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How to build non-round fuselages with FSDS? (Read 444 times)
Jun 10th, 2007 at 4:56am
DonAlfonsoRoKil   Ex Member

 
Hello,
First: I've got FSDS v.3. OK, it won't make a large difference if I had v.2.

Does anybody know how I could for example model a fuselage like Su-27 Flanker's one or F-14's one?
They aren't a bit round so I don't know if it's best to use a tube, that needs to be modified so endless,
a template I extrude and modify the cross sections,
or discs of several places of the fuselage, which I then join to one part and connect the vertices?

As you can see, I am relatively new in modelling, but please help me!

Thanks,
DonAlfonsoRoKil
 
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Reply #1 - Jun 10th, 2007 at 10:05am

Brett_Henderson   Offline
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If you're new to modeling.. you won't see much of a difference between V2 and V3.

The answer to most of your questions is,  "yes".  An F-14 fuselage would most likely be a combination of cylinders and boxes; with some extruding and splining. Also, what I remember and like most about FSDS, is the point insertion that alows you build your way along, one ploygon at a time.

There is no specific way to go about it. It's actually kind of personal. It depends on what techniques fit the way you visualize things.

Start small.. build things like accurate chess pieces. Not you idea of a chess piece, but actually take one in hand and make an exact replica. Take digital photos and then clean them up in Phototshop for "3-views" (that'll be great practice itself). Make a pawn, then bishop and by the time you can model the non-symetrical knight, and the detailed crown of the queen, you'll be ready to start teaching yourself how to model an airplane. Start with something much simpler than an F-14, though...
 
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Reply #2 - Jun 10th, 2007 at 11:21am
DonAlfonsoRoKil   Ex Member

 
Thanks. I'll do so! Cheesy
 
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Reply #3 - Jun 11th, 2007 at 1:22am

SkyNoz   Offline
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Well what I do, to all my un-constant circular fuselages I'm working with is to find a great drawing/schematic of the aircraft formers. The formers are the details what makes the fuselage from a cutaway. The cutaway is basically taking a slice of a aircraft in the middle and there is your former. When you make a number of these, you can therefore go to loft or spline the many vertex's to make a skeleton, from there skin. -Hope this helps, Cool
 

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