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More Thermal Questions (Read 627 times)
Jan 7th, 2007 at 2:07am

beausol   Offline
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OK, got a dumb question about thermals in FSX:

What should the weather settings be to get some good ones?

I tried to have a nice hot layer down low, with cooler ones on top to get the heat to rise.  No dice....no thermals.  I then tried using the "Building Storms" theme, thinking that would have some nice unstable air in it.....sure, there were building cumulus, but no thermals.

How do I set this thing to get some good thermals anywhere I want (I'd rather fly at my home glider port in Pensacola, FL).

Thanks!

--Rich
 
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Reply #1 - Jan 7th, 2007 at 4:31am

pepper_airborne   Offline
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Have you tryed to get the thermals to show up with visualization? They can be rather hard to find even though the area may be littered with them.

For the weather, i believe warm clear skies are best.
 
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Reply #2 - Jan 7th, 2007 at 5:27am

Daube   Offline
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That's a  very good question indeed.
One thing that sould be said in this subject is that you get more thermals if you are closer to the equator than if you are closer to the polar circles.
This is why I think we get a lot of thermals in swiss alps with the "nice weather" (not "clear weather") and we get almost nothing in the mountains near Seattle or Vancouver.
 
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Reply #3 - Jan 7th, 2007 at 9:00am

justpassingthrough   Offline
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Set thermal visualazation to SCHEMATIC and you will see thermals. The sim will display them as translucent bands. If you boot a flight out of KSEA and in fair weather during the afternoon you will see one in the city of Seattle caused by the heat being generated by the city. You will also see one up the coast from Seattle.

A setting of NATURAL is required to have thermals at all and the weather must support them as well. A setting of NATURAL will not allow you to see them, just experience the thermal as you pass through it.

If you want to see thermals in action you can boot the sailplane mission and have some fun trying to make use of them. The mission automatically sets the thermal visuals to SCHEMATIC for the training.
 
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Reply #4 - Jan 7th, 2007 at 9:23am

Daube   Offline
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I wonder of the generation of the thermals can be in any way altered by third parties...
Would be cool to force the sim to generate "waves", you know, those winds that goes up following the hill slopes...

The thermals in FSX are definitely too sparse compared to reality... I mean, maybe the "real" thermals are OK, bt all this "wave" stuff is missing... In real life, I have a friend who does paragliding, and he frequently explains me with photos the path he took across the mountains, from a slope to another, using winds -waves- or thermals...
 
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Reply #5 - Jan 7th, 2007 at 11:32am

beausol   Offline
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I did set it to Schematic as well as natural, with no luck.  Even flew around the whole area with no thermals.

I'll play with the settings, and try out different terrain (green vegetation, desert, water, cities, etc).

I'll also play with wind near mountains to see if I get some slope soaring conditions. 

--Rich
 
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Reply #6 - Jan 7th, 2007 at 11:34am

RAF_OldBuzzard   Offline
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AHHHHH...thermals.  Lot's of talk about them and lot's of mis-information.

As a LONG time RC Sailplane flyer, and also having a number of hours in Sailplanes in both thermal and ridge lift, maybe I can shed a wee bit of light on the subject.

Thermals are pretty simple critters.  They are a column of rising air.  This air is rising because it is warmer than the surrounding air.  Note that it makes no difference how warm or cold the air is.  All that matters is that there is a temperature difference.

Now, I don't have enough experience in FSX to claim to know how thermals are generated in the sim, but I can tell you a bit about the real world.

Thermals come from uneven heating of the earth by the sun.  If you've ever walked barefoot in the summer you have felt this first hand when stepping from a grassy area onto a paved area.  Now, in time, the air above the paved area will become warmer than the air above the grass.  At a certain point (don't ask about HOW much warmer cause I can't tell you that)  that air will 'break loose' and start to rise.  That air will rise and start cooling off as it rises.  Eventually it will be at the same temperature as the surrouding air, and the thermal has 'topped out'.  USUALLY, that also results in a cloud as the water vapor in the rising air condenses.  Thermals also 'drift' with the wind, and will always be 'down wind' from the point that they were generated from.

