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My concept (farther stages)... (Read 396 times)
Jan 27
th
, 2007 at 2:07am
Demo
Offline
Colonel
"I reject your reality,
and substitute my own!"
Posts: 594
... with "borrowed" parts from the F-5A on the adopt-a-design page. (is the author by chance a member here?)
Here she blows.
Thanks for viewing! Critique welcome!
(This is the fourth construction of this concept. I call it the "Fusion" with the fictive company 'Cleigh Avionics')
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Reply #1 -
Jan 27
th
, 2007 at 3:24am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Allright! Now THAT is an aircraft . . .
If I may recomend . . .
On the intake (around the cockpit and fuselage) make the black section a recessed part. It looks too flat right now. It should look something like a jet intake on a fighter jet . . .
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Reply #2 -
Jan 27
th
, 2007 at 8:38am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
Looking good
The thing that comes to mind though.. if it's a ultra-mach prototye... it would probably be a delta-wing of sorts, without tip tanks.. And the refueling appendage would have to be retractable. You could key-frame it as a tailhook or something..
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Reply #3 -
Jan 27
th
, 2007 at 10:26am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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It does bring to mind the Leduc (French) ramjet experimental plane..
Felix/
FFDS
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Reply #4 -
Jan 27
th
, 2007 at 1:52pm
CAFedm
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Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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I really like it, but the original skid version is even better - wondering if you might be releasing it as freeware (and what the performance might be).
Brian
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Reply #5 -
Jan 27
th
, 2007 at 7:38pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
I was thinking maybe something a little more sensual, like such (see below)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #6 -
Jan 27
th
, 2007 at 9:08pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I like that version better, but how about making the bottom wider than the top? Like an inverted V or similar?
Also, give the shape more sides. Don't worry about making it too heavy on polys right now, since you probably aren't going to top 50,000 in this iteration.
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Reply #7 -
Jan 27
th
, 2007 at 10:39pm
Demo
Offline
Colonel
"I reject your reality,
and substitute my own!"
Posts: 594
I have no idea how to make shapes like that!
Thats what got me onto the idea I have now... all I could make was Cones and truncated cones and clyinders and what not.
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Reply #8 -
Jan 28
th
, 2007 at 4:25pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Take a cylinder.
Give it 5 height segments and 18 sides (the default values in Gmax) and then click the tab labled "Modify".
Set the radius to 2 and the height to 10. This will give you a cylinder 4 ft tall and 10 ft tall.
On the modify tab, just below the "Modifier List" you will see a large window with "Cylinder" highlighted in green. Right-click on "Cylider" and select "Convert to: Editable Mesh".
Now click on the "+" sign next to the words "Editable Mesh" and select "Vertex". Now go to either the side or front/back view and select the entire top section of vertices.
Now go to the top of the Gmax window and find the button "Select and Uniform Scale", which is right next to the "Select and Rotate" button. Click and hold on that button until a rollout appears. Select the second button (looks like a grey rectangle with a small white rectangle growing out of the side).
Click and hold on the selected vertices and move the mouse around. Just play around with that for awhile, and you'll get some really cool shapes. One of the simplest tools to use, and it can do all sorts of stuff.
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