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› Ground Effect Dust FX?
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Ground Effect Dust FX? (Read 499 times)
Jan 10
th
, 2008 at 12:31pm
Dornep
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Colonel
That guy
Florida
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Posts: 67
Hello everyone
I'm on the hunt for different effects to go with the Super Sabre I'm working on and thought of a few cool ideas that I'm not sure have been done before.
My idea is to find or make an effect that works like the helicopters dust effect, only on an aircraft doing 850mph... I would like for it to work on both sea and land and only display if the aircraft is traveling at a fairly high speed at low altitude (0-20ft).
I watched a video the other day of a AV-8B Harrier doing a very low pass over some soldiers and leaving a cloud of dust in its wake. I've also seen pictures of aircraft traveling at low altitudes over water and leaving a trail of mist behind them. I think this would be a very cool effect and would like to try it on my F100.
Do any of you guys know if an effect like this already exists or will I have to mod or make one myself?
BTW this is for FS9
My Gaming Rig.
CPU:
PII 400MHz
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32MB SDRAM
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Quantum Raven 16MB PCI
CDR:
12X CD-Rom
OS:
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Reply #1 -
Jan 10
th
, 2008 at 6:47pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
well my first thought is nick prop dust effects
http://www.simviation.com/fs2004misc14.htm
near the bottom
But i know when i added the effects to my B-29 they didnt work right and stayed on while i was a 22000ft and i was able to "outfly" the effects, they were spaced out REAL far.
But if you are able to edit effects better than me its feasable
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #2 -
Jan 10
th
, 2008 at 10:57pm
AuMaV
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Old Git
The Great Southern Land
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Posts: 293
Hi
Yeah it can be done,the biggest hassle is to get the effect to sit and look right on the ground.If you download my Mustang package p51dver2.zip,
it has a gauge and effect which throws up a dust cloud if the engine is running on a dirt gravel grass ect surface
cheers
Wozza
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Reply #3 -
Jan 11
th
, 2008 at 10:25am
NickN
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Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Falcon500 wrote
on Jan 10
th
, 2008 at 6:47pm:
well my first thought is nick prop dust effects
http://www.simviation.com/fs2004misc14.htm
near the bottom
But i know when i added the effects to my B-29 they didnt work right and stayed on while i was a 22000ft and i was able to "outfly" the effects, they were spaced out REAL far.
But if you are able to edit effects better than me its feasable
If that is the case then the gauge was not properly working, either the gauge file was not installed right or the edit to the panel.cfg was incorrect. The gauge shuts the dust off as soon as you are airborne
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Reply #4 -
Jan 16
th
, 2008 at 12:21pm
Dornep
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Colonel
That guy
Florida
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Posts: 67
Ok well I got an effect to show up. I just modified the default white smoke effect so that it looked like dust instead of smoke.
Only problem is thats its either on or off. I also have a grey smoke effect tied into the afterburner so that the smoke is only on after a certain amount of throttle has been applied. So the dust trail only works while the afterburner is on.
I'm wondering how the default helicopters dust effect works, I'm not sure but I don't think it uses an effect in the [smoke system] does it? If not this would be the way to go if I could apply it to a plane, that way you can have the smoke effects for the exhaust and the dust and sea spray effects for high speed low altitude flight.
My Gaming Rig.
CPU:
PII 400MHz
RAM:
32MB SDRAM
GFX:
Quantum Raven 16MB PCI
CDR:
12X CD-Rom
OS:
Dos
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