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› Couple miles to Walk
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Couple miles to Walk (Read 16 times)
Reply #15 -
Feb 9
th
, 2007 at 10:06pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
something its happening ,I'm strugleing to find the way to make the glass or cristal for FSX ,Unfortuanly I couln't ,FSX doesn't accept colored maps of 3d max or gmax it has to be mapped with a with the Blinn Opacity spinner, adding _T I have done everything possible to make work out very well with its glass in the exterio & interior for FSX, I wont give up-My idea was for FSX and workable for FS9 not the oposite, with an ugly fuse without cockpit glass and passenger glass,..any Ideas??
This is how it should look in FSX!!
Venezuela
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Reply #16 -
Feb 10
th
, 2007 at 4:33am
pepper_airborne
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Colonel
Voorhout - The Netherlands
Posts: 2390
Alrot, i think the windows are done by shaders, best would be trying to extract the baron or cessna textures and see how they did it.
http://white-line.org/&&
;
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Reply #17 -
Feb 10
th
, 2007 at 4:20pm
aceronzo
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Colonel
I love YaBB 1G - SP1!
Posts: 232
Alrot,
Read the FSX SDK's "new aircraft procedures.html" It will tell you what you need to know about FSX Glass Material/Texturing.You must have the Updated SDK's. SDK/Environment Kit/Modeling SDK/new aircraft procedures.html,along with all the rest of the texturing procedures.Hope this helps.
Just seen your other post,if you are not using FSX SDK ignore this.
Ronnie
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