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SP2 Post is Live (Read 4706 times)
Reply #15 - Oct 3rd, 2007 at 2:33pm

ThePilot_Ace   Offline
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You say SP2 needs testing on its own. Well why not now? Surely 3-4 weeks is enough for beta testing? The release of SP2 could come at the same time as the x-pack. I would like to see Phil's response to this question.

If only there was a place where we could bash Microsoft, Wilco, Captain Sim.. sigh
 

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Reply #16 - Oct 3rd, 2007 at 2:41pm

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ThePilot_Ace wrote on Oct 3rd, 2007 at 2:33pm:
You say SP2 needs testing on its own. Well why not now?? Surely 3-4 weeks is enough for beta testing?? The release of SP2 could come at the same time as the x-pack.

If only there was a place where we could bash Microsoft, Wilco, Captain Sim.. sigh.




I have a suggestion

Instead of coming in here with the feeling you want to bash something, which is obvious from the first post, why don't you wait for Phil to respond to your inquiry.

2 things you need to be aware of

1. Aces is not marketing and as such they do not have control over what marketing may do.

2. If there is a marketing reason for the delay, I am sure Phil will mention it because he has been up front about everything in FSX, including dealing with the mistakes they made in releasing the artist conceptions of DX10 too soon, and the fact that he can not control what the Windows team does with that artwork.

If that is part of the reason for the delay, then so be it. I do know there are technical reasons for the delay. Since you are not a developer, or work on the project, I suggest you wait for an answer from Phil. The slant and suggestion of bashing you have placed on the situation is exactly what Mr. Taylor is NOT going to respond to and will do nothing constructive for this thread or forum.


 
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Reply #17 - Oct 3rd, 2007 at 2:56pm

NickN   Offline
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HugoCampos wrote on Oct 3rd, 2007 at 2:16pm:
NickN wrote on Oct 3rd, 2007 at 1:27pm:
also, if I read Phil's message correctly, this is the end of certain backwards compatibility in MSFS.

I wonder if this is a hint that as of FS11 you must have DX10 hardware. There may be no DX9 support?

At least that is how I interpret part of the message about backwards compatibility, I may not be reading that correctly.


If there is a commitment to move forward and no longer move backwards, I think it would be a good idea to consider that x64 should also be a move forward. Starting from scratch I would think a x32 and x64 version could be possible.


I think so too. And really, it's not that hard to produce an x64 FS. You would only need to change  a bit of code, some compiler options and then make a new build... and even without any x64 specific optimization I think it would provide a nice performance boost on x64 processors.
For FS11, though, I think they should definitely either go with both x86 and x64 or just move on to x64.... most people have an x64 processor now... and by the release date of FS11 most people should also have an x64 OS.



mutithread applications are not easy to deal with but in the mindset of starting from scratch, I do think the 64bit market will be much larger at the time of FS11 release. If FS11 is about moving forward, then in my mind 64bit should no longer be considered a low priority and made part of that plan.

x64 is not going to move forward until dev teams take the initiative to do so. Since MSFS has alway been a cutting edge product, I think its time to bring it up to speed with the cutting edge hardware and available OS product.



The perf increase along with the DX10 preview and DX9 fixes were a good trade-off.  The only element I wish they had addressed is alpha-fade. With rebatching the autogen calls I do not know if that will help the POP in/out or not but it is annoying none the less.






Phil, is the reason landing lights, such as landing light 'beams' on the ground, popping in and out at close range part of the alpha-fade issue?

I ask because I also noticed I can not fade FX colors as I did in the past using the alpha code of the Color Start= and Color END= lines of FX files, and, landing/taxi light beams looks very strange because they do not come into view until you are close to the airport and then they POP in. In FS9 those ground beams could be seen miles out. I also notice view rotation/angle (no matter how close I am to the AI plane) may cause ground light beams to pop in and out of the image.

Is this all related to alpha-fade is not functioning in FSX?





 
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Reply #18 - Oct 3rd, 2007 at 3:12pm

Fly2e   Offline
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Quote:
Posted by: ThePilot_Ace Posted on: Today at 2:33pm
You say SP2 needs testing on its own. Well why not now? Surely 3-4 weeks is enough for beta testing? The release of SP2 could come at the same time as the x-pack. I would like to see Phil's response to this question.
If only there was a place where we could bash Microsoft, Wilco, Captain Sim.. sigh  

This is directed at Thepilot_ace and anybody else who wants to use this thread as their soapbox!
I was about to delete your thread but want to leave it as an example.

This thread is intended for questions and concerns that Phil might be able to answer. If anybody starts grandstanding about their "personal issues & views" on FSX, it will be your last!

