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What is the sky textures format ? (Read 338 times)
Sep 27th, 2007 at 10:42am

Daube   Offline
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Hi all,

Recently I've been playing a little bit with FS Skyworld 2004 in order to change the cloud textures in FSX. It works just great, now I finally have nice clouds in my sim  Cool

Unfortunately, I also tried to change the sky textures, for having different sky colors at dawn and dusk, and this didn't work very well: for some reason I ignore, in down and dusk the sky is not "refreshed". Everything that is displayed in front of the sky (for example, mountain peaks or clouds) leaves a flashing trail of repetitive textures (a little bit like this old bug of Windows interface, when a windows would make a trace on the screen when drag and dropping it around)

I don't know exactely the problem, but I guess it's a problem with the format of the sky texture which is no more fully compatible. I would like to know the correct format so that I can try to convert those textures, please Smiley
 
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Reply #1 - Sep 27th, 2007 at 4:09pm

garymbuska   Offline
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At this point in time I am not sure if there is a means of converting the textures for fsx. But give it time and I am sure one or more will pop up. After all FSX is still in its first year it will take time for third party programs and utilities to be developed. Cool
 
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Reply #2 - Sep 27th, 2007 at 4:44pm

Hagar   Offline
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They're most likely in DDS format. These can be converted with the DDS Converter or good ol' DXTBmp.
 

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Reply #3 - Sep 28th, 2007 at 5:44am

Daube   Offline
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garymbuska wrote on Sep 27th, 2007 at 4:09pm:
At this point in time I am not sure if there is a means of converting the textures for fsx. But give it time and I am sure one or more will pop up. After all FSX is still in its first year it will take time for third party programs and utilities to be developed. Cool


The fact is that I overwrote the original sky textures. I have a pre-SP1 backup somwhere but before reinstalling those original sky textures, I wanted to check if a simple format conversion would allow be to use the FS SkyWorld 2004 ones, to get those beautifull sunsets again.

Agar gave the answer, I'll try that tonight if I have the time. thanks for that Smiley
 
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Reply #4 - Sep 28th, 2007 at 9:02am

Hagar   Offline
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If you're converting from BMP to DDS you might need to flip the image before saving.
 

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Reply #5 - Sep 28th, 2007 at 5:15pm

Daube   Offline
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Ok, I had a look into the texture folder. The files we're talking about are all begining with "sky_*"... unfortunately they are all in BMP format, not DDS.... or did I miss something here ?  Huh
Anyway, I compared the files from FS SkyWorld and the ones that were in the saved archive, and they are just the same format, BMP, 92x92, 32 bits colors... I don't know what was the problem.

If anybody has an idea, I would be very interested to know...
 
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