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File transfer question (Read 921 times)
Dec 9th, 2007 at 11:43am

Dr.bob7   Offline
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I finished repainting a Piper PA-28 add-on from here (it came with a paintkit) I have all the paint files BMP i put a texture file in the aircrafts FSX folder but no window shows up in FSX showing my repaint, how do I convert these files into a FSX ready format?
 
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Reply #1 - Dec 15th, 2007 at 6:09am

jankees   Offline
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Did you use DXTBmp to convert them? If not, that may be the problem.
 

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Reply #2 - Dec 15th, 2007 at 11:03am

Dr.bob7   Offline
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where can i download that?
 
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Reply #3 - Dec 15th, 2007 at 7:21pm

Dr.bob7   Offline
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I searchd on google and SimV has it but it dosent say its FSX compatable what version do i need?
 
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Reply #4 - Dec 19th, 2007 at 4:57am

Hagar   Offline
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If I'm reading this right you need to add your repaint as a new variation by editing Aircraft.cfg. The repainted textures should be in a new folder with an appropriate name. It should be named Texture followed by a period & then a suffix to identify it. For example you could name it Texture.myrepaint

Then open Aircraft.cfg in Notepad & add a new [fltsim.x] entry directly below the last existing entry. You can do this by copying the existing entrry & pasting it below itself. Change the number in the header to the next in sequence.  Point the texture= line to the new Texture.myrepaint folder like this: texture=myrepaint

Other lines will need editing. If you're familiar with installing repaints you should know the procedure. My Add a Repaint walkthrough explains the basic principle. http://www.simviation.com/lair/Repaint2002.htm
This is not much different in FSX. Use the Aircraft.cfg of any default aircraft as an example.

Once you get it working you can take a screenshot of your new variation in FSX. Resize it to 256 pixel width & save it as thumbnail.jpg. Pop this in the Texture.myrepaint folder for the image to display on the FSX selection menu.
 

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Reply #5 - Dec 19th, 2007 at 6:01pm

Dr.bob7   Offline
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thanks for the help, FSX is one evil game  Tongue
 
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Reply #6 - Dec 19th, 2007 at 6:10pm

Hagar   Offline
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You're welcome. The basic principle is just the same in FSX as in previous versions of FS.
 

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Reply #7 - Dec 19th, 2007 at 6:13pm

Dr.bob7   Offline
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Ivbe kind of encountered a small problem the Config files for FSX are the microsoft outlook files whitch apparentlyi dont have  aprogram to run with  Cry
 
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Reply #8 - Dec 19th, 2007 at 6:14pm

Dr.bob7   Offline
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nevermind, Found the right porgram  Grin
 
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Reply #9 - Dec 19th, 2007 at 6:21pm

Hagar   Offline
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If you tell me the page this aircraft is posted on I can download it & check it out for you.
 

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Reply #10 - Dec 19th, 2007 at 6:39pm

Dr.bob7   Offline
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WOOHOO got a new window option to appear apparently files still arent properly converted it was balnk, the aircraft is the piper arrow 3 on page 6 of the props downloads, so my new objective is converting the files = ],


(btw how do i save in DXT3?)
 
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Reply #11 - Dec 19th, 2007 at 7:01pm

Hagar   Offline
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Dr.bob7 wrote on Dec 19th, 2007 at 6:39pm:
WOOHOO got a new window option to appear apparently files still arent properly converted it was balnk, the aircraft is the piper arrow 3 on page 6 of the props downloads, so my new objective is converting the files = ]

OK. I'll check it out.

Quote:
(btw how do i save in DXT3?)

DXTBmp/File/Save As/Extended Bitmap. Select DXT3 from the list of options.
 

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Reply #12 - Dec 19th, 2007 at 7:49pm

Hagar   Offline
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I just checked the aircraft out. It already has 3 variations each of flyable & AI Only versions using 3 different models, 2 panels & 2 AIR files. This is a tad complicated for a first attempt at repainting. IMHO

The main textures appear to be standard 8-bit (256 colour) BMPs. Depending on the graphics editor/paint program you're using to repaint the textures it should be possible to save in this format without using DXTBmp. The 16-bit Extended BMP formats like DXT3 & Extended 256 colour also appear to display correctly although I only have the FSX Demo to try them on.
 

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