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texturing in Gmax (Read 455 times)
Jan 23rd, 2007 at 8:01pm

jamez   Offline
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I am trying to add textures to an airplane I am working on (sorry for such basic questions but this is my first project). The texture comes up fine in Gmax but does not show up in fs2004 (the aircraft is invisible in FSX).

I used a UVW map in Gmax to position the texture correctly. I then opened up the texture with the image editor tool that comes with the fs2004 SDK and mipmapped and then converted it to DXT3 and saved it to the aircrafts texture folder.

Does anyone have any idea what I am doing wrong? I have looked at several tutorials, and they all say to do exactly what I am doing. I also cannot get the virtual cockpit gauge texture to work, maybe it is the same problem.

Any help will be greatly appreciated,
James
 
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Reply #1 - Jan 23rd, 2007 at 9:02pm

Brett_Henderson   Offline
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It's been a while since I used Gmax...

I'll ask the obvious question first. Are your textures binary in dimension.. i.e.   sides that are; 128, 256, 512, or 1024 ?

They don't have to be perfect squares but the width and height HAVE to be one of those.

256X256 is fine..  256X512 is fine.. 1024X1024 is fine.. BUT  1024X800 or 800X600 are not.

Another thing I did for the mapping, was to just use 8-bit bitmaps. Then when I got into detailed texturing I used hi-res textures and converted them to extended bitmaps..

Hope this helps..
 
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Reply #2 - Jan 23rd, 2007 at 9:05pm

Brett_Henderson   Offline
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Oh.. and this is probably quirky on my part.. But I create the file structure for the model in the aircraft folder and work from there. The Gmax file AND the compiled model file are in the Model folder and the Texture files are IN the texture folder before I even try to map them.
 
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Reply #3 - Jan 23rd, 2007 at 10:38pm

jamez   Offline
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Thanks for the reply.

I am using a texture sized 1024 X 1024...

I'll try again.

-James
 
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Reply #4 - Jan 23rd, 2007 at 11:36pm

jamez   Offline
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ok, i tried it again and it works.  I don't know what I did wrong the first time.

The VC still isn't working. I made a plane in gmax and textured it with a dummy texture called $panel.bmp. Then I just used the extra300 panel.cfg file, and of course modified it to reference $panel.bmp. Am I missing something?  The VCpanel is transparent in FS2004 and no gauges show up??
 
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Reply #5 - Jan 24th, 2007 at 12:04am

Travis   Offline
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Well, with what you did, it should be transparent.  If you want a full texture behind that one, make a copy of the panel and then apply a regular texture to it, so that it appears in the normal way.
 

...
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Reply #6 - Jan 24th, 2007 at 12:15am

jamez   Offline
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I know it should be transparent. The problem is that the gauges aren't showing up on it
 
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Reply #7 - Jan 24th, 2007 at 12:27am

SkyNoz   Offline
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If you didn't parent the texture to the object, under the Martial editor it will guarantee not show up, weather the texture is applied to the object.
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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