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› A Look Inside.....
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A Look Inside..... (Read 622 times)
May 10
th
, 2007 at 12:25am
MIKE JG
Offline
Colonel
Gravity Always Wins...
Ohio
Posts: 845
Just thought I'd share this wire frame view of an AI KC-10 I'm working on in FSDS v3. For some reason I always get a kick at seeing the wire frame versions of the models we use. Really shows the level of work that goes into these things. Now mind you this is going to be a pure AI only model meaning the idea is to use as few polygons as possible to make the model look correct. That aspect is much harder than just designing a pure model with no limits on polygons.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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May 10
th
, 2007 at 12:47am
SkyNoz
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Colonel
Project Kfir!
Gender:
Posts: 1720
Looks good, I can always give you a xml script for the tail boom animation.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 -
May 10
th
, 2007 at 5:17pm
MIKE JG
Offline
Colonel
Gravity Always Wins...
Ohio
Posts: 845
SkyNoz wrote
on May 10
th
, 2007 at 12:47am:
Looks good, I can always give you a xml script for the tail boom animation.
I'd be forever grateful if you'd like to share it.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #3 -
May 10
th
, 2007 at 10:05pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
I, for one, like to see the wireframe shots of any model. Like you say, that's where the modeller's "finesse" is shown.
I have been amazed many times that what seems a complicated modelling effort is actually a very simple and superbly textured mesh.
Felix/
FFDS
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Reply #4 -
May 10
th
, 2007 at 11:56pm
MIKE JG
Offline
Colonel
Gravity Always Wins...
Ohio
Posts: 845
Hey Felix,
I've spent some time on your site checking out the tutes and some of the FSDS source files for ideas. This KC-10 is my first attempt at an aircraft. I started with scenery then started working on these naval vessels and have now sidetracked myself right into this AI KC-10 model. We've got some really talented AI modelers over at our site who have been offering suggestions so far. Trying to keep the polygon count in check is definetely a challenge.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #5 -
Jun 18
th
, 2007 at 6:03pm
eskaihla
Offline
Colonel
I Fly Sim!
Posts: 21
Neat idea for screenshots! Decided to take one from Gmax, and another from the sim... tried to match the angle, too. The model has around 22000 polys.
Inside...
...and out.
-Esa/AFG
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Reply #6 -
Jun 18
th
, 2007 at 6:34pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Very nice! I would not have thought of doing the wings that way, but they've turned out very good!
Felix/
FFDS
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Reply #7 -
Jun 19
th
, 2007 at 4:40am
AniSkywalker
Offline
Colonel
I Fly Sim!
Posts: 54
Speaking of KC-10 how do you make them add back fuel in the air.
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Reply #8 -
Jun 19
th
, 2007 at 5:00am
Lennart B.
Ex Member
Really shows the effort that is included in making a model.
I did some mapping for good old Jedi Knight 2, but this is way harder I think !
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