When looking for thermals you look for large paved areas, dark areas of land such as freshly plowed fields, any place where there are distinct differences in the color of the terrain.  Darker areas will be the 'thermal generators'.

You can visualize a thermal as being almost like an old fashioned ice cream cone.  Narrow at the bottom, and getting larger as it rises, with the ice cream/cloud at the top.  They will be stronger in the center, and at lower altitudes, you will have to be in a pretty steep bank to stay in one.  As you gain altitude, you can flatten out the turn more and stay in lift.

Finding thermals can be difficult at times, but the same areas ALWAYS produce thermals, and around glidere ports, and RC Flying fields we call them 'house thermals'.  It's pretty easy to tell when you have found a thermal.  A well trimmed sailplane will do one of two things, depending on what part of a thermal you find.  If you fly directly into one, the nose will rise, the airspeed will fall off, and the sailplane will want to stall.  If this happens, you put a bit of forward presssure on the stick to 'penetrate the thermal', watch your vario, and fly THRU it until you lose the lift and then turn back into it.  If you find the edge of a thermal the sailplane will want to turn AWAY from the thermal as the rising air under one wing will make it rise and bank away from the lift.  If that happens, you simply turn bank back into the rising wing, and use your vario to 'center the lift' and off you go.

Finding the center of the thermal is the hardest part.  You need to use your vario, and vary your bank so that you get (if possible) an equal rate of climb thru the whole circle.  Generally, you want to increase your bank as the vario starts to drop off, and lessen it as the vario rises.

That's just a general once-over, but it should be enough info to get you started.

Here are a couple of sites that probably explain it better than I can (plus they have pitcures)   Grin

http://www.aerospaceweb.org/question/nature/q0253.shtml

http://www.answers.com/topic/gliding ; this has a lot og good likns in it also
 
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Reply #7 - Jan 7th, 2007 at 1:31pm

justpassingthrough   Offline
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beausol wrote on Jan 7th, 2007 at 11:32am:
I did set it to Schematic as well as natural, with no luck.  Even flew around the whole area with no thermals.

I'll play with the settings, and try out different terrain (green vegetation, desert, water, cities, etc).

I'll also play with wind near mountains to see if I get some slope soaring conditions.  

--Rich



Be sure to set time of day correctly. The sim calculates all that. You won't find a thermal early morning or late afternoon during the Winter in the Seattle area. Boot a flight for todays date at KSEA and set it to 1:30pm with fair weather and the visual to schematic. Take off from KSEA, head toward Seattle and you should see the translucent thermal over Seattle. As you pass through it, you will find tubulence.
 
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Reply #8 - Jan 7th, 2007 at 1:32pm

justpassingthrough   Offline
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Daube wrote on Jan 7th, 2007 at 9:23am:
I wonder of the generation of the thermals can be in any way altered by third parties...
Would be cool to force the sim to generate "waves", you know, those winds that goes up following the hill slopes...

The thermals in FSX are definitely too sparse compared to reality... I mean, maybe the "real" thermals are OK, bt all this "wave" stuff is missing... In real life, I have a friend who does paragliding, and he frequently explains me with photos the path he took across the mountains, from a slope to another, using winds -waves- or thermals...



I am sure it can all be changed. FSX was designed with the developer in mind, moreso than FS9.
 
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Reply #9 - Jan 7th, 2007 at 1:56pm

beausol   Offline
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RAF_OldBuzzard wrote on Jan 7th, 2007 at 11:34am:
AHHHHH...thermals.  Lot's of talk about them and lot's of mis-information.

As a LONG time RC Sailplane flyer, and also having a number of hours in Sailplanes in both thermal and ridge lift, maybe I can shed a wee bit of light on the subject.

Thermals are pretty simple critters.  They are a column of rising air.  This air is rising because it is warmer than the surrounding air.  Note that it makes no difference how warm or cold the air is.  All that matters is that there is a temperature difference.

Now, I don't have enough experience in FSX to claim to know how thermals are generated in the sim, but I can tell you a bit about the real world.



Thanks for the good info, but I already knew this part.....I just need to know how to get them into the sim properly.

I'll keep pluggin along.

Thanks!

