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Abacus FSDS learning curve.... (Read 1066 times)
Oct 6th, 2007 at 12:20am

John_Murphy   Offline
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I have a series of GA airplanes based on the same general fuselage structure that I'd like to get operational for both FS9 & FSX.  Got it perfect in FS5, but had to abandon it ....
   Can someone help me shorten the learning curve before FS XX comes out?  I'd like to build shareware and would consider a partner (or partners) in endeavor.
    Since FS5 model is nearly ideal, is there any way to transfer data points to FSDS or G-max?
    Also need help w/custom gauges....

    - JohnM
 
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Reply #1 - Oct 6th, 2007 at 9:09am

Felix/FFDS   Offline
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John - are these old afx style source files?
 

Felix/FFDS...
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Reply #2 - Oct 9th, 2007 at 9:08pm

John_Murphy   Offline
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Felix/FFDS wrote on Oct 6th, 2007 at 9:09am:
John - are these old afx style source files?


Felix, tried to answer sooner but AOL disconnected before I could finish - and was ~ 95% done! -  Yes, they are original Aircraft Factory .afx files from a 3-view of the plane my late Dad and I flew from ~1965-1971.  I got it climbing, service and max ceiling, "glide ratio" and engine power settings right.  Even got a 3-d interior, cowl flaps open/closed "animation", prop and flap "animation" (within limits of FS5) and "see-through" windows in the bird, which everybody said was impossible for FS5!  I don't want to start from scratch if possible.  I do have access to scanner and original 3-view drawings, though....  I'd like to put original Narco and other special gauges into it that Dad and I had in the bird...
 
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Reply #3 - Oct 9th, 2007 at 10:07pm

Felix/FFDS   Offline
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send the afx to me by email.  I still have VASS-1 that has a neat afx importer.  Output is an fsc.
 

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Reply #4 - Oct 13th, 2007 at 10:12pm

John_Murphy   Offline
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Felix/FFDS wrote on Oct 9th, 2007 at 10:07pm:
send the afx to me by email.  I still have VASS-1 that has a neat afx importer.  Output is an fsc.


Perhaps an equally good question is:  Since I hope to put this plane on the market as share- or pay-ware, should I go to G-max and start from scratch, esp. since I'd have major re-design to go to full animation?  I have access to full 3-view artwork.... <sigh>

Would still like to put together a design group....

 
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Reply #5 - Oct 13th, 2007 at 10:17pm

Felix/FFDS   Offline
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Whether you fo share/payware is program independent.

Having said that, *at this time* FSDS2.5.1 does not support full FSX functionality - bump maps, et.  FOr someone starting out, gmax is probably a better choice.  There are still FSDS die hards, but the problem is interfacing with the compiling tools.  Both gmax and fsds are using the FS-X SDK tools, but since they were made for gmax functionality, well....

Considering that I'm one of the FSDS die hards, I would suggest that you look to gmax.

PS... conversion of old afx models to dxf that you can directly import into gmax is also easy.
 

Felix/FFDS...
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Reply #6 - Oct 14th, 2007 at 12:25am

John_Murphy   Offline
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Quote:
Whether you fo share/payware is program independent.

Having said that, *at this time* FSDS2.5.1 does not support full FSX functionality - bump maps, et.  FOr someone starting out, gmax is probably a better choice.  There are still FSDS die hards, but the problem is interfacing with the compiling tools.  Both gmax and fsds are using the FS-X SDK tools, but since they were made for gmax functionality, well....

Considering that I'm one of the FSDS die hards, I would suggest that you look to gmax.

PS... conversion of old afx models to dxf that you can directly import into gmax is also easy.


How is the conversion from .afx to .dxf accomplished?  Are the performance characteristics also transferred?

Thanks, John
 
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Reply #7 - Oct 14th, 2007 at 8:38am

Felix/FFDS   Offline
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What *I* do is  to import the afx into VASS-1 (I still have the first version with the afx importer) and save it as an fsc file, with textures assigned to the polygons.

Then I use the CVA converter to convert it from fsc to dxf mesh.

Of course, in going from fsc to dxf, you lose all texture assginments, partnames, etc., but you get back the basic mesh.

Check out some of the "civilian" aircraft in the FFDS library that I've converted to fsc.

 

Felix/FFDS...
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Reply #8 - Oct 14th, 2007 at 9:52pm

John_Murphy   Offline
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Quote:
What *I* do is  to import the afx into VASS-1 (I still have the first version with the afx importer) and save it as an fsc file, with textures assigned to the polygons.

Then I use the CVA converter to convert it from fsc to dxf mesh.

Of course, in going from fsc to dxf, you lose all texture assginments, partnames, etc., but you get back the basic mesh.

