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Illuminated Parts With Textures (Read 348 times)
Jan 10
th
, 2007 at 1:37pm
CAFedm
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Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
Stumped again. Want to apply a texture to a part so that it shows up as illuminated, e.g., to simulate lighting. I am working with FSDS3, textured the part using an RGB 255/255/255 DXT3 bitmap with no tag, _L tag, _LM tag, all with the same results - namely, that the part shows up as basic white, and very dull at that. The part has been given a material name with diffuse/ambient/specular/emissive colours at 255 in every box. I also checked to ensure that the has_lightmap_1 option is enabled in the makemdl compiler. The results look like this:
With the part untextured, and using the same material name applied as above, the part displays properly (in FS9 only), as below:
Of course, any untextured part won't show up in FSX, hence my dilemma here. Any & all hints are welcome.
Brian
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Jan 26
th
, 2007 at 3:54am
CAFedm
Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
I found some helpful advice that got it working (thanks to Luka on the Freeeflight forum). Thought it might be helpful to paraphrase his tips as they may help anyone facing a similar problem.
- Make a lighting texture in whatever desired colour, and save it with a "_T" suffix (e.g., PARTNAME_T.bmp). In the FSDS texture selection window, check "Light Map/Alpha [_"L" and alpha channel"). Your applied texture name will then be PARTNAME_T.bmp,A.
- Download a handy utility called MDLMat (freeware by Martin Wright). After having compiled your model, open it up in MDLMat, and edit the emissiveness of the required part(s) (this will take trial & error, so make a backup of your model first).
- Save your changes in MDLMat. Upon reloading FS, your emissive part should be glowing, day or night.
Thanks guys, glad to get it all working now.
Brian
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Jan 26
th
, 2007 at 10:02am
Woodylepic
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Colonel
Quebec Canada
Posts: 330
Dont know if this help to get nav light to show up in fs9 you just need to tag the texture of your objet whit nav_light_red green or white in gmax or fsfs to get the texture to iluminate like your picture above
i have try diferent method and the best way to get beautifull nav light effect is whit nav_light tag
some body can tel me if this tag still working on fsx ?
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Jan 27
th
, 2007 at 1:50pm
CAFedm
Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
My bad - one mistake in there, namely, DO NOT include the ,A after the texture. It should be PARTNAME_T.bmp and that's all. Otherwise it won't display at dusk/night/dawn in FSX.
Brian
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