--Rich
 
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Reply #10 - Jan 7th, 2007 at 2:35pm

justpassingthrough   Offline
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The flight/flight time I posted above should display a thermal over Seattle. If not, the questions I would have are:

What type of hardware are you using?

Several days ago someone posted a FPS fix about replacing the Weather folder in FSX with the one from FS9. Did you happen to do that because if so, you can most likely kiss the improved weather and with it the flight dynamics and thermals good-bye in FSX. Something I would never do. I paid for FS10. Reverting the weather back to FS9 is silly and counterproductive to moving to the next level of simulation.

Most of the texture fixes and file replacement fixes posted are mute, have little affect on the sims performance and actually make it run/look worse on decent hardware. The only fixes that have any substantial affects are replacing the autogen tree description file and reducing just the building textures. Replacing the autogen building files is another mute fix. The rest of FSX performance comes from the hardware setup, proper Windows setup and defrag (very important) and configuration file edits.

Although very slow video cards can see improvements with all those posted hacks (simply because the hardware won't ever show the higher details and better dynamics to their full potential) doing all the fixes will net little or no improvement for systems that run the sim with respectable results. My own hardware would display strange intermittant stutters and render poor image quality even with everything set up right after doing all the texture and autogen fixes. I lost many subtle visuals that make the experience what it is. I have since reinstalled and everything works fine now with no loss.


I am wondering if perhaps some fix is causing the problem because you should see and experience a thermal over the city of Seattle at 1:30-2pm under fair weather conditions.


 
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Reply #11 - Jan 7th, 2007 at 3:36pm

beausol   Offline
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OK, GOT IT!

I started all over again.

Went to my old soaring site, Pleasant Valley in Peoria Arizona (P48, just northwest of Phoenix, home of the old Turf Soaring School....which is no longer in business as of recently, but my brother flew his SZD-59 there a lot).

Anyway, I started in a Spring day, May 6, 2007, at 12:30pm local time.  Here's the way I set up the weather:

Clouds:  none
Wing: Calm
Temp at surface:  90 deg F (very realistic for there that time of year)
Dew Pt:  25 deg F (it's VERY dry there)
Pressure:  29.92

I entered the sim with the thermal visualization on Schematic, and HOLY COW.....there were so many spirals in the sky it was hard to make out individual ones.  

I towed to 3000 MSL (field elevation is 1580 MSL), and released in a thermal....which got me to about 11,000 ft MSL, when I just wanted to play around and do some aerobatics.

During the flight, I switched from Schematic thermals to Natural.  Well, I can actually say that I saw a bird.  However, it was about 5000 feet below me.  I saw something dark going across the ground and originally thought it was a shadow of an AI plane, but there weren't any around, so I zoomed in on it and it was a bird!  It wasn't very useful as a thermal visualization tool, but it was cool, nontheless.

I could have easily taken those thermals to FL180 or better.

My brother once took his SZD-59 (pictured below) up to 17,999 (or so he says, without an IFR flight plan) from P48 and went cross country to the south rim of the Grand Canyon (about 130nm away, elevation 6600 ft MSL), then caught another nice thermal to "17,999" ft MSL and flew home to P48.  

...

Thanks for the help and I hope this helps others!

--Rich
 
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Reply #12 - Jan 7th, 2007 at 3:40pm

beausol   Offline
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By the way, my computer is an AMD Athlon 64 3000+, 2.0GHz, with 1.5GB RAM and a Radeon 9600 Pro (256 MB) video card.

It works fine with most of the scenery details set at MEDIUM HIGH and sometimes even better.

--RB
 
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Reply #13 - Jan 7th, 2007 at 4:36pm

justpassingthrough   Offline
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Glad you got it sorted out. Thermal 'Natural' visual setting must be enabled to have any thermals at all and also the setting of natural uses birds to show thermals instead of the spirals. Certain autogen trees and brush act as the trigger for the birds when thermal visuals are set to natural so be careful of autogen tree fixes because they can remove birds and make it harder to find the thermals.




 
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Reply #14 - Jan 7th, 2007 at 4:54pm

pepper_airborne   Offline
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aH, I COULDNT FIND ANY OF THE BIRDS AT ALL!
 
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