2nd, 2008 at 9:24pm:
Don't stay up too late young man!!


Well we got her flying. For some reason step no3 didn't install it. I finally just installed everything manually. Everything seems to be working OK. When the final version is available for download from Simvaition I'll delete what I have now and reinstall it.  No problems getting her airborne. Looking good so far. Nice sounding creaks. Grin

Smiley Bob
 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #142 - Jul 4th, 2008 at 12:06am

NickN   Offline
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FSX runs fine... the problem
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Let us know how she flys and handles for you
 
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Reply #143 - Jul 4th, 2008 at 12:52am

Bob70   Offline
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NickN wrote on Jul 4th, 2008 at 12:06am:
Let us know how she flys and handles for you


Well Nick I've got a few hours on her. She seems smooth and responsive to control inputs. I haven't been horsing her around. I'm still learning how she flies. Had a little bit of trouble getting her trimmed to hold level flight. That's probably just me. I'm getting better at it. The water rudder is real responsive. Have to be gentle with it to make a nice smooth turn. Overall I think she handles just fine.  I don't think anyone will have any great difficulty flying her.  Practice practice. It gets easier. She is real fun landing. Really like the way she sounds. Well add updates down the line as I notice things.

Smiley Bob
 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #144 - Jul 4th, 2008 at 2:05am

NickN   Offline
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FSX runs fine... the problem
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I tweaked the rudder with a bit too much deflection angle and have already fixed that

Apparently the VC light issue is tied to the FX and at this point I have to assume its a FS8/FS9 model issue because those same FX files are used on all my aircraft and this is the only one that displays the problem with the panel lights going off when the landing lights are turned on

Tomorrow I will look over the FX and see if I can spot the cause. Its possible the number of draw calls for the landing light is the reason.. not sure. I absolutely will not release this aircraft with the default FSX light files so if need be I will write a gauge for override on the VC light regardless of the landing light operation.

 
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Reply #145 - Jul 4th, 2008 at 6:24pm

NickN   Offline
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FSX runs fine... the problem
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Did some work on the sound set to tweak the RPM in line with those military deep throat engines and add more depth to them. I use 10000ft @ mix and cruise speed to set the correct base pitch and sound.

Its cookout/fireworks day so I am off to enjoy the occasion

 
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Reply #146 - Jul 4th, 2008 at 9:44pm

JSpahn   Offline
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Ive been following this thread for awhile, it made me realize how much work goes into designing, or even updating an aircraft.

It makes me wish I had FSX to test out the finished product, it sounds like its gonna be amazing when its finished.

 

...
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Reply #147 - Jul 4th, 2008 at 11:08pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 
JSpahn wrote on Jul 4th, 2008 at 9:44pm:
Ive been following this thread for awhile, it made me realize how much work goes into designing, or even updating an aircraft.

It makes me wish I had FSX to test out the finished product, it sounds like its gonna be amazing when its finished.




If its done right, and assuming the model is made from scratch.. you are looking at about a year, perhaps a bit longer

Since we already have a model its much easier but still, if you want the aircraft to respond like a realistic counterpart you must take the time to test, retest and tweak.

The panel is going to be the major PITA to get right since we have no access to the VC in the model and must use what we have to work with



//-----------------------------------------------


OK guys.. emailed the sound and config update

She should sound more like a real Navy girl .. hot to trot when her throttle is tickled now

A nice healthy set of..                 superchargers  Tongue


Cheesy Grin


let me know how she sounds now Bob and if that sound update does not ring any bells from the past  Grin

 
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Reply #148 - Jul 5th, 2008 at 12:43am

Bob70   Offline
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[/quote]






OK guys.. emailed the sound and config update

She should sound more like a real Navy girl .. hot to trot when her throttle is tickled now

A nice healthy set of..                 superchargers  Tongue


Cheesy Grin


let me know how she sounds now Bob and if that sound update does not ring any bells from the past  Grin

[/quote]

Will do Nick

Did you check out the latest screen-shots in payware. Sunset on the Salton.  It's a great place to practice flying her. The Salton Sea is where the new and old P5M pilots used to learn and practice flying her.

Smiley Bob
 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #149 - Jul 5th, 2008 at 7:31pm

NickN   Offline
Colonel
FSX runs fine... the problem
is you or your system

Posts: 6317
*****
 


The VC light is a FS8/9 model problem. The issue is the use of the model itself somehow limits the number of light calls from any source... in other words, the call "LIGHT" in the FX files being used can only be rendered so many times and then the model somehow forces the sim to switch one off for priority of another.

I use more "LIGHT" calls in my FSX files than the default lights to produce light 'splash' therefore the issue is seen. No other aircraft I am or have used has ever caused this problem so I must assume at this point it is tied to the model itself.

I can remove 2 landing light entries and the dome stays on without the dome switch, however the white nav light "splash" on the top of the aircraft above the cockpit goes out with the landing lights at that point.

So at this point I have to figure out a workaround.. either a condition XML gauge or redo of the FX files.. which I dont like considering

 
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