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What's wrong here? (Read 659 times)
Oct 15th, 2007 at 6:09pm

Boeing27   Offline
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SkyHigh Flight Simulations
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Okay I'm trying to make a NASCAR Dodge car for MSFS2004. When I export it from GMAX, MakeMDL, Middleman, MdlCommander, etc. it takes 2 hours to export and once it's finished and I make it an FS2004 aircraft that works, only half the car shows up but all of my textures show up. I'm not making a VC for it at the moment. The MDL file is 2.56MB. Heres a picture:

[IMG]http://i49.photobucket.com/albums/f258/SkyHigh27000/NascarProblem.jpg[/IMG]
 

Nascar and Sopwith Pup coming soon!&&&&
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Reply #1 - Oct 15th, 2007 at 6:19pm

Felix/FFDS   Offline
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Post a wireframe screenshot of your gmax model ....  if it's taking that long to compile, I think you're overmodelling
 

Felix/FFDS...
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Reply #2 - Oct 15th, 2007 at 7:32pm

Boeing27   Offline
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...
...
There are about 24 parts to the model.
 

Nascar and Sopwith Pup coming soon!&&&&
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Reply #3 - Oct 15th, 2007 at 8:21pm

Felix/FFDS   Offline
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I wanted to see a wireframe shot to see how dense is your mesh.

 

Felix/FFDS...
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Reply #4 - Oct 16th, 2007 at 12:50am

Travis   Offline
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Cannot find REALITY.SYS.
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How many polys is the total car?  My Bugatti is around 60,000 total, and it only masses 1.84 Mb.  So I'm guessing yours is WAAAAAYYYYY too big.  If its too big, that may explain why you're not getting all the parts.  Gmax will only export certain amounts of polys.  If its too big, it may just disregard everything after a certain point in the export process.
 

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Reply #5 - Oct 17th, 2007 at 7:00pm

Boeing27   Offline
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It has 173215.  Shocked Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them.  Smiley
 

Nascar and Sopwith Pup coming soon!&&&&
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Reply #6 - Oct 18th, 2007 at 3:37am

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
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Boeing27 wrote on Oct 17th, 2007 at 7:00pm:
It has 173215.  Shocked Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them.  Smiley


You're putting in too much detail, is the problem.  I would just try bringing the poly count down for each item.  You shouldn't need more than around 45,000 polys for something like that.
 

...
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Reply #7 - Oct 18th, 2007 at 2:47pm

Katahu   Offline
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I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.
 
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Reply #8 - Oct 18th, 2007 at 5:12pm

Travis   Offline
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Cannot find REALITY.SYS.
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Quote:
I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.


I'm pretty sure that's not true.  My M-505 Junglecat has over 85,000 polys and MakeMDL doesn't ever give me problems with it.
 

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Reply #9 - Oct 18th, 2007 at 7:08pm

Fr. Bill   Offline
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Quote:
Quote:
I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.


I'm pretty sure that's not true.  My M-505 Junglecat has over 85,000 polys and MakeMDL doesn't ever give me problems with it.


The limit with FS9 MakeMDL.exe is 64k triangles per model: exterior and interior, for a total project limit of 128k...

If your habit is to use E-Poly mode rather that E-Mesh, then don't forget to at least double the reported poly count (a square poly is still at least two triangles!)...  Shocked
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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