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› DXTBmp / selection question
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DXTBmp / selection question (Read 707 times)
Dec 17
th
, 2007 at 8:38pm
Dr.bob7
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The version of DXTBmp dosen't mention that its compatable for FSX i cannot find a FSX version, would the FS2004 version work? if so do i need to save into a 24 Bit BMP (I have my repaints as 32 bit) or alpha targa format, also how do I make a option for the aircraft in the selection menu?
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Dec 18
th
, 2007 at 12:20pm
alrot
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Of course you can save in DDS dtx1,2,3,4,5 for (FSX) flip it first,
Or better read the FSX-SDKa for more info about this, If I were you I would save it as BMP Dtx3 it does the same in fsx..
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Dec 18
th
, 2007 at 7:15pm
Dr.bob7
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oh god i have Standard FSX SDK has been a thorn in my side forveer am i required to have SDK to devolop anything??
(btw you all have been a big help with this thank you guys very much)
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Dec 18
th
, 2007 at 8:37pm
Dr.bob7
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Also gotta research DXTBmp i dont have the right version
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Reply #4 -
Dec 18
th
, 2007 at 10:41pm
Dr.bob7
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Ok i reloaded it, its the same as your version i saved as DDS my computer cannot tell what the file is, i looked at the other folders they dont appear to have DDS
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Reply #5 -
Dec 19
th
, 2007 at 4:35am
Hagar
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Dr.bob7 wrote
on Dec 18
th
, 2007 at 10:41pm:
Ok i reloaded it, its the same as your version i saved as DDS my computer cannot tell what the file is, i looked at the other folders they dont appear to have DDS
Bob. Unless this is an FSX default aircraft it's quite likely the textures are not in DDS format. My advice with repaints is to save edited textures in their original format. The format will be displayed on the blue bar (above the menu bar) when you first open an unedited texture in DXTBmp. The example below is a 16 bit Extended Bitmap in DXT3 format.
You can always change this later if there is a problem.
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