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› placing the coveted paint
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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placing the coveted paint (Read 280 times)
Jan 3
rd
, 2007 at 5:46pm
Falcon500
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the badger!
Northern Michigan, USA
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well im practicing applying paint to my aircraft, and what i got so far is defaut C208 paint, (it doesnt fit but im just practicing)
this side is alright
but it oozed onto the other side, do i re-texture this side or did i do something wrong?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #1 -
Jan 3
rd
, 2007 at 7:47pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Why don't you try dividing the main body in half lengthwise and then mapping them seperately? It won't effect the final finished product, and it makes life so much easier in the longrun.
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Jan 3
rd
, 2007 at 8:22pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Dividing it helps.. or.. You can just texture one side at a time too. That looks like you might have "wrapped" the texure.
Even trying either of those.. you need a template.
Before I get into that, what graphics program are you using ?
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Reply #3 -
Jan 3
rd
, 2007 at 10:35pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
I havent mapped the textures, so they actually fit the shape of my aircraft, like i said they are just cessna 208 textures,=.
like i said im just practicing applying textures since thats the fourth time i believe it came out the way it "should". I read the Stupid Idiots Guide to Gmax, the part about using the UVW map to get the sizes of the parts, and the conversion of feet\meters to pixels.... i just didnt get to making the layouts yet...
I am using Pixia, but i have MSpaint, and Irfanview, and DXTbmp so i have the editors covered.
another note,
I did some simple animations, flaps, elevator, tried to do the rudder and the ailerons but that didnt pan out, anywho the flaps instead of rotating on an axis they moved vertically down, giving the floatplane a hyrdoplane type look to it, although quite funny, it wasnt what i wanted.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #4 -
Jan 4
th
, 2007 at 2:46am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Quote:
anywho the flaps instead of rotating on an axis they moved vertically down, giving the floatplane a hyrdoplane type look to it, although quite funny, it wasnt what i wanted.
Could you perhaps give us a picture of what that looks like, cause I have no idea what you're talking about . . .
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Reply #5 -
Jan 4
th
, 2007 at 3:54pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
yellow circle, where they should be
Red circle, where they went
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #6 -
Jan 4
th
, 2007 at 4:34pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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The axis is way off (when you "cut" a part out of another, it keeps the original part's axis) (and pointing the wrong way).. I forget how to get there in Gmax, but once you're in axis editing, you'll see the three-arrowed (red, blue, green) axis indicator.. and have to move it back "into" the part and then line up the proper axis along the "hinge"..
I hope that makes sense..
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Reply #7 -
Jan 4
th
, 2007 at 4:49pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Tell you the truth i dont remember if i did that before or after i exported
(its under the hierarchy tab) affect pivot only
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #8 -
Jan 4
th
, 2007 at 6:13pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Red=X Axis
Green=Y Axis
Blue=Z Axis
Standardly rotating parts (no keyframe animations) almost always move on the Z axis. You can also animate flaps using keyframes, but they won't adjust themselves to the input in the aircraft config file.
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