Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Prop and engine in place...
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Prop and engine in place... (Read 640 times)
Jan 16
th
, 2008 at 9:50am
Wing Nut
Offline
Colonel
Hoy-Hoy!
Gender:
Posts: 14173
Ok, another big step completed. This is not my engine, but a design I borrowed. I found it more time saving than going through all of the hassle of making one, as I want to be done with it some time this century. For the prop I created the hub and blades with cylinders the used the connect operation to join them. Once textures are applied to them, they will look much better...
«
Last Edit: Jan 16
th
, 2008 at 4:55pm by Wing Nut
»
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
Back to top
IP Logged
Reply #1 -
Jan 16
th
, 2008 at 12:15pm
Dornep
Offline
Colonel
That guy
Florida
Gender:
Posts: 67
Man this thing is really starting to come together.
How many faces so far? The engine looks very detailed, are those spark plugs and wires I see?
Coming along very nicely.
My Gaming Rig.
CPU:
PII 400MHz
RAM:
32MB SDRAM
GFX:
Quantum Raven 16MB PCI
CDR:
12X CD-Rom
OS:
Dos
Back to top
IP Logged
Reply #2 -
Jan 16
th
, 2008 at 12:35pm
Wing Nut
Offline
Colonel
Hoy-Hoy!
Gender:
Posts: 14173
41288
Is that really high?
The vast majority of these are going to be in the cockpit, I'm sure.
Here it is with the edged faces on...
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
Back to top
IP Logged
Reply #3 -
Jan 16
th
, 2008 at 4:21pm
DaveT
Offline
Colonel
Props rule the skies
UK
Posts: 2283
excellent Kevin,keep up the good work mate
cheers
Dave
Back to top
IP Logged
Reply #4 -
Jan 17
th
, 2008 at 12:35am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
That seems like a good balance between visual smoothness and poly count, although you might want to check on the counts for the wheel boots, as they seem like they have more polys than necessary. But that is only a matter of opinion, of course.
That engine is one I have thought about using a couple of times. It's a very accurate design and very well thought out. FFDS, right?
Back to top
IP Logged
Reply #5 -
Jan 17
th
, 2008 at 1:58am
Wing Nut
Offline
Colonel
Hoy-Hoy!
Gender:
Posts: 14173
Once the textures are in place, it's a beautiful thing. It is FFDS, and much thanks to Felix and the crew over there for posting it. I need to remember t send him an e-mail and let him know I snagged it.
When I put the wheels in it will eliminate a lot of the poly's on the wheels. I'm not sure how many poly's would be too many, though I think I remember one guy coming in at over 100,000 and people were in shock about it. That was back in FS2004 though...
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
Back to top
IP Logged
Reply #6 -
Jan 18
th
, 2008 at 2:59am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Try not to go over around 100k polys, since that will annihilate some people's systems.
However, polygons are not the main mem-eater that they could be. Textures will consume processor power more than anything, so you should concentrate on making the texture files as low as possible. The fewer you have, the better. 1024 x 1024 for several parts is better than 512 x 512 for one part.
Back to top
IP Logged
Reply #7 -
Jan 18
th
, 2008 at 4:12am
Wing Nut
Offline
Colonel
Hoy-Hoy!
Gender:
Posts: 14173
Thanks for the feedback guys, I appreciate it. It's still a long way to launch...
I'm at 48k now on the poly's...
That shouldn't be a problem, as modeling is almost complete. I really only have the vertical stabilizer and the interior of the cockpit to go. I have the elevators done now, the wheels done, and all of the wires, so that's not a whole lot left. Even the stuff in the cockpit is basic items like the seat and walls. Fortunately, there's not a bunch of framework to show in this thing.
As for textures, again, not a problem. The thing is two basic colors, red and black, with a few for the cockpit....
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.