Even though Simviation is an independent website that has no allegiance to anybody except itself, we welcome the fact that Phil is here to help inform us of what the ACES Team is up to and also is open to questions or concerns you might have with FSX.

Don't cross the line people!

It is not 6 months ago when this type of thing was "common" speak amongst many sights.
FSX is moving forward and so must we!
This is not "new" news but "old" news already!
Even though we try not to "censor" your concerns about FSX, this community & website as a whole,
can only benefit from the postings of somebody who is part of the ACES team.
We appreciate Phil's updates and they are very much welcomed here at SimV

Please think about how you want to "phrase" your question or concerns please!


Thank You!
 

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Reply #19 - Oct 3rd, 2007 at 3:22pm

ThePilot_Ace   Offline
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I shall rephrase.

Dear Mr. Taylor,

You could you please explain to me the reason(s) to why SP2 is being released before Christmas whilst the x-pack is being released at the end of this month.

Thank you,

on behalf of the people who are not getting the x-pack.

Now, if he is not going to reply, my views are clearly stated, and they seem logical. I have not been "bashing" at anyone in this forum. Forums are for debates/discussions, questions, information.. etc.
 

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Reply #20 - Oct 3rd, 2007 at 3:26pm

Fly2e   Offline
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Give the guy a chance to respond!

Quote:
Now, if he is not going to reply, my views are clearly stated, and they seem logical. I have not been "bashing" at anyone in this forum. Forums are for debates/discussions, questions, information.. etc.

Yes they are but they are also independently owned and operated!
The only rights you have are the ones given to you!  Wink

Now let's move on already!
 

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Reply #21 - Oct 3rd, 2007 at 3:35pm

NickN   Offline
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ThePilot_Ace wrote on Oct 3rd, 2007 at 3:22pm:
I shall rephrase.

Dear Mr. Taylor,

You could you please explain to me the reason(s) to why SP2 is being released before Christmas whilst the x-pack is being released at the end of this month.

Thank you,




That deserves a response.

A suggestion that its all a marketing ploy and a deception, and, then a suggestion that a bashing area is needed, does not.

I assure you, there are legitimate technical reasons for the delay but I will let Phil address those because I am not aware of details, and, if there are some marketing reasons for an extended delay, I am sure Phil will answer the best he can. He has never come here or any other forum and posted anything but the strait information.


I am sure Phil will respond when he reads your question.


And this forum is not a ‘heated’ debating hall with open comment rules. Good comments, critique and communications are welcome, slanted suggestions and hostile based posts, are not. The fourms are privately owned and operated. They are not a free-for-all ‘free speech’ soapbox.

 
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Reply #22 - Oct 3rd, 2007 at 4:10pm

alrot   Offline
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CheesyGlad to hear the landing and taxi lights will be fix it, thanks for the Briefing Mr. Taylor!
 

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Reply #23 - Oct 3rd, 2007 at 5:17pm

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sounds great! I've been waiting for a nice carrier to play with in FSX for ever and I will definetely be first in line to get Acceleration.
 

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Reply #24 - Oct 3rd, 2007 at 5:33pm

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Phil, Thank you for the update. I for one cant wait to tell my wife (ask her) that I will be getting the Acceleration pack (please sweety, I really would like to get it)  Wink
Now here is the dumb question...If I D/L SP2 when it comes out, then I get the Acceleration pack, will there be any conflict between the two SP2's?   (Hey, If I didnt ask, someone else would have  Wink  )

Loomex
 

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Reply #25 - Oct 3rd, 2007 at 6:07pm

HugoCampos   Offline
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loomex wrote on Oct 3rd, 2007 at 5:33pm:
Phil, Thank you for the update. I for one cant wait to tell my wife (ask her) that I will be getting the Acceleration pack (please sweety, I really would like to get it)  Wink
Now here is the dumb question...If I D/L SP2 when it comes out, then I get the Acceleration pack, will there be any conflict between the two SP2's?   (Hey, If I didnt ask, someone else would have  Wink  )

Loomex


Only Phil can truly answer that question but I think that it will be compatible. Actually I think that's one of the reasons why FSX-SP2 will only be released after Acceleration: they need to test it to make sure it is compatible in most situations.
 

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Reply #26 - Oct 3rd, 2007 at 6:29pm

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Personally I can't wait. No one can ever accuse me of licking ass. I don't do it, period. I started this site because I was passionate, obsessed with & amazed by the potential the FS canvas had to offer.

We're driving down an amazing road guys. It's night & we don't know what's ahead. We can be sure there is no danger so sit back & enjoy the fact that we get a fantastic amount of entertainment (& education thrown in) for the cost of a cheap night out!

The main thing is it has to stay open & easy. Learn from CFS3. Restrict the easily created & freeware addons & the program will hit the dust.
 

