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Help wanted (Read 748 times)
Dec 17th, 2007 at 4:29am

commoner   Offline
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Hi all...I have just started to get interested in putting together a little fictitious airport with a view to learning the ropes mainly but maybe to do a version of some real airfields near where I live.......I am using at present...FlattEx to exclude and flatten with obviously AFCAD and also RWY12 to place objects.......

Just a simple exercise as you can see from my pics but I have hit a little problem....

For some reason I can't get objects to show over to the right of the runway...in AFCAD I can put another apron area or what have you but with RWY12 the objects will not show even though the same object shows on the main area......
I don't have enough experience to know what is wrong........I wanted to make a firestation area over there but no chance at the moment...

Any ideas gratefully received......commoner Wink

...

...



 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #1 - Dec 17th, 2007 at 9:49am

alrot   Offline
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SmileyHi Commoner

first the firt
A good software to builds and entire airport and anything this one Flight Simulator Scenery Creator software like this creates the visual ,like taxyways ,runways ,houses, tower control everything you want ,by selecting in the Macros and roads you can Draw them very easy..

and I hope you are using FS9..BTW!, just a reminder is Afcad221 ,many people get confuses with the older afcad (for FS2002)..to create the airport traffic or existance ,Ils ,VOR, ATC, ground trafic, runways,etc,Not Phisicaly ,(just a few things)

I don't understand very well you question ,Do you mean you want Ground Trafic (aircrafts) in the parkings spaces you selected? If you select to Heavys aircraft and the airport is not design for 747 ,727 etc ,you won't see anything in those parking spaces Due that is a small airport , a rwy too short perhaps, you have to create for smaller aircraft parking spaces , as far I can see ,three of this spaces are for heavies aircraft  Undecided  

EDIT: I been waching the airport and the afcad draw ,if you mean those rwy exits , or taxy ways thats seems not to be there ,you can make them using Flight Simulator Scenery Creator and besides add more leng on the runway or add hangars
 

...

Venezuela
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Reply #2 - Dec 17th, 2007 at 10:20am

dave3cu   Offline
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Commoner,

My first thought is it may be a priority problem. Though I create .bgl files1 for my flattens and excludes, I'd guess that using Scenery.cfg switches, as your doing, still requires proper priority.

An exclude will remove the selected objects from any 'scenery area' that is drawn before it, i.e.- will remove objects from any 'area' visibly below it (thus drawn before it)  in the FS-Scenery Library-Area List. Therefore your Rwy12 .bgl(s) should be in the same 'Area' or an 'Area' above the one containing your 'exclude switch'.

Dave

1- I use the following utilities to create flatten and exclude .bgl files.

FSTFlatten by Steve Greenwood. Has the advantage that you can create a single 'free form' flatten polygon rather than several 4 sided polys  to encompass irregularly shaped areas.

ExcBuilder v2

Manually editing the Scenery.cfg file makes me nervous    Huh  With bgl's, there's no need to edit the scenery.cfg file, which if done improperly can cause errors in the sim. Simply move, remove or replace the .bgl as necessary.
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #3 - Dec 17th, 2007 at 10:28am

commoner   Offline
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Hi Al..thanks for your reply....I am using  the right version of AFCAD and am totally happy with the way it is going  I have AI traffic landing and taking off I have installed ILS and all the other stuff..buildings , lighting etc...the ONLY thing I want to do is some work where I have highlighted YELLOW here on the right side of the runway. RWY 12 will not display any buildings etc that I try to place there.....

MY ONLY question is WHY NOT?

  There is no obvious reason that I can see......

