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Final Shots of the Hummer (Read 953 times)
Feb 28th, 2007 at 1:02pm

Katahu   Offline
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These will be the last shots of the project you will ever see. Beyond this, I will release a beta version on 7 Mar 2007 to see how the model works for everyone.

...
...

I'll post these on FSGV later on. Obviousely, there will be improvements made and more objects [like the rims, pedals, driver, etc.] will be added after the beta release. I'm thinking of outfitting machine guns on the hummer, just for the heck of it. Cool
 
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Reply #1 - Feb 28th, 2007 at 2:16pm

BMan1113VR   Offline
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Looking pretty good, not too far away.

Still planning on doing the H2 and H3, or are you done (with big trucks) after the H1?
 

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Reply #2 - Feb 28th, 2007 at 2:36pm

Katahu   Offline
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BMan1113VR wrote on Feb 28th, 2007 at 2:16pm:
Looking pretty good, not too far away.

Still planning on doing the H2 and H3, or are you done (with big trucks) after the H1?


Only the H1 will be made. Like I said in my blogs, I not a fan of the H2 and H3 because they look too... civilian. Wink

I'm thinking about modeling a custom chopper [the motorcycle] after this since I like to take advanced of the splines with that one. What do you think?
 
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Reply #3 - Feb 28th, 2007 at 4:51pm
Jayhawk Jake   Ex Member

 
Quote:
BMan1113VR wrote on Feb 28th, 2007 at 2:16pm:
Looking pretty good, not too far away.

Still planning on doing the H2 and H3, or are you done (with big trucks) after the H1?


Only the H1 will be made. Like I said in my blogs, I not a fan of the H2 and H3 because they look too... civilian. Wink

I'm thinking about modeling a custom chopper [the motorcycle] after this since I like to take advanced of the splines with that one. What do you think?


Yes, someone with some sense!  The H2 and H3 are not hummers!  Seriously, at the car show I climbed into the back seat of the H2 and the H3.  In both of them, my knees were touching the front seat.  I am 5 foot 9! 

Anyways, a motorcycle would be really cool.  I don't really drive in FS much, but I'd love to try the motorcycle.

Are you planning on finishing the racetrack?  When you first brought it up I was really intrigued by the concept of having drivable surfaces.
 
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Reply #4 - Feb 28th, 2007 at 5:21pm

Katahu   Offline
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Well, if you're referring to the track for FSGV, I'm thinking of doing a complete rework of it. FS2004 seems to have a glitch when it comes to drivable surfaces [blindspots that causes cars to fall through]. However, it looks like FSX no longer has that issue as I have been driving around on the FSX bridges for quite a while.
 
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Reply #5 - Feb 28th, 2007 at 6:02pm

alrot   Offline
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I can tell you how to make the landlight work for FSX if youre still using makemdl?
 

...

Venezuela
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Reply #6 - Mar 1st, 2007 at 4:25am

CAFedm   Offline
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alrot wrote on Feb 28th, 2007 at 6:02pm:
I can tell you how to make the landlight work for FSX if youre still using makemdl?


Heck, I have been trying to make a working landing light (FSX) for a couple of months now! If you have a workaround I would really like to hear about it! (working with FSDS though.)

Brian
 

Brian
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Reply #7 - Mar 1st, 2007 at 6:23am

alrot   Offline
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It works with gMax & 3d max
 

...

Venezuela
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Reply #8 - Mar 1st, 2007 at 12:07pm

Katahu   Offline
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alrot wrote on Mar 1st, 2007 at 6:23am:
It works with gMax & 3d max


Please, do tell. Cheesy

By the way, I downloaded your Hawker. That's a nice choice of plane you have there. Cool
 
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Reply #9 - Mar 1st, 2007 at 1:42pm

alrot   Offline
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Ok Katahu Due that this is not my invention,and its a method invented by my good friend Chuck Jodry,I may got in trouble if I post that here ,read this link:


read the fist post only
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1164141448/10#10

then go for this part

paid atention in all the two pages

http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1171553388


If that would be my idea I would post it right here ,is the same thing anyway I'm just trying to help you Katahu...

Any doubt or question, I'm here to help you..







 

...

Venezuela
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Reply #10 - Mar 1st, 2007 at 3:18pm

CAFedm   Offline
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta

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BTW I didn't mean to hijack this thread! Thanks for the help with landing lights. This Hummer may be the first driving vehicle I try out in FSX, am curious to see how it goes compared to FS9 (where the mesh wasn't too favourable with regard to driving vehicles over sudden cliffs). It's looking good.
 

Brian
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Reply #11 - Mar 1st, 2007 at 8:53pm

JonMich   Offline
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Looking good Katahu, I can’t wait to drive around the sim in it. Keep up the good work.

Jon
 
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Reply #12 - Mar 7th, 2007 at 3:24pm

BMan1113VR   Offline
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Los Angeles, California

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Quote:
BMan1113VR wrote on Feb 28th, 2007 at 2:16pm:
Looking pretty good, not too far away.

Still planning on doing the H2 and H3, or are you done (with big trucks) after the H1?


Only the H1 will be made. Like I said in my blogs, I not a fan of the H2 and H3 because they look too... civilian. Wink

I'm thinking about modeling a custom chopper [the motorcycle] after this since I like to take advanced of the splines with that one. What do you think?
Sorry for the extremly late response . . .

A chopper would be cool for visual modeling, but I think a sports bike would be better if you want to challenge yourself with vehicle dynamics (lean over/weight transfer). Maybe this would a good compromise of visuals and dynamics challenges: http://www.ducati.com/od/ducatinorthamerica/en/bikes/model.jhtml?model=1703
 

Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&Click for Assistance
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Reply #13 - Mar 7th, 2007 at 3:48pm

Katahu   Offline
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Quote:
Maybe this would a good compromise of visuals and dynamics challenges: http://www.ducati.com/od/ducatinorthamerica/en/bikes/model.jhtml?model=1703


Ooooooh! Aaaaaah! Now that's a great compromise. It's a good blend between choppers and the sleak bikes. Cool

The Ducati it is! Cheesy

Oh and by the way, I have just released the beta version of the Hummer H1.

http://www.flightsimgroundvehicles.com/dnldfs9atv.htm
 
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