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Reply #27 - Oct 3rd, 2007 at 6:45pm

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Phil's posting has left some of us in the modelling community with anticipation, and, from *my own point of view* dread.

Anticipation because of the new features coming down the pike.

Dread, because suddenly *some* of us will have to either quickly learn new tools, or hope that sufficient information is available for existing tools to be quickly updated.

Loading FS-X Acceleration will deprecate, as I understand it, "older"  models (and esp.  Backwards compatibility is no longer a prime mover (note - I am NOT criticising this move, since I was surprised that FS-X inlcuded as much backward compatibility as it did.)  From a modelling point of view, we will have to specifiy if our content is FS-X SP2 compatible or not.

gmax, right now, appears to be the most viable modelling program, although users are reporting problems using it with VISTA.  3DSMax7/8, while supported by the SDKs, are not openly available... autodesk is now marketing 3DSMax9 which is NOT supported by the SDKs.  *MAYBE* there will be a gmax update for Vista DX10.  FSDS is struggling to keep some sort of compatibility with the current SDKs, but I daresay the developer(s) will need some information from the ACES team as to the workings, formatting, etc., more than the public SDKs provide.

I welcome the additions to FS-X, making it a more robust platform for the user.  My initial reaction to the coming SP2 is that it brings more modelling challenges that may be more difficult for the hobbyist modeller to overcome.  We are already seeing that the "superior" quality models are being created by groups of modellers - and fewer by individuals.  I personally want to see a "niche" for the hobbyist modeller that can still use affordable tools and create content for the enjoyment of others.


Most users look forward to FS-X Acceleration, and SP2....  I am looking forward to SDK SP2  - and how it can be "translated" for the hobbyist modeller to continue providing content.

Phil's blog posst is one that is already generating interesting discussion - here, from a user's point of view, and at the FFDS Designer's Forum from a developers point of view.

 

Felix/FFDS...
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Reply #28 - Oct 3rd, 2007 at 9:05pm

Fly2e   Offline
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Phil,
I have a question.

It is actually a very humble one at that.

My limited "free time" away from my work and family is a set of pair of Boston Acoustics headphones, my wife getting ready to watch a "girlie" movie on The Lifetime Network for the next 3 hours, my two little girls fast asleep and my tired 40 year old arse sitting down in front of $5,000 worth of hardware and about $4,000 worth of payware flight simulator.
Ahhh. I can actually sit there at dawn, in my cockpit, hot cup of coffee on my left, camera on my lap,..
ready to explore 2 guaranteed hours of virtual bliss.



Snow in FS9 on Winter Wonderland
The pitter patter of that light snow fall so gentle that the pine trees are enjoying this surreal place....
...





Snow in FSX on Winter Wonderland.
"Quick everybody, grab an umbrella, it looks like a serious hailstorm! Grab the coffee and time to get back to reality!"
...


I know you are planning on 3rd party weather developers to improve this very menial effect,
But a simple request...
Make it like FS9's soft snow fall!

Sometimes taking in the Sim's environment while sitting in a field waiting for the right wind,
is as surreal as landing in that remote airfield with nobody to talk to with a heavy fog setting in somewhere in FSX...
As Real As It Gets...!

i know this is trivial and not directed at you but maybe towards a 3rd party developer who may read this. Winter is approaching!
Thanks..

Dave  Cool
« Last Edit: Oct 4th, 2007 at 9:52am by Fly2e »  

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Reply #29 - Oct 3rd, 2007 at 10:34pm

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NickN wrote on Oct 3rd, 2007 at 1:27pm:
also, if I read Phil's message correctly, this is the end of certain backwards compatibility in MSFS.

I wonder if this is a hint that as of FS11 you must have DX10 hardware. There may be no DX9 support?

At least that is how I interpret part of the message about backwards compatibility, I may not be reading that correctly.


If there is a commitment to move forward and no longer move backwards, I think it would be a good idea to consider that x64 should also be a move forward. Starting from scratch I would think a x32 and x64 version could be possible.

EDIT: I just re-read the comment about backwards compatibility. I think that is pointed at compatibility with older MSFS and not the rendering engine.


Nick,

I re-read that part a number of times in Phil's blog and I still think he is saying this stuff as a way of "preparing the community" for a more "general" change in the backward compatibility approach they have maintained for a long time.  Maybe TOO long.

It really is not in the best interests of the future of the sim if they can't move significantly forward to many possibilities just because they want to make sure that older stuff will still work.  At some point maybe it is time for a whole new "core" engine driving the next 5-10 years of the sim development.  "One giant leap for simkind".

If that is the trade off for getting really great advances....... the heck with backwards compatibility.  Wink

best,

......................john
 

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