I realize there may be better software but am happy with this stuff for now..........commoner Wink

...
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #4 - Dec 17th, 2007 at 10:35am

commoner   Offline
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Hi Dave thanks for all that I will look into what you have said and hopefully make some sense to it although I only did one flatten and exclude right at the beginning and that I pasted right at the bottom of the scenery.cfg ....and can place stuff ANYWHERE in that area  with the exception of, as I said this highlighted part with no problem so why is that bit different?   Most confusing....commoner Undecided

BTW does that Flatten need a registered FSUIPC file I only have the free copy!
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #5 - Dec 17th, 2007 at 10:54am

dave3cu   Offline
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Commoner, here are more questions than answers   Wink

Does your exclude area encompass both the area where objects show and where they are missing?

Are all of your Rwy12 objects (visible and missing) placed with a single .bgl?

Have you tried temporarily removing the exclude statement from the scenery.cfg to see if the missing objects appear?

The FSTFlatten utility uses the freeware FSUIPC, and is already registered I believe.

Dave

 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #6 - Dec 17th, 2007 at 11:29am

commoner   Offline
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Hi Dave.....answer YES to all your questions and the objects DO appear........along with the trees on runways etc.........but why when the whole area is covered by the same exclude I wonder?

Actually I don't need all that area covered to remove what I want to so maybe I should do a smaller exclude area and try that.........still puzzled though Undecided

Thanks for all that .....I may be able to proceed from here...but I will certainly get the software and move to .BGLs instead of the switches in the .cfg file.....will let you know how I get on...

    Must go get my chicken and chips now...her who must be obeyed calls....commoner Wink
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #7 - Dec 17th, 2007 at 2:15pm

dave3cu   Offline
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To 'still puzzled though'    Undecided                   Smiley

I'm still pretty sure it is  a 'priority' issue, confused by the 'exclude area' not extending far enough to include the reference points of the buildings that show.

* The exclude area: Even if the exclude area extends to include part of the building, if the reference point of the building (often the center of the building) is not within the exclude area the building will still show.

* You say you placed the 'exclude switch'  at the bottom of the 'scenery.cfg' file, therefore the last [Area.xxx] section in the file. Look at the 'Title='  for that section and then find that title's position in the FS>Settings>Scenery Library Area list. If it is higher in the list than the scenery area that you placed the Rwy12 .bgl(s) into (..\Addon Scenery\scenery\ for example) then the Rwy 12 objects will not show as they are excluded because the 'exclude switch' has a higher priorty.

The easiest fix might be to create a new 'scenery area' folder set. Create a new folder with a scenery sub folder for the .bgl's. example: ..\My New Scenery\scenery\. Place your .bgl files (Afcads and Rwy12 .bgl's) in the \scenery\ subfolder, and activate the new area in the Scenery Library. Leave it at the top of the list and the objects should show as they are higher priority than the exclude switch.  For organization purposes you should edit the Scenery.cfg to MOVE the flatten and exclude switches to the [Area.xxx] section for your new 'scenery area'.  Then, if you should ever reorganize your Scenery Library list, the flatten/exclude switches will stay with the scenery with no chance of becoming higher priority.

If you do switch to using exclude .bgl's the same principles of priority apply, you just don't have to mess with the Scenery.cfg file.   Smiley

Hint: If you create a new scenery area folder set for each new scenery project you start and place all files (Afcads, flattens, excludes and Rwy12 bgl's) in that folder, priority should never be an issue, and organization much easier. Also give your  files descriptive names, don't just opt for the default 'object.bgl' or 'exclude.bgl', etc. You'll find this very helpful later on as your scenery design endeavors expand.      Wink

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #8 - Dec 18th, 2007 at 2:10am

commoner   Offline
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WOW..Dave...thanks for all that........not so simple as I first thought this business Grin

I am now getting my old grey cells round that and am sure will find the best way forward (eventually)

MEANWHILE...I have made the exclude to just cover the stuff I want out with as little overlap as possible and it is at least letting me do what I originally asked for...as I said it is my first effort and when I have learned some more I will probably abandon that and try to get it right........(let the trees grow back eh!)

...Thanks again for your help..ever grateful....commoner Wink
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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