Check out some of the "civilian" aircraft in the FFDS library that I've converted to fsc.



Felix, forgive my denseness -- FFDS???
Also, is Gmax or FS Design Studio (version 3) closer in workability to the old MSFS5.1 Aircraft Design Studio?
(I wish SOMEONE would come out with a gauge designer which would allow people to: 1) EASILY design new custom gauges in .XML format; and 2) let a person modify the excellent gauges already out there (the ones not copyrighted) to FS9/X .XML format....)
John
 
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Reply #9 - Oct 14th, 2007 at 9:57pm

Felix/FFDS   Offline
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FFDS = Freeflight Design Shop

We've been around nine years already, offering tutorials, resources, and source files for flightsim modellers...

This is the direct link to the civilian source files library....
FFDS Civilian Source Files
 

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Reply #10 - Oct 15th, 2007 at 12:12am

John_Murphy   Offline
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Quote:
FFDS = Freeflight Design Shop

We've been around nine years already, offering tutorials, resources, and source files for flightsim modellers...

This is the direct link to the civilian source files library....
FFDS Civilian Source Files


Felix, it'll take me a little time to remember how to get old system up and running, but I will.  I'll send you 3 planes, all of my own design, and .afx-maxed out but very rough as far as fs9 goes.  One or more have old .afx "paint" on them but if I try to find textures, it'll be mid-2008!  Can you convert without textures even though they're specified?
   Oh, how's that conversion program coming to convert .afx files?
Thanks.  BTW, would ffds accept a freelanced fs5 file of a scaled-up version of a ficticious RC taildragger I used to experiment with as a gift for your help?  The bird has a partial-3-d cockpit, floats whose bottom half become "invisible" while taxiing at low speed and water rudders extend automatically, and is also a wheeled-taildragger w/skis (I think).... I'd be glad to provide any comments you'd want....
   Best, John
 
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Reply #11 - Oct 15th, 2007 at 9:50pm

John_Murphy   Offline
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John_Murphy wrote on Oct 15th, 2007 at 12:12am:
Quote:
FFDS = Freeflight Design Shop

We've been around nine years already, offering tutorials, resources, and source files for flightsim modellers...

This is the direct link to the civilian source files library....
FFDS Civilian Source Files


Felix, it'll take me a little time to remember how to get old system up and running, but I will.  I'll send you 3 planes, all of my own design, and .afx-maxed out but very rough as far as fs9 goes.  One or more have old .afx "paint" on them but if I try to find textures, it'll be mid-2008!  Can you convert without textures even though they're specified?
  Oh, how's that conversion program coming to convert .afx files?
Thanks.  BTW, would ffds accept a freelanced fs5 file of a scaled-up version of a ficticious RC taildragger I used to experiment with as a gift for your help?  The bird has a partial-3-d cockpit, floats whose bottom half become "invisible" while taxiing at low speed and water rudders extend automatically, and is also a wheeled-taildragger w/skis (I think).... I'd be glad to provide any comments you'd want....
  Best, John



I forgot to make clear that what I hope to do is to use the files (and parts) to rebuild the planes according to FS9/X detailing.  I'm hoping not to have to start from scratch....
    John
 
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Reply #12 - Oct 15th, 2007 at 10:06pm

Felix/FFDS   Offline
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What i have done (and in fact, one of my few releases) was to use the afx "parts"  as the "backdrops"  and rebuild over them.

With FSDS it's a matter of rebuilding a new part.

With gmax, you can take the SAME part and add complexity to it.  For example, applying a "meshsmooth"  modifer adds more points and vertices.  With a basic 8-sided fuselage, one click and you have 16 or 32. (I'm going from memory...)

You will find that you can build up on a part, or just rebuild it.

 

Felix/FFDS...
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Reply #13 - Oct 20th, 2007 at 10:52pm

John_Murphy   Offline
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Quote:
What i have done (and in fact, one of my few releases) was to use the afx "parts"  as the "backdrops"  and rebuild over them.

With FSDS it's a matter of rebuilding a new part.

With gmax, you can take the SAME part and add complexity to it.  For example, applying a "meshsmooth"  modifer adds more points and vertices.  With a basic 8-sided fuselage, one click and you have 16 or 32. (I'm going from memory...)

You will find that you can build up on a part, or just rebuild it.




Felix, unfortunately, my planes are built of (I think) over 300 parts and no "structures".  By doing that, I was able to maximize detail as "parts" took up less "space" than structures.
   I got FSDS v3 up and running, and remembered why I couldn't use it -- can't figure how to construct planes with it!  Wrote to Abacus, they're only confusing me more.
   When I isolate the proper files, how do I get them to you?  Should we take this into private email or what?  Am seriously considering joining your design page -- it looks like there's help I can use.  John
 
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