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Help me please!! (Read 406 times)
Dec 19th, 2007 at 4:58pm

alrot   Offline
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is about FSX-SDKa

I been waching the DC-3 that comes inside of the SDK I have intaled the plugins ,I have at least a far idea of what this is about I will quote myself from another thread I made

alrot wrote on Dec 19th, 2007 at 12:49pm:
the last one by  Luis Féliz-Tirado: 2.1MB ,I used ,I don't speak english too well, if FSX-SDKa where so easy like the way Luis explain in his tutorial  ,I would done a FSX aircraft already Angry ..but ,the way MS explains it so dificult ,even for a Brithish person ,I did have to open an example of the DC-3 and I began to understand ,by waching it Sad, I still don't have any idea of how to transform into an X file and less from X to Mdl..

I'm pist (not with you  Grin) with MS by not making it easier or at leats in spanish 



This was explaining how easy another person made a tutorial for SBuilderX and build photoscenery, it took me half a day to understand it and put into practice..

I beg you guys ,would you please try to explain me in not too technical way ,How can I export models from MAX  what this is all about of X to Mdl (I assume is not the same X from pandasoft plugin to use in FS9 planes)

For example How can I run the export of the model already made inside the FSX-SDKa
the DC-3
...

there's also the interio file how does I exported both and make a united objects

If you know speaks spanish would be great

Thanks
 

...

Venezuela
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Reply #1 - Dec 19th, 2007 at 6:05pm

Brett_Henderson   Offline
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I'm not familiar with 3DMax, so I'll leave that for someone else to explain..

As far as exporting the exterior an interior models as one model..  You don't have to do it. Export them seperately. A true FSX airplane has two mdl files.

The model.cgf file looks like this..

[models]
normal=c177rg
interior=c177rg_Interior
 
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Reply #2 - Dec 19th, 2007 at 6:17pm

alrot   Offline
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is the samething Brett , tell me How do you export in gMAX? I'm maybe decide to make the A380 I mean the plane with VC in Gmax ,I been waching I can add commands to the keys of the keyboard like w for move E for rotation and R for size like 3dmax
 

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Venezuela
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Reply #3 - Dec 19th, 2007 at 6:38pm

Brett_Henderson   Offline
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Have you downloaded SP1a for the SDK ? 

That has all the elements (plugins makemodel, etc.) to make Gmax ready for FSX.. and it tells you where to install them..
 
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Reply #4 - Dec 19th, 2007 at 6:39pm

Brett_Henderson   Offline
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Wait.. my mistake..  you're still going to use 3Dmax.. right ?


I'll have to look when I get back to my regular computer...  The documentation is in the SDK..
 
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Reply #5 - Dec 19th, 2007 at 6:44pm

alrot   Offline
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Of course Brett ,.. c'mon buddy Grin I'm may not be a great Pilot and Teacher but I've done this before ..don't you know it?  Grin , I have instaled in the two software gmax and max

here is Gmax and the scrips & plugins  open
I did have to place direcly the scrips & plugings because I had an issu and still there is one doesn't open ,I'll fix it..in minutes  Wink

...

the problem is I don't understand this FSX-SDKa  the export thing the XtoMdl.exe NO UNDERSTAND ,NO ENTIENDO, A GRANDE PROBLEMO. because is too technical ,do I have to work editing XML etc?
 

...

Venezuela
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