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› Ice Water...?
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Ice Water...? (Read 623 times)
Oct 10
th
, 2007 at 4:39pm
Groundbound1
Ex Member
I know FSX has broken new ground when it comes to water textures. I was wondering how Microsoft decided to handle water textures for winter/hard winter? Does it look anything like ice? (or is it like FS2004, and still look like water?)
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Reply #1 -
Oct 10
th
, 2007 at 6:23pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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The best way is to set up a flight in winter, over water...
Felix/
FFDS
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Reply #2 -
Oct 10
th
, 2007 at 8:55pm
Groundbound1
Ex Member
Felix/FFDS wrote
on Oct 10
th
, 2007 at 6:23pm:
The best way is to set up a flight in winter, over water...
Ask a stupid question I guess.....I should have mentioned that I don't have FSX, that's why I was wondering!
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Reply #3 -
Oct 10
th
, 2007 at 9:08pm
Ashar
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Colonel
Ottawa, Ontario
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Posts: 4485
Groundbound1 wrote
on Oct 10
th
, 2007 at 8:55pm:
Felix/FFDS wrote
on Oct 10
th
, 2007 at 6:23pm:
The best way is to set up a flight in winter, over water...
Ask a stupid question I guess.....I should have mentioned that I don't have FSX, that's why I was wondering!
Same here...LOL
Blabbing Away at SimV Since June 8, 2004
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Reply #4 -
Oct 11
th
, 2007 at 1:15pm
Calb
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Colonel
Lead, follow, or get out
of the way !
Posts: 343
In FSX, bodies of water, regardless of location, remain ice-free year 'round. As I recall, this is true in all previous editions of FS.
I filed a bug report about it during FSX beta testing and they said it's a good suggestion for a future edition. My *guess* is, it's on the consideration list for inclusion in FX11.
At first glance it might seem a trivial thing but if you stop and think about, it could get pretty complicated to program, depending on the level of realism wanted. For example: frozen lakes would become landable with wheel/ski equipped aircraft but *not* for floatplanes -- just the opposite of what is *now* normal.
FS already includes seasonal affects on scenery (i.e., trees changing color) but freezing lakes depends on how far north or south of the equator you are. At a certain latitude, lakes are ice free year 'round. However, as you go further and further from the equator, the time of year lakes freeze over gets earlier and earlier until you reach the latitude where they're frozen year 'round. Again, the more realism desired, the greater the programming complexity.
Cal
CYXX
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Reply #5 -
Oct 11
th
, 2007 at 2:40pm
NickN
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Colonel
FSX runs fine... the problem
is you or your system
Posts: 6317
Just an FYI
It is my understanding the Flight Environemnt X Xenvision environment control
http://www.flightenvironment.com
will add cloud shadows, sun spots (different light temps in conjunction with shadows) and ice to water based on conditions being correct along with many other new additions, all dynamic and no need to change anything during a flight.
Unlike MSFS and add-ons of the past, FSX provides the means to dynamically change eveything in real time as you fly.
that will be complemented by Flight Terrain X starting in 2008
http://www.flightterrain.com/index.html
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Reply #6 -
Oct 11
th
, 2007 at 4:49pm
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
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NickN wrote
on Oct 11
th
, 2007 at 2:40pm:
Unlike MSFS and add-ons of the past, FSX provides the means to dynamically change eveything in real time as you fly.
THAT
is one of the major sort of "unseen" (so far) "breakthroughs" in FSX. That ability opens up endless possibilities for add on developers.
best,
.................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #7 -
Oct 11
th
, 2007 at 8:10pm
SubZer0
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KLNA
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Wow, FTX looks amazing. Can't wait to get a hold of that.
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