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FSX Acceleration + tail hooks / launch bar (Read 1375 times)
Dec 15th, 2007 at 9:47am

Santaclauseee   Offline
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Hey guys!
   Right, i'm thinking of updating Rick Sassla's C-2A possibly the E-2 to FSX, update the textures etc etc add a VC and stuff for personal use, unless it's really good, then might consider asking for permission for a release. Back to the point, I've looked through the SDK that came with Acceleration and there is no mention of the tailhook parimiters or the lauch bar for carrier take off's... can someone please point me in the right direction to find out how to do this please?
Kind Regards
Benji
 

Intel P4 2.61Ghz (O/C)&&Asus P4V800D-X Mobo &&nVidia (Sparkle) 6600GT&&1.7GB PC2700 Generic RAM&&460GB HDD&&19" Dell TFT
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Reply #1 - Dec 15th, 2007 at 12:15pm

swordfish1227   Offline
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The launch bar would have to be modeled into the plane, and then activated with an XML gauge. FS-KBT's 2 seat f-18(fs9) has a launch bar that goes into place when the parking brakes are on and the throttle is advanced into afterburner range. The tailhook just needs to be set in the CFG file in the correct location and of correct length to touch the ground. The model probably already has a tailhook modeled.

The hold(simulating the launch bar) is done by the module that is accelerating the plane for the cat.
 
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Reply #2 - Dec 15th, 2007 at 3:36pm

Gypsy_Baron   Offline
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swordfish1227 wrote on Dec 15th, 2007 at 12:15pm:
The launch bar would have to be modeled into the plane, and then activated with an XML gauge. FS-KBT's 2 seat f-18(fs9) has a launch bar that goes into place when the parking brakes are on and the throttle is advanced into afterburner range. The tailhook just needs to be set in the CFG file in the correct location and of correct length to touch the ground. The model probably already has a tailhook modeled.

The hold(simulating the launch bar) is done by the module that is accelerating the plane for the cat.


Actually the "launch bar " will work even on aircraft that don't have it modeled, similar to
the tailhook, if the proper statements are added to the aircraft.cfg file.
here's an example:

[TailHook]
tailhook_length=9                           
tailhook_position=-16.206, 0.0, 1.031          
cable_force_adjust=1.0

[launch_assistance]
launch_bar_pivot=16.417, 0.000, -4.753   
launch_bar_lug=16.417, 0.000, -8.753 

It's always nice to have these functionsa present in the model, however Smiley

   Paul
 

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Reply #3 - Dec 16th, 2007 at 6:19am

Santaclauseee   Offline
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ahhh thank you kindly Gypsy_Baron just what i need. but in acceleration when you drop the launch bar for take off, isnt there part named so that fsx knows when to use the animation of the bar dropping?
Thank you for your help
Benji
 

Intel P4 2.61Ghz (O/C)&&Asus P4V800D-X Mobo &&nVidia (Sparkle) 6600GT&&1.7GB PC2700 Generic RAM&&460GB HDD&&19" Dell TFT
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Reply #4 - Dec 16th, 2007 at 3:45pm

Gypsy_Baron   Offline
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USS Dewey DGL-14 &  VX-8
Daly City, California

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Santaclauseee wrote on Dec 16th, 2007 at 6:19am:
ahhh thank you kindly Gypsy_Baron just what i need. but in acceleration when you drop the launch bar for take off, isnt there part named so that fsx knows when to use the animation of the bar dropping?
Thank you for your help
Benji



Don't know that much about modeling.

You could try asking over at  http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi
or http://www.fsdeveloper.com/forum/

There are lots of modelers and tool developers at those sites.

    Paul
 

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