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A Look Inside..... (Read 622 times)
May 10th, 2007 at 12:25am

MIKE JG   Offline
Colonel
Gravity Always Wins...
Ohio

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Just thought I'd share this wire frame view of an AI KC-10 I'm working on in FSDS v3.  For some reason I always get a kick at seeing the wire frame versions of the models we use.  Really shows the level of work that goes into these things.  Now mind you this is going to be a pure AI only model meaning the idea is to use as few polygons as possible to make the model look correct.  That aspect is much harder than just designing a pure model with no limits on polygons. 

...
 

-Mike G.

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Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Reply #1 - May 10th, 2007 at 12:47am

SkyNoz   Offline
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Project Kfir!

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Looks good, I can always give you a xml script for the tail boom animation. Cool Wink
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 - May 10th, 2007 at 5:17pm

MIKE JG   Offline
Colonel
Gravity Always Wins...
Ohio

Posts: 845
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SkyNoz wrote on May 10th, 2007 at 12:47am:
Looks good, I can always give you a xml script for the tail boom animation. Cool Wink


I'd be forever grateful if you'd like to share it.
 

-Mike G.

...

Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Reply #3 - May 10th, 2007 at 10:05pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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I, for one, like to see the wireframe shots of any model.  Like you say, that's where the modeller's "finesse" is shown.

I have been amazed many times that what seems a complicated modelling effort is actually a very simple and superbly textured mesh.

 

Felix/FFDS...
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Reply #4 - May 10th, 2007 at 11:56pm

MIKE JG   Offline
Colonel
Gravity Always Wins...
Ohio

Posts: 845
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Hey Felix,

I've spent some time on your site checking out the tutes and some of the FSDS source files for ideas.  This KC-10 is my first attempt at an aircraft.  I started with scenery then started working on these naval vessels and have now sidetracked myself right into this AI KC-10 model.  We've got some really talented AI modelers over at our site who have been offering suggestions so far.  Trying to keep the polygon count in check is definetely a challenge.
 

-Mike G.

...

Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Reply #5 - Jun 18th, 2007 at 6:03pm

eskaihla   Offline
Colonel
I Fly Sim!

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Neat idea for screenshots! Decided to take one from Gmax, and another from the sim... tried to match the angle, too. The model has around 22000 polys.

Inside...
...

...and out.
...

-Esa/AFG
 
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Reply #6 - Jun 18th, 2007 at 6:34pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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Very nice!  I would not have thought of doing the wings that way, but they've turned out very good!

 

Felix/FFDS...
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Reply #7 - Jun 19th, 2007 at 4:40am

AniSkywalker   Offline
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I Fly Sim!

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Speaking of KC-10 how do you make them add back fuel in the air.
 
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Reply #8 - Jun 19th, 2007 at 5:00am
Lennart B.   Ex Member

 
Really shows the effort that is included in making a model.

I did some mapping for good old Jedi Knight 2, but this is way harder I think !
 
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