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Skinned Animations (Read 513 times)
Jun 15
th
, 2007 at 3:20pm
JonMich
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Colonel
I love YaBB 1G - SP1!
Posts: 135
Hey everyone,
As usual, I have another question for the master aircraft designers.
I am trying to get the skinned animations working on my model. The part is related to the control stick so it shouldn’t be too difficult. I have created bones, animated and tagged them with the appropriate animation tag. I have created the mesh and added a skin modifier and the animation works great in Gmax. I also gave the mesh a texture making sure that I check marked the skinned mesh box in the material editor. When I export, I also select export skin. After all this, it still will not work in the sim. Yes, I do have advanced animations turned on in and I know that the wing flex does work on the default aircraft.
Am I missing something?
Thanks for the help,
Jon
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Reply #1 -
Jun 15
th
, 2007 at 10:08pm
Fr. Bill
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I used to have a life;
now I have GMax!
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Did you animate the bones with the I-K Solver? Did you create and edit the envelopes?
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #2 -
Jun 15
th
, 2007 at 10:46pm
JonMich
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Colonel
I love YaBB 1G - SP1!
Posts: 135
I am not sure about the IK Solver, do I need one? As for the envelops, I have set them up and the animation, bones, mesh and all, works in gmax.
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Reply #3 -
Jun 18
th
, 2007 at 8:41pm
swordfish1227
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which sim? only fsx supports skin and bones animation.
&&
http://www.bungie.net/card/halo3sm/baldrnr.ashx
&&
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Reply #4 -
Jun 18
th
, 2007 at 9:37pm
JonMich
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Colonel
I love YaBB 1G - SP1!
Posts: 135
Swordfish,
The model is for FSX. I do have the all the SDK updates installed as well.
Jon
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Reply #5 -
Jun 19
th
, 2007 at 12:25pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Two more questions...
Did you add a "Skin" modifier to your mesh, and then "add the bones list" to the mesh?
If you've checked the Envelopes, then I suppose you have added the "Skin" modifier, but it never hurts to ask...
Is your mesh object "closed?" Meaning, is does the object have manifold geometry? That is, no open edges?
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #6 -
Jun 19
th
, 2007 at 9:53pm
JonMich
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 135
Fr. Bill wrote
on Jun 19
th
, 2007 at 12:25pm:
Two more questions...
Did you add a "Skin" modifier to your mesh, and then "add the bones list" to the mesh?
If you've checked the Envelopes, then I suppose you have added the "Skin" modifier, but it never hurts to ask...
Is your mesh object "closed?" Meaning, is does the object have manifold geometry? That is, no open edges?
Yes I did add a skin modifier to the mesh and no it is not closed, it is like a tube with one end being open with open edges. (I can post a screenshot if that would help)
Jon
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