Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Stubborn objects. (Read 449 times)
Feb 5th, 2008 at 8:23am

commoner   Offline
Colonel
Common is, as common does
Yorkshire. England. UK.

Gender: male
Posts: 3238
*****
 
Hi all..I'm doing my second airport and as with the first one I am finding that certain objects refuse to be excluded.........I'm using excludebgl and have checked remove all objects but there are two identical street lamp objects which won't go away. In my first attempt at airport design it was an electricity pylon which I had to work round. These two lamps are situated one on the main runway and one on the apron........any ideas please to remove these or as to why everything else is excluded but these?  I could move the runway over a bit and work round the apron thing but it is just bugging me why this is happening............thanks for any replies...commoner Undecided Undecided
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
IP Logged
 
Reply #1 - Feb 5th, 2008 at 2:06pm

Gypsy_Baron   Offline
Colonel
USS Dewey DGL-14 &  VX-8
Daly City, California

Gender: male
Posts: 467
*****
 
commoner wrote on Feb 5th, 2008 at 8:23am:
Hi all..I'm doing my second airport and as with the first one I am finding that certain objects refuse to be excluded.........I'm using excludebgl and have checked remove all objects but there are two identical street lamp objects which won't go away. In my first attempt at airport design it was an electricity pylon which I had to work round. These two lamps are situated one on the main runway and one on the apron........any ideas please to remove these or as to why everything else is excluded but these?  I could move the runway over a bit and work round the apron thing but it is just bugging me why this is happening............thanks for any replies...commoner Undecided Undecided


Sounds as though you need to use a SHP2VEC exclude poly.
Try using SBuilderX or FSX_KML to create a poly around the
objects you want to exclude. I don't remember offhand the
exact tag to use but one of the AB_ ( airport backgroud )
exclusions should do it. I know I had to resort to this method for
the removable of some stubborn trees at one of the airports I
was working on recently.

    Paul
 

...
IP Logged
 
Reply #2 - Feb 5th, 2008 at 9:31pm

dave3cu   Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA

Gender: male
Posts: 3077
*****
 
Commoner........on the chance that your doing this in FS9:

My guess is these lamp poles, like the elec. pylons before, are objects associated with a VTP line (in this case a road......for the  pylons it was a utility corridor). Such objects cannot be removed with the normal exclude method(s), but rather require a 'VTP exclude' or an edit of the terrain file (an RDxxxxxx.bgl in the case of roads) that draws the road.

If you want to remove the object we'll have to get you set up with a utility to do so....or just send me the Afcad and I'll see if I can remember where all my 'bits' are to do it....

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print