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Problems with warping in custom missions (Read 471 times)
Feb 10th, 2007 at 3:25pm

burninator   Offline
Colonel
I Fly Sim!

Posts: 75
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Ok, this is driving me crazy!  I have three problems with custom missions that I just cannot seem to figure out.  I could find ways to get around them, but it's driving me crazy that I can't figure this stuff out.

1.  I want to be able to warp to a waypoint, stop there, and then warp to the next one.  Do I have to set up events and triggers to do this?  I thought that if I checked the warp to box for the all the waypoints, I should be able to just jump from waypoint to waypoint.  For some reason, I can always warp to the first point (actually waypoint #2) without setting up any triggers/events to enable warp.  But for every waypoint that I stop at after that, warp is disabled unless I set up a trigger and event to enable warp again.  Even if there are no triggers or events to disable warp present in the mission.  Is this the way it's supposed to work?  If I set up an escort mission and want to stop at the waypoint where the escort attaches, I won't be able to warp to the next point without setting up an event to enable warp.

2.  On one of the mission that I set up, when the goals are complete, I set up an event to enable warp.  It warps me back to the airbase and then I can choose to land or end the mission.  I set up another mission, using the same principals, but when I complete the mission goal and enable warp, it immediately asks me to land or press x to end mission.  I'm still over the spot where I completed the goal.  I double checked, and the last waypoint is set back at the carrier and the action is land at base, but for some reason the game ends without taking me back to the carrier.  And like I said, I have another mission that's set up almost identically (slightly more complicated), and it takes me back to the carrier every time.

3.  Last thing.  One mission, I have some enemy ships set to spawn when "player" "status" "waypoint reached" "equals +3".  I then changed this to "+2".  Waypoint two is 20-30 miles away from three, but this change seemed to have no effect on the mission!  The ships still appeared to spawn when I reached waypoint 3.  Am I interpreting the use of this trigger correctly?  The only thing I can think of, is that I'm not actually stopping at waypoint 2 (see problem #1 above), so maybe the ships just spawn when I come out of warp.  But it seems to me that the ships should be spawning when I'm at waypoint 2, and in a different location after the elapsed time of traveling from 2 to 3. 

Well, I don't know if these make sense.  Some of this stuff is very hard to describe.  Any help will be greatly appreciated.  Like I said, I'm sure I can find ways around this stuff, but I'm trying to learn how to use the mission editor, and not understanding what's going on is driving me nuts!

Thanks for any help!  Smiley
 
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Reply #1 - Feb 11th, 2007 at 12:05am

Cody_Coyote   Offline
Colonel

Posts: 92
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1) The first warp is automatic after that you must set up a Trigger/Event combination to handle each subsequent warp.  One simple way to do it in the escort example you mentioned is to disable warp when arriving at the escort point, delay 5 seconds, then enable warp.

2) Can't say without seeing the mission.  MS advises that it is always best to have a waypoint between the last action waypoint and the point where the mission ends.  This doesn't have to be a "warp to" waypoint but they recommend an intermediate waypoint to help the mission end properly.  Could be related to your problem, but again, I couldn't say without seeing the mission.

3) You are correct.  If the ships spawn when you reach WP #2 then they should move some in the time it takes you to travel from WP #2 to WP #3, even if you warp to WP #3.  As above, without seeing the actual mission and the triggers/events, waypoints, etc. that you are using it is difficult to dissect a specific mission problem.
 
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Reply #2 - Feb 16th, 2007 at 2:45pm

Richarduk   Offline
Colonel
Where the hell are you
simon?
Hampshire. England

Posts: 50
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If you want to warp from one WP to the next without going to all the trouble of triggers and events down load the CFS2 util Mk2 from here or at the out house.With it you can select warp anytime .You will have to tick the warp box in MB for each WP but from there its just a press of the X key.
 

Never fly strait and level in the combat zone for more than 20 seconds,cause I,ll get ya.
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Reply #3 - Feb 18th, 2007 at 7:52pm

Tango_Romeo   Offline
Colonel
Campaign Cobbler
Tennessee

Gender: male
Posts: 1184
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burninator wrote on Feb 10th, 2007 at 3:25pm:
Ok, this is driving me crazy!  I have three problems with custom missions that I just cannot seem to figure out.  I could find ways to get around them, but it's driving me crazy that I can't figure this stuff out.

1.  I want to be able to warp to a waypoint, stop there, and then warp to the next one.  Do I have to set up events and triggers to do this?  I thought that if I checked the warp to box for the all the waypoints, I should be able to just jump from waypoint to waypoint.  For some reason, I can always warp to the first point (actually waypoint #2) without setting up any triggers/events to enable warp.  But for every waypoint that I stop at after that, warp is disabled unless I set up a trigger and event to enable warp again.  Even if there are no triggers or events to disable warp present in the mission.  Is this the way it's supposed to work?  If I set up an escort mission and want to stop at the waypoint where the escort attaches, I won't be able to warp to the next point without setting up an event to enable warp.

2.  On one of the mission that I set up, when the goals are complete, I set up an event to enable warp.  It warps me back to the airbase and then I can choose to land or end the mission.  I set up another mission, using the same principals, but when I complete the mission goal and enable warp, it immediately asks me to land or press x to end mission.  I'm still over the spot where I completed the goal.  I double checked, and the last waypoint is set back at the carrier and the action is land at base, but for some reason the game ends without taking me back to the carrier.  And like I said, I have another mission that's set up almost identically (slightly more complicated), and it takes me back to the carrier every time.

3.  Last thing.  One mission, I have some enemy ships set to spawn when "player" "status" "waypoint reached" "equals +3".  I then changed this to "+2".  Waypoint two is 20-30 miles away from three, but this change seemed to have no effect on the mission!  The ships still appeared to spawn when I reached waypoint 3.  Am I interpreting the use of this trigger correctly?  The only thing I can think of, is that I'm not actually stopping at waypoint 2 (see problem #1 above), so maybe the ships just spawn when I come out of warp.  But it seems to me that the ships should be spawning when I'm at waypoint 2, and in a different location after the elapsed time of traveling from 2 to 3.  

Well, I don't know if these make sense.  Some of this stuff is very hard to describe.  Any help will be greatly appreciated.  Like I said, I'm sure I can find ways around this stuff, but I'm trying to learn how to use the mission editor, and not understanding what's going on is driving me nuts!

Thanks for any help!  Smiley


One way around this is in the mission to simply setup a small zone/area somewhere out of the way on the map, and name it NonCombat.  Create one Trigger for 'Player Outside NonCombat'.  Set your Event to 'Enable Warp', and 'Repeat Every 30 Seconds..  Now you have Free Warp anywhere in the mission, unless you are engaged.   Wink
 

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