Jim is going to be away for a few days so I think it may be time to let our resident PM-5 crew member test what we have.
Bob.. I will package it up and send it to you with instructions for overwrite of the original and use. Its not finished panel and paint wise but I think its time to let you loose with it and get feedback from you on what we have so far.
It will probably be later today because I need to start a "readme" for it and its installation anyway and now is a good time to start making that too
I understand Jim sent you something about a possible 'reverse' ability Brett... let me know if that will work or not. If it means switching to turboprop I know that won't work.
The supercharger could be addressed by using the EMERGENCY POWER system the sim allows but that would require special gauges be made and tuned for the booster. What I did was make some changes to the prop engineering to simulate a 'wide open throttle' supercharger which seems to have resolved the power issue but it also means the current RPM gauges are a bit off and could use some fine tuning to make them vary in sync with the throttle better.
The original props were 36-38 degree pitch from the info I found on the Wright engines so the changes I made were not that outrageous and were a bit more realistic to the original aircraft.
Also, the station loads now dictate the aircraft behavior in the water and in flight. If the user wishes to have more challenge in water takeoff and flight behavior, a simple addition of 100-500-1000lbs (each) to the following stations will provide that:
station_load.0 = 170, 33.0, -1.3, 3.6 // "Pilot" Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = 170, 33.0, 1.3, 3.6 // "Co-Pilot"
station_load.2 = 4180, 34.0, 0.0, -4.6 // "crew and equipment"
station_load.3 = 350, 30.0, 0.0, -4.6 // "crew and passengers"
station_load.4 = 350, 25.0, 0.0, -4.6 // "crew or passengers"
station_load.5 = 4180, 18.0, 0.0, -4.6 // "cargo"
station_load.6 = 3180, 12.0, 0.0, -4.6 // "cargo"
station_load.7 = 2180, 5.0, 0.0, -4.6 // "cargo"
station_load.8 = 1080, 0.0, 0.0, -4.6 // "cargo"
station_load.9 = 880, -6.0, 0.0, -5.6 // "cargo"
station_load.10 = 590, -18.0, 0.0, -5.6 // "cargo"
station_load.11 = 250, -24.0, 0.0, -5.6 // "cargo"
station_load.12 = 180, -32.0, 0.0, -6.6 // "cargo"
I can simulate JATO units with visuals but I can not add a true "rocket" boost from them. If I could add that boost then the weight can be trimmed higher (up into the 20K+ range... just over 30K is max) and allow the realistic takeoff assist. It could be done with the BOOST system that is allowed though although I would need to exaggerate that systems response to make it work right.
the original engine had a 16:7 gear reduction which is another way we could get the boost power out of the system.. it could vary the prop pitch for the JATO assist simulation too which when tuned correctly with the GR would simulate that very well but that would also require a set of custom RPM gauges to take into account the boost/GR/pitch change, which the King Air I think does now.
Just thoughts and right now she is very impressive compared to the original without any such fancy systems.
I will send the package to you later Bob. If I have any problem getting it out today i will let you know