Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
placing the coveted paint (Read 280 times)
Jan 3rd, 2007 at 5:46pm

Falcon500   Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA

Gender: male
Posts: 1026
*****
 
well im practicing applying paint to my aircraft, and what i got so far is defaut C208 paint, (it doesnt fit but im just practicing)

...


this side is alright


...


but it oozed onto the other side, do i re-texture this side or did i do something wrong?
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
IP Logged
 
Reply #1 - Jan 3rd, 2007 at 7:47pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Why don't you try dividing the main body in half lengthwise and then mapping them seperately?  It won't effect the final finished product, and it makes life so much easier in the longrun.
 

...
IP Logged
 
Reply #2 - Jan 3rd, 2007 at 8:22pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
Dividing it helps.. or.. You can just texture one side at a time too. That looks like you might have "wrapped" the texure.

Even trying either of those.. you need a template.

Before I get into that, what graphics program are you using ?
 
IP Logged
 
Reply #3 - Jan 3rd, 2007 at 10:35pm

Falcon500   Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA

Gender: male
Posts: 1026
*****
 
I havent mapped the textures, so they actually fit the shape of my aircraft,  like i said they are just cessna 208 textures,=.

like i said im just practicing applying textures since thats the fourth time i believe it came out the way it "should". I read the Stupid Idiots Guide to Gmax, the part about using the UVW map to get the sizes of the parts, and the conversion of feet\meters to pixels.... i just didnt get to making the layouts yet...

I am using Pixia, but i have MSpaint, and Irfanview, and DXTbmp so i have the editors covered.





another note,


I did some simple animations, flaps, elevator, tried to do the rudder and the ailerons but that didnt pan out, anywho the flaps instead of rotating on an axis they moved vertically down, giving the floatplane a hyrdoplane type look to it, although quite funny, it wasnt what i wanted.
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
IP Logged
 
Reply #4 - Jan 4th, 2007 at 2:46am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Quote:
anywho the flaps instead of rotating on an axis they moved vertically down, giving the floatplane a hyrdoplane type look to it, although quite funny, it wasnt what i wanted.


Could you perhaps give us a picture of what that looks like, cause I have no idea what you're talking about . . .
 

...
IP Logged
 
Reply #5 - Jan 4th, 2007 at 3:54pm

Falcon500   Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA

Gender: male
Posts: 1026
*****
 
yellow circle, where they should be

Red circle, where they went


...
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
IP Logged
 
Reply #6 - Jan 4th, 2007 at 4:34pm

Brett_Henderson   Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
Posts: 3593
*****
 
The axis is way off (when you "cut" a part out of another, it keeps the original part's axis) (and pointing the wrong way).. I forget how to get there in Gmax, but once you're in axis editing, you'll see the three-arrowed (red, blue, green) axis indicator.. and have to move it back "into" the part and then line up the proper axis along the "hinge"..


I hope that makes sense..
 
IP Logged
 
Reply #7 - Jan 4th, 2007 at 4:49pm

Falcon500   Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA

Gender: male
Posts: 1026
*****
 
Tell you the truth i dont remember if i did that before or after i exported  Embarrassed

(its under the hierarchy tab) affect pivot only   Wink
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
IP Logged
 
Reply #8 - Jan 4th, 2007 at 6:13pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Red=X Axis
Green=Y Axis
Blue=Z Axis

Standardly rotating parts (no keyframe animations) almost always move on the Z axis.  You can also animate flaps using keyframes, but they won't adjust themselves to the input in the aircraft config file.
 

...
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print