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I would like to ask a special favor.... (Read 14755 times)
Reply #120 - Jul 1st, 2008 at 10:34am

NickN   Offline
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Hopefully, and from the postings I have read by Phil and Tim about CORE, we may be seeing a new engine for FS11. No one has said anything yet about specifics in their blogs but from what I have read CORE is coming in v1 whichis the current CORE, v2  and v3. As soon as Aces releases Trains2 and then switches from Trains2 to FS11 Phil said he would start to blog/report on FS11 and whats happening. Given technology changes and the shifts at Aces I think we may be in for some fun in the next round of MSFS.

We will just have to wait and see what Phil comes up with next year, or the year after. Hes been keeping things up to date in his blog so I am sure he will let us know as soon as he can about what they have up their sleeve for FSXI


I will take a peek at the reverser too. Panels I dont know but that part I may be able to do something with. If anything I may be able to get the reverser to work by throttle and sound FX even if I can not get the physics result







 
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Reply #121 - Jul 1st, 2008 at 12:30pm

NickN   Offline
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I found some data on the aircraft that may suggest the issues we were seeing in the water were because of the prop diameter... its too high @ 17ft. The originals were 15.2 and under

Also, the engine according to the manufacture is direct injected and not carb..

Going to make a few small changes and see how this works. I got reverse to work visually.. just not with physics at this point

I am checking on the engines further however it appears we are missing the tuboprop engine data too

EDIT:
Yep.. Turbo props and it also appears someone has been posting the wrong info at Wiki

http://books.google.com/books?id=WgYseR_WgKwC&pg=PA85&lpg=PA85&dq=Pratt+%26Whitn...


SP-5B = Pratt J60 turboprop engines

Someone who was a crewman posted here (2nd post down) that points out the error
http://aeroweb.brooklyn.cuny.edu/specs/martin/p5m-2.htm

They probably swiched to the P&W TP on the PM-2 models later made


EDIT again.. Something is wrong.. that is a turbofan, not turbo prop unless P&W made a J60 TP model. checking now
 
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Reply #122 - Jul 1st, 2008 at 1:12pm

NickN   Offline
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OK

Mystery solved

I should have just logged int the boeing system to begin with. I still have some access but not as much as I would like sometimes.. LOL

Here is the deal... the SP-5B was going to be redesigned and fitted with a turbofan jet engine.. it never made it past prototype

There were 2 companys bidding on the engine... GE and P&W. Both were placed into the design for testing

http://www.geae.com/engines/military/j85/index.html

So the person who posted that info is either getting old and did not remember correctly or they were part of the prototype testing program, one of the two

(Model 313) P5M-3 - Prototype 4 engined variant, later with
                                     jet engine and BLC system as the P7M-1.
                                     Mock-up only built in 1956.

The engines that went into the model we are working with were upgraded to 3750HP each too so the reduction in prop and increase in HP will probably balance out. The  turbo-compound system increased the HP a few

R-3350-32WA 3,750 hp  turbo-compound 185.66cid

this is one of those "odd-ball" situations where the engine has turbo properties but is not a tuboprop engine. The TP came about later and replaced these designs


So I will import the new numbers I found into the config and see what happens
 
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Reply #123 - Jul 1st, 2008 at 2:04pm

Brett_Henderson   Offline
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I hope you don't get carried away lol..

The visual model we're working with is definately piston-powered. The numbers I put into the cfg are pretty accurate for the 3350 engine.

The goofy prop-reduction is a hangover from working with a modified DC-3 prop (I have no idea why they had it at 1.7:1.. but at 1:1 the engine won't start)..

If you have to incorporate some sort of turbine engine to get the reversers to work.. the turbine lag will be more harmful than not having reverse.
 
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Reply #124 - Jul 1st, 2008 at 2:13pm

Brett_Henderson   Offline
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And.. we're already working under the constraints of the MSFS engine, in that we're fudging turbo-charging, for what was actually super-charging. It's no biggie so long as the max/min MP numbers are accurate, as well as the critical altitude (that's hugely important)..

Edit: And.... the engines are located some 5 feet above the reference line; the float-points are some 10 feet below it. The prop would have to have a cfg diameter of 30+ feet (15' radius) for it to affect water ops. That probelm was an FS9 airfile hangover.
 
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Reply #125 - Jul 1st, 2008 at 2:38pm

NickN   Offline
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FSX runs fine... the problem
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Brett_Henderson wrote on Jul 1st, 2008 at 2:13pm:
And.. we're already working under the constraints of the MSFS engine, in that we're fudging turbo-charging, for what was actually super-charging. It's no biggie so long as the max/min MP numbers are accurate, as well as the critical altitude (that's hugely important)..

