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Quick World of AI Rookie Questions (Read 2785 times)
Apr 21st, 2008 at 12:03pm

Mattace64   Offline
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Hey all, so I come to this forum because I haven't been impressed by the FSX default traffic (or lack there of at 100% settings)...

I'm considering installing World of AI, but I had some basic questions, and I'd appreciate any feedback you have.

1.  Will World of AI slow down FSX excessively?
2.  Have there been any cases of installing World of AI and not being able to run FSX or having to reinstall. 
3.  What will the installer "WOAINS24.zip" actually do?  Will it give me more complex traffic settings?

All in all I'm just wondering if anyone has considered World of AI to be more trouble than its worth?  I don't want to start messing around with it only to find that it makes me have problems.

Thanks all!
 
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Reply #1 - Apr 24th, 2008 at 9:41am

JBaymore   Offline
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First of all, keep in mind here as you read this that I run FS2004... so I cannot say if it is compatible or works as well with FSX.

In fs2004, compared to the default traffic files......no contest.  The "reality" factor of hearing "Jet Blue turn left to heading....." or "Speedbird 247, hold short runway......" and so on beats the HE$$ out of hearing "Soar" and "Orbit" and such.  Not to mention seeing "American" and "JAL" and "Air India" and "Lufthansa" and other real looking aircraft around.  If FSX is similar....... you'll be VERY happy.

I just recently changed all of my AI traffic from a ton of Project AI packages to all of the World of AI packages.  It was WELL worth the time it took.  First of all, framerates and smoothness IMPROVED.

The World of AI installer creates a xxxxx.bgl file for EACH airline it installs.  It reads the airline .zip file directly and extract the info itself and puts it in the correct directory.  If you have already installed a file, it warns you and asks if you want to "repair" the existing install.  I found the installer to be a snap to use.

The "one bgl file per airline" idea is a GREAT feature since you can see exactly which airlines you have loaded.  The installer has a feature to look at this as a grouping.  If you install ALL the WOAI packagees, you'll have about 250 new BGL files there!!!!!

As to the complexity..........

I have all the available WOAI packages now installed, and if I run my traffic sliders at 100%....... I'll easily be #20 to 30 for takeoff no matter how fast I get going at places like KJFK / KEWR.....and can't get a word in edgewise with ATC.   Wink   A lot like the current state of the real world.  Roll Eyes

You will want to install AISmooth also (don't know it it works with FSX) if you do this....... it puts AI into holding patterns if things get too crazy.

Hope this helps.

best,

......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #2 - Apr 25th, 2008 at 12:13pm

Mattace64   Offline
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John... thanks so much for the response...

I am surprised at it though...

First... I'll have to refer you to another thread I posted entitled Traffic for Dummies (a follow up to this)... without completely repeating everything...  I basically rant on how World of AI only put the airplanes at the gates... and not a single one of them ever moved (taxi or air).  ATC never said "Jet Blue," or "United" because not a one of them moved!  I also go on to explain some interesting things I noticed about the standard FSX traffic settings.

So I'm either completely missing something big about setting up / installing WOAI... or simply doesn't really work in FSX...

Lastly... I will add that (again see Traffic for Dummies), that I did get traffic working to a satisfactory level using the standard FSX traffic settings (also by uninstalling WOAI)... and that hearing "Orbit" & "Soar" doesnt really bother me that much... theyre just names.  But I will say that I do find the paint jobs associated with them kinda lame...

 
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Reply #3 - Apr 25th, 2008 at 1:56pm

dave3cu   Offline
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Quote:
I basically rant on how World of AI only put the airplanes at the gates... and not a single one of them ever moved


How long did you wait?....if they're there they will eventually depart.

Every ai aircraft is on a fixed schedule (route, departure and arrival time), so if parked it will remain parked until it's next departure time. If an ai flight is not scheduled to depart for 2 hours, it won't.

WOAI does work with FSX, with one 'gottcha'. WOAI 'traffic*.bgl' files are in FS2004 format. While they do work, using FS2004 traffic files in FSX will disable the FSX default aircraft (airlines and ga) and boat traffic. This may be the cause for your observation, in an earlier post, that you saw less traffic with WOAI packages installed.

The solution, if you want to have the default traffic and WOAI, is to convert the WOAI traffic files to FSX format. You can do this with AIFPC by Peter van der Veen. The d'load link is in message #57.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Apr 28th, 2008 at 8:52am

matt2081   Offline
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[/quote]
Every ai aircraft is on a fixed schedule (route, departure and arrival time), so if parked it will remain parked until it's next departure time. If an ai flight is not scheduled to depart for 2 hours, it won't. [/quote]

Is there any quick way that you can check the departure times or hurry them up so you don't have to wait there forever for something to happen? Sorry if it is a lame question but it does get boring just sitting there for something to happen.
 
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Reply #5 - Apr 28th, 2008 at 11:37am

dave3cu   Offline
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Quote:
...but it does get boring just sitting there for something to happen.


You're supposed to be FLYING! This is a FLIGHT simulator, not a 'Let's go to the airport and watch the big planes takeoff' simulator.   Smiley Smiley Smiley  ...but I know what you mean. Sometimes it's fun to just watch the traffic.   Wink

You could increase your sim rate to 2x or 4x until something starts moving. Note: if you go greater than 4x the ai will disappear, but will return when you drop back to 4x or slower.

Also, you can click on Views>View Mode or New View>Air Traffic. Click on an aircraft to view it.

I have FSX-Standard so this is just a guess: If you have Deluxe and have installed the Traffic Toolbox SDK (and if it's similar to the FS2004 Traffic Toolbox SDK), when in your aircraft you may have a menu item called Traffic Toolbox-Explorer. If so opening the Explorer will bring up a window listing all of the aircraft in your area, with all the info about their flightplans and current state.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #6 - May 30th, 2008 at 9:47am

stuart1044   Offline
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JBaymore wrote on Apr 24th, 2008 at 9:41am:
You will want to install AISmooth also (don't know it it works with FSX) if you do this....... it puts AI into holding patterns if things get too crazy.



Where is AISmooth from?
 

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Reply #7 - May 30th, 2008 at 10:41am

dave3cu   Offline
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Google 'aismooth fsx'.

Aismooth v1.20 is for FSX.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #8 - May 30th, 2008 at 12:16pm

stuart1044   Offline
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I should have known to do this   Embarrassed

I originally thought it was on worldofai website, and could not find it Tongue
 

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Reply #9 - Jun 7th, 2008 at 9:15pm

jasonfriedlin   Offline
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Can anybody tell me where the Voicepack files go for the military WOAI packages?  Thanks
 
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Reply #10 - Jun 8th, 2008 at 6:59am

LANE   Offline
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I've just got the Flight Sim X and have to admit the ground traffic is a bit poor. I also got fed up with Orbit and World Travel etc so I removed their menus in the Aircraft Folder and replaced them with other carriers I downloaded which seems to have livened things up alot (if you don't look to closely at the matching reg numbers) however, and for what ever reason, all the 747's are white about 99% of the time. I think this maybe a default issue as it continues even when I reinstalled everthing, or have I missed something? 
Lanex123  
 
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Reply #11 - Jun 9th, 2008 at 6:42pm

jasonfriedlin   Offline
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All of the textures are defined in the trafficaircraft.bgl.  When you decompile it, there is an aircraft.txt file.  Open that and it has a list of the aircraft next to there corresponding AC# for the flightplan.  All you have to do is figure out what paint # goes to what texture and change it in that txt file, save it, and compile it back to the FS scenery folder.
 
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