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VC gauges problem (Read 357 times)
Nov 10th, 2007 at 11:31pm

Berserk   Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia

Gender: male
Posts: 340
*****
 
HI all

I have this problem with the vc, i make the mdl and the gauges are black, not transparent  Undecided Undecided Undecided Undecided
this is with fsds 3

How a pic speaks better than me, here the problem

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//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc1

gauge00=f1airspd,  0,0,1024,1024


//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc2

gauge00=kfir!mach_indicador,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc3

gauge00=fsd_rf4.alt,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit04]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc4

gauge00=se_vsi_0001,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit05]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc5

gauge00=F16!Radar,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit06]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc6

gauge00=_PD_adiB,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit07]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc7

gauge00=_PD_adiB,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit08]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc8

gauge00=_PD_adiB,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit09]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc9

gauge00=F1-CR-ralt2,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit10]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc10

gauge00=fsd_rf4.egt.1,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit11]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc11

gauge00=Cessna208B!Oil-Pressure-Temperature,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit12]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc12

gauge00=Lear_45!AOA,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit13]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc13

gauge00=fsd_rf4.rpm.1,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit14]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc14

gauge00=fsd_rf4.ff.1,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit15]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc15

gauge00=Sem!Gear,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit16]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc16

gauge00=Kingair!Altimeter_Selector,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit17]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc17

gauge00=GREEN.CJradar,  0,0,1024,1024

//--------------------------------------------------------
[Vcockpit18]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc18

gauge00=HUDA-10!HUDA-10,  0,0,1024,1024

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xxxxxxxx

Best Regards

Berserk
 

......
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Reply #1 - Nov 12th, 2007 at 5:43pm

Berserk   Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia

Gender: male
Posts: 340
*****
 
The broblem is strange, in fsds 3 the gauges' background is black (previous image), however in fsds 2.24 is not  Huh Huh Huh

This is the vc make with fsds 2.24, the gauges works properly, even when they're up side down.

...

so the problem is fsds3????

Y ahora quien podra ayudarme?????????  Grin

Best Regards

Berserk
 

......
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Reply #2 - Nov 12th, 2007 at 6:58pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
In FSDS 3 you don't flip the projection polygons.  Try that.
 

Felix/FFDS...
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Reply #3 - Nov 12th, 2007 at 7:27pm

Berserk   Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia

Gender: male
Posts: 340
*****
 
Felix/FFDS wrote on Nov 12th, 2007 at 6:58pm:
In FSDS 3 you don't flip the projection polygons.  Try that.


Compa, lo q pasa es q cuando hago el modelo con fsds 3, los gauges me aparecen al derecho pero con fondo negro tapando la textura de fondo, por eso me dio por probar generando el modelo desde el 2.24 y ya sale el instrumento con fondo transparente y sin problema (solo boca abajo pero se q es por loq dices), pero = quiero generar el modelo desde el 3 para q sea compatible (creo) con el X. Sera q con el  3 toca dejar la textura o hay algun truco o paso diferente q con el 2????? o en lugar de hacer el cuadro y asignarle el $vc1 me toca es hacer un circulo con la forma exacta del instrumento debajo???? entonces de ser asi con el hud que?

The problem is when i make the problem with 3 the gauges' background is black (1ra imagen)
and with fsds2.24 that dont happen

Best Regards

Berserk  Wink
 

......
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