Edit: And.... the engines are located some 5 feet above the reference line; the float-points are some 10 feet below it. The prop would have to have a cfg diameter of 30+ feet (15' radius) for it to affect water ops. That probelm was an FS9 airfile hangover.


I see that now

I did correct the fuel pressure issue in the air file so the panel now has no red light on fuel pressue. .. and did get reverse pitch to work visually, just wont affect the physics in the sim. RP is not available in that air file

No, I did not mess with engine other than to bump up the cid, HP (SC bottle boost) and change the prop dia to the specs I got out of the system

No worries.. I'm not messin it up LOL

I just thought I would try a few things... Jim tells me the VC light works (with lnd lights on) with the old air file but not the new one so I was looking at that too

EDIT:


Engines (a) 2 Curtiss-Wright R3350-32WA Reduction gear ratio 16:7

Engine Limits* (a) R-3350-32WA

Takeoff (5 minutes wet)

BHP            RPM      Man Press in HG         Altitude (ft)

3700         2900            59.0                       2000

Maximum Continuous

2800           2600          50.0                      4000

(sea level HG 51.5)
 
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Reply #126 - Jul 1st, 2008 at 3:30pm

Bob70   Offline
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Well the engines in the P5M aircraft that we had were piston type. I was a aircraft electrician, but as I remember they were Pratt and Whitney 3300 or 3350

This pic may help.

...

Smiley Bob

 

...
Camelback Mountain....Looking north from Sky Harbor Int.  KPHX Phoenix, Arizona  USA
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Reply #127 - Jul 1st, 2008 at 3:51pm

NickN   Offline
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I saw that Bob when I was digging up info, so the person that posted P&W may have meant the original models

The google book listed a turofan jet engine and I checked that out as the prototypes for the series that were meant for mid 60's release but never made it

P5M-2 in the mid-late 50's and early 60's with the T tail are registered with the Curtiss-Wright R3350-32WA

Did you work on the T tail M-2's?

The 40's and early 50's models were definitely P&W

I bet they may have been switching engines too... It would not surprise me if the PM-2's would fit the P&W's and they may have been swaping them around.

Dont know but the history was fun to research.


 
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Reply #128 - Jul 1st, 2008 at 5:39pm

NickN   Offline
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FSX runs fine... the problem
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I am waiting for textures from Anthony so i am taking advantage of the time


Fixed:


1.
Fuel pressure... increased in air file, now correct in panel


2.
Minor specs changed for engine and prop

.. made a difference in a few areas, stall was one of them.. and Brett, I read up on these things, they were designed to have a nearly "stall and drop" landing and in fact that maneuver was done all the time in them, even the larger ones   LOL!! So that behavior is normal but now it does stall a bit more efficiently now. I did not make any major changes.

3.
VC light "on" with landing light "on" is still a no-go. I cant seem to figure that one out at all. I am beginning to think its some kind of FSX panel issue

4.
Made some changes in the stress area.. was a bit too high originally which allowed the aircraft to tumble through the air and smack into the water without stopping.. unrealistic.


5.
We all know reverse is not possible w/o being a turboprop so I dropped that idea. They did have this function in the later models according to what I read.




Brett.. you said you made changes to the gear system so she could roll.. can you post those please?

I will send everyone the changes I made in the config and air file later today




 
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Reply #129 - Jul 1st, 2008 at 5:45pm

Brett_Henderson   Offline
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The last cfg/air file I sent you, should have the contact points that work for ground ops. Just start a flight at a land airport..

If you start a flight in water, and THEN "go to" a land airport, the wheels will be stuck under-ground. That's because of the lack of scrape points. I eliminated them as a variable when tuning the float points.. beacause they don't work well with FS9 models in FSX.
 
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Reply #130 - Jul 1st, 2008 at 6:03pm

NickN   Offline
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FSX runs fine... the problem
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Brett_Henderson wrote on Jul 1st, 2008 at 5:45pm:
The last cfg/air file I sent you, should have the contact points that work for ground ops. Just start a flight at a land airport..

If you start a flight in water, and THEN "go to" a land airport, the wheels will be stuck under-ground. That's because of the lack of scrape points. I eliminated them as a variable when tuning the float points.. beacause they don't work well with FS9 models in FSX.



Ahhh, OK

I was able to taxi it out of the water and it worked fine





UPDATE ON THE VC lights...  I am able to get the VC lights to stay on if I turn on the overhead panel lights and cycle the landing lights so I think there is something wrong in the panel

It seems to me there is some type of DPDP relay problem in the code. If I cycle the landing lights I must cycle the DOME light switch and then they stay on



Too bad the landing "beam" is so darn bright.. it would be nice if Aces allows single A/c assignment of bitmap for that and allow adjustment of scale in FS11
 
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Reply #131 - Jul 1st, 2008 at 6:45pm

NickN   Offline
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Hey, Jim

we do need mixture controls if possible.

