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Another RWY12 Question... (Read 576 times)
Sep 16th, 2007 at 8:43pm
Groundbound1   Ex Member

 
Has anyone else had trouble with the powerlines and poles from Lars' Extra Objects? I've installed it both ways (with the installer and manually) and I can't get them to show up. Undecided All the cars and other things in his library work, just not the power poles. I looked through the textures and can't find any that would be used for them. Now I know the version I have is 1.1, and I'm wondering if they were part of version 1.0. Was the current version only meant to be an upgrade? If that's the case, does anyone know where I might find the earlier release? (I haven't contacted the maker of the pack yet, I thought I'd ask here first to see if I missed something.) Thanks for any help.
 
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Reply #1 - Sep 17th, 2007 at 12:12am

dave3cu   Offline
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3CU, Northern Wisconsin, USA

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You don't need v1.0. Everything you need for Rwy12 is in V1.1. There is no texture file associated with the poles as they use pallet colors.

The problem is that in the Rwy12 program folder, the 'add_Lars_ExtraObjects.xml' has the wrong GUIDs for all of the power pole objects.

I dont' have time this evening to go through all the objects but here is one corrected GUID to try:

ebccfcfd466e3dd56ccd74b5716a8b75

Open the 'add_Lars_ExtraObjects.xml'  file in notepad and scroll down to find the obj name='Power Lines, 4 Wires, 2 Poles'.  Over write the GUID= with the one above. Be careful you don't remove any quotes or disturb any other part of the file. Place the object with Rwy12 and it should show in the sim.

I'll try to find time to post the other corrections tomorrow.

Dave

 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #2 - Sep 17th, 2007 at 10:30am
Groundbound1   Ex Member

 
You're AWESOME Dave!  Two questions though. One, how the H__L did you figure that out!? And two, is there a way I can find out the GUID of the other ones myself? (It's great if you don't mind taking the time to post them, but if there is something I can do to find them myself, I'd rather do that. I just don't like to impose!) Thanks a Million!
 
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Reply #3 - Sep 17th, 2007 at 1:33pm

dave3cu   Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA

Gender: male
Posts: 3077
*****
 
No imposition, I enjoy this kind of stuff...and have way to much free time....   Smiley

Here is the corrected xml text for all 9 power pole objects. Just replace the existing text. Copy and paste the whole block of text, including the leading spaces, as without them Rwy12 might have trouble parsing. I verified that all 9 objects display in the sim.


     <obj name="Power Lines, 3 Wires, 1 Pole"
           guid="6a45aab4440cda1df1c5d9909456161d"
           image="Lars_ExtraObjects\power_3_1_lines.bmp" />
     <obj name="Power Lines, 3 Connectors, 1 Pole"
           guid="0992da2a42705f451fdb5e86b05cbe6c"
           image="Lars_ExtraObjects\power_3_1_nolines.bmp" />
     <obj name="Power Lines, 3 Wires, 2 Poles"
           guid="345e94f243e20c8300d60e9e2ff03d71"
           image="Lars_ExtraObjects\power_3_2_lines.bmp" />
     <obj name="Power Lines, 4 Wires, 1 Pole"
           guid="8c3f11c54617ed670c23b0a365602e55"
           image="Lars_ExtraObjects\power_4_1_lines.bmp" />
     <obj name="Power Lines, 4 Connectors, 1 Pole"
           guid="789bae8042f4a7a7b706d4a1d1702438"
           image="Lars_ExtraObjects\power_4_1_nolines.bmp" />
     <obj name="Power Lines, 4 Wires, 2 Poles"
           guid="ebccfcfd466e3dd56ccd74b5716a8b75"
           image="Lars_ExtraObjects\power_4_2_lines.bmp" />
     <obj name="Power Lines, 8 Wires, 1 Pole"
           guid="8613afed47cbacfc56663fb7a52798d3"
           image="Lars_ExtraObjects\power_8_1_lines.bmp" />
     <obj name="Power Lines, 8 Connectors, 1 Pole"
           guid="f13896b84b1ba4bcc36e1ab13f391da8"
           image="Lars_ExtraObjects\power_8_1_nolines.bmp" />
     <obj name="Power Lines, 8 Wires, 2 Poles"
           guid="811fded2437c2429c2245d829f608087"
           image="Lars_ExtraObjects\power_8_2_lines.bmp" />

Just had a hunch based on experience, not expertise.... I have 2 computers running FS sims. I use(d) Rwy12 on the older one, and now Instant Scenery on the new one.  I tried placing a pole with Rwy12 and, sure enough, it didn't show. I then tried with Instant Scenery and they worked.  So I figured that...........

Rwy12 uses the model GUID from the 'add_<object_library>.xml' file to build the '<object-placement>.xml'.

Instant Scenery, on the other hand,  gets and displays the model GUID directly from the '<object_library>.bgl' in the sim. As it displays the 'live view' of the object I could associate each object with it's model GUID, and compare it to the GUID being used by Rwy12.

When the numbers didn't match I just replaced the GUID's with the correct ones.

A program you might be interested in is LOM (Library Object Manager) by Jon (Scruffyduck) Masterson. It lets you manage and create new object libraries in several formats, including Rwy12. It, along with his Library Object Viewer, will allow you the associate any library object with its model GUID.

Dave
« Last Edit: Sep 17th, 2007 at 3:24pm by dave3cu »  

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Sep 18th, 2007 at 5:29pm
Groundbound1   Ex Member

 
Thanks again for all your help Dave for all your help, and I'm about to try LOM right now. Smiley
 
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