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Crysis (Read 352 times)
Nov 18th, 2007 at 9:55pm

RitterKreuz   Offline
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Texas

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Just got finished with Crysis on the PC and i loved it.


Back story: in 2020 a team of Archaeologists on an expedition in the Philippines goes missing after making an incredible find. After some time, a signal is received from one of the archaeologists which indicates that North Korea has invaded the island.

A week later, as a member of a high tech special forces team, you conduct a halo parachute drop off the coast of the island, but during the drop something goes wrong and the team is split up. Equipped with a high tech "Nano Suit" made of a highly sophisticated body armor, you are given the ability to go temporarily invisible, deflect most small arms fire, have enhanced strength and speed. Using the suit and weapons you find on the island, you must regroup with your team, locate the hostages, and extract to a carrier task force approaching the area.

Sounds easy, but despite the high tech nature of your elite special forces group... your team members start dropping like flies. Do the North Korean's have a special weapon? nano suits of their own? or have the archaeologists discovered something more sinister that the North Koreans cant wait to get their hands on?

as it turns out - without spoiling any further than this - its a little bit all of the above.

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The good:

The game runs quite smoothly if you have a high end system, vista or XP with a high end video card and a couple of gigs of ram.

The game looks great, the levels are highly interactive, you can pick up and interact with just about any object on the screen.

all the vehicles in the game i ran across were drivable, with multiple positions from which to operate the vehicle. Humvees, Pickup trucks, tanks, AAA guns, boats etc etc.

great theoretical weapons inventory.

suit interaction is fairly easy... just click and hold the middle moust button (mouse wheel for me) and select the special ability from a menu... enhanced speed, strength, weapons modifications, invisibility, and enhanced armor.

there is just the right amount of guidance from other characters in the game, they dont tell you all the secrets of how to infiltrate a base camp and shut down a radar site for example, but they give you just the right amount of hints along the way.

and speaking of infiltration... you can approach your enemy from any direction. the game is not scripted in the way that call of duty or other FPS games are so you have a free range map. are you going to get into the base via a river? beach? or blast through the front gates? the choice is all yours, and how your enemy responds will be based on your actions.

I liked the AI in the game, they call for reinforcements when they feel overwhelmed by you, and i have been flanked a few times... and occasionally an enemy i was fighting realized he was on the losing end of the fight so he got into a vehicle and used its weaponry against me.

there is a level which is zero gravity (no you dont go to space) it was confusing and disorienting at first, but the zero gravity physics were modeled really well IMHO. and this adds a whole new dynamic to FPS games of this type. fire a weapon and it will propel you backwards in the zero gravity environment for example.

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The Bad:

Crytek made a few of the same mistakes with CRYSIS that they did with FAR CRY. sometimes it seems like there are simply too many enemies.

and some of those enemies can take enormous damage. for example, i shot a soldier in the neck and upper chest about 7 or 8 times before he suffered enough damage to "die". this is a reoccurring theme throughout the game... so not only are there often too many enemies, with lots of support... helicopters, boats, and jeeps etc but it takes several hits just to kill one guy. i did notice a strange red glow around some of the guys i shot... i dont know if this is the games attempt to model some sort of high tech shield device around the soldier or what... i have found little guidance on this in the manual.

there is not a training level thay im aware of. Crytek really should have put some sort of quick 10 minute training level in the game just to give players a chance to get a feel for the way the suit works instead of dropping you right into the action.

finally, CRYSIS was made to look beautiful, and if you have a high end machine that was built with the newest stuff say in the past 12 months... you should be fine, but i think that most gamers are going to be hung out to dry playing this game on much lower detail settings and many of the game's great looks will have to go un-noticed as a result... but such is the way of PC games!

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Overview: Crysis offered about 10 to 12 hours of fun, challenging and sometimes frustrating game play. it was action packed... it looked awesome... the story line - though it was heavily sci fi and detracted from the overall "special forces" feel of the game - worked well, and the game did a good job of drawing you into the story line with smooth transitioning cinematic cut scenes that make you feel like your in a movie. If you liked the half life series... there is no question in my mind you will like CRYSIS.

 
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Reply #1 - Nov 20th, 2007 at 5:26pm

RitterKreuz   Offline
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Texas

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Posts: 1253
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nobody here has played CRYSIS???
 
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Reply #2 - Nov 20th, 2007 at 5:33pm

Ashar   Offline
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Ottawa, Ontario

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RitterKreuz wrote on Nov 20th, 2007 at 5:26pm:
nobody here has played CRYSIS???


Why play Crysis when I life is almost about to go through one...It's called exams Roll Eyes Grin Tongue

Thanks for taking time to write the review though...I appreciate it Smiley
 

...
Blabbing Away at SimV Since June 8, 2004
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Reply #3 - Nov 20th, 2007 at 6:01pm

Mobius   Offline
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Highest Point in the Lightning
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Wisconsin

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Hopefully in the next couple weeks I'll get to it.  But right now I'm a bit short on time and money. Wink
 

...
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Reply #4 - Nov 20th, 2007 at 8:27pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
just tried out multi-player.... no good, crytek botched this aspect of the game.

there is only two options

1. every man for himself style death match - (pointless)

2. team style capture the flag type game (but as usual its till every man for himself and there is no incentive for anyone to play as a team)

all of the players wear nano suits from in the game regardless of what team they are on, the only difference is the US team is black, and the NK team is dark green so at a distance you cant tell who is on your team or not, and even up close you have to look closely for a couple of seconds.

Crysis really really really REALLY needed to implement some sort of online multiplayer cooperative campaign against the AI... sort of like the single player campaign only difference being that you and 3 or 4 of your friends make up the special forces team and each have objectives to complete.
 
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