I took her up to her max alt (about 22-23K) and mix would be nice to have so keyboard is not required
 
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Reply #132 - Jul 2nd, 2008 at 5:08am

NickN   Offline
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Update sent via email

Make sure to save what you have and then just let it overwrite


updated air file with fuel pressure and a few other minor changes


updated aircraft.cfg with added weight stations, updated engine data, changes in prop engineering and minor changes to flight tuning


updated sound files.. fixed 'skip' in audio track and also enhanced the low freq


Updated FX and associated sound files

 
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Reply #133 - Jul 2nd, 2008 at 9:13am

Brett_Henderson   Offline
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I just took the "final" edition on a shakedown flight.  I'm pretty pleased with what we've come up with; considering the limitations and obstacles.

It gives a pleasingly realistic experience from takeof to landing. Love the water and smoke effects, and the 'on-the-water' sounds.

Aside from the "clunky" VC model (I'd sure like to convert this exterior model to FSX format and then build a VC from scratch), it's a GREAT freeware port-over.

One last request for the panel guy (hi Jim  Smiley )..  A VC pop-up icon for the navigator's panel.

Oh.. and maybe a new pop-up window for the auto-pilot. As it sits now, you gotta <shift+1> to get the 2D panel for auto-pilot setting.

No hurry, though..   Wink

Edit: one last thing (I promise)... some sort of trim indicator so that you can set takeoff trim without having to guess and grope for it on takeoff roll (is it called a "roll" on water ?)
 
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Reply #134 - Jul 2nd, 2008 at 11:42am

NickN   Offline
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Jim is going to be away for a few days so I think it may be time to let our resident PM-5 crew member test what we have.

Bob.. I will package it up and send it to you with instructions for overwrite of the original and use. Its not finished panel and paint wise but I think its time to let you loose with it and get feedback from you on what we have so far.

It will probably be later today because I need to start a "readme" for it and its installation anyway and now is a good time to start making  that too


I understand Jim sent you something about a possible 'reverse' ability Brett... let me know if that will work or not. If it means switching to turboprop I know that won't work.

The supercharger could be addressed by using the EMERGENCY POWER system the sim allows but that would require special gauges be made and tuned for the booster. What I did was make some changes to the prop engineering to simulate a 'wide open throttle' supercharger which seems to have resolved the power issue but it also means the current RPM gauges are a bit off and could use some fine tuning to make them vary in sync with the throttle better.

The original props were 36-38 degree pitch from the info I found on the Wright engines so the changes I made were not that outrageous and were a bit more realistic to the original aircraft.


Also, the station loads now dictate the aircraft behavior in the water and in flight. If the user wishes to have more challenge in water takeoff and flight behavior, a simple addition of 100-500-1000lbs (each) to the following stations will provide that:

station_load.0 = 170,   33.0, -1.3, 3.6    // "Pilot"                Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = 170,   33.0,  1.3, 3.6    // "Co-Pilot"  
station_load.2 =   4180, 34.0,  0.0, -4.6  // "crew and equipment"      
   
station_load.3 =   350,   30.0,   0.0, -4.6  // "crew and passengers"            
station_load.4  =  350,   25.0,   0.0, -4.6  // "crew or passengers"
station_load.5  = 4180, 18.0,  0.0,  -4.6  // "cargo"
station_load.6  = 3180,  12.0,  0.0, -4.6  // "cargo"
station_load.7  = 2180,     5.0,  0.0, -4.6 // "cargo"
station_load.8  = 1080,     0.0,  0.0, -4.6  // "cargo"

station_load.9  =   880,    -6.0,  0.0, -5.6  // "cargo"
station_load.10 =  590,  -18.0,  0.0, -5.6  // "cargo"
station_load.11 =  250,  -24.0,  0.0, -5.6  // "cargo"
station_load.12 =  180,  -32.0,  0.0, -6.6  // "cargo"



I can simulate JATO units with visuals but I can not add a true "rocket" boost from them. If I could add that boost then the weight can be trimmed higher (up into the 20K+ range... just over 30K is max) and allow the realistic takeoff assist. It could be done with the BOOST system that is allowed though although I would need to exaggerate that systems response to make it work right.



the original engine had a 16:7 gear reduction which is another way we could get the boost power out of the system.. it could vary the prop pitch for the JATO assist simulation too which when tuned correctly with the GR would simulate that very well but that would also require a set of custom RPM gauges to take into account the boost/GR/pitch change, which the King Air I think does now.

Just thoughts and right now she is very impressive compared to the original without any such fancy systems.



I will send the package to you later Bob. If I have any problem getting it out today i will let you know
 
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