Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft Repainting
› Need help with my heavy Metal....
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
Need help with my heavy Metal.... (Read 1158 times)
Dec 14
th
, 2006 at 7:13pm
fabian_e
Ex Member
Hello guys,
ah I just don't get it how I can get Metal looking parts on an aircraft.
Maybe some of you noticed my preview pics in the Freeware-Screenshot of my B787-8 - Dreamliner colors.
I saw on the actual Boeing image, that the wing leading edges are made of a shiny metal.
I tried to get the parts look like metal by editing the Alpha-Channels, but when I edited the Alpha-Channels, all I got was, that the parts changed into transparent. I'm using the GIMP for my edits and DXTbmp.
I hope that hasn't been asked yet,
Greetings,
Fabian
Back to top
IP Logged
Reply #1 -
Dec 14
th
, 2006 at 10:00pm
wji
Offline
Colonel
Posts: 1644
Hi Fabian . . .
most of what I refer to as 'looking like metal' has been created by artists. That is, the texture is that of metal and it is applied in a consistant way to maintain this illusion; e.g., the Default DC-3 or the payware MAAM R4D.
Here's some 'metal' I purloined off the Default Ford Tri-Motor
and and applied to Kristensen's Fokker VIIa
I hope you find this useful
PhotoShop 7 user
Back to top
IP Logged
Reply #2 -
Dec 15
th
, 2006 at 2:36am
fabian_e
Ex Member
I mean something like that:
How can I get results like that?
Cheers,
Fabian
Back to top
IP Logged
Reply #3 -
Dec 15
th
, 2006 at 9:46am
Jakemaster
Ex Member
Im not an alpha expert, but my understanding is that black = transparent, and grey is reflective. So paint the parts dark grey, or light grey to get the reflections
Back to top
IP Logged
Reply #4 -
Dec 15
th
, 2006 at 10:50am
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Quote:
Im not an alpha expert, but my understanding is that black = transparent, and grey is reflective. So paint the parts dark grey, or light grey to get the reflections
Dark black=Highly Reflective/trans
Grey=50%reflective/no trans
White=High Gloss
You need to have the paint of the Fuselage Black, with a dark Grey or black alpha to achieve chrome effects as the 727 shown.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #5 -
Dec 15
th
, 2006 at 11:58pm
wji
Offline
Colonel
Posts: 1644
"I mean something like that:"
Well, to me that looks like Alpha Channel shading which you said you already tried.
I can't add any more to what has been stated here except: Good Luck.
PhotoShop 7 user
Back to top
IP Logged
Reply #6 -
Dec 16
th
, 2006 at 3:12pm
fabian_e
Ex Member
No, that wasn't my work. It was just an example to show you what I want to achieve. Would be glad if I got that type of metal.
Thank you all for your help so far, but wasn't able to get my metal
. Is it possible, that it depends on the model? Or is there a special editing programm one has to use? (I use: GIMP 2.0 / DXTbmp)
Ok this is a screenshot of the texture in DXTbmp:
The result is, that the Alpha-Channel turns the wing leading edges transparent / invisible.
Greetings,
Fabian
Back to top
IP Logged
Reply #7 -
Dec 16
th
, 2006 at 4:14pm
Sakura
Offline
Colonel
Digi-Modify!
UK
Gender:
Posts: 560
As Noted Above,Black Make Transparent.
Back to top
IP Logged
Reply #8 -
Dec 16
th
, 2006 at 4:20pm
wji
Offline
Colonel
Posts: 1644
I have not found the name of the B788 model
anywhere in this thread so cannot comment on the specific (unnamed) model to which you refer.
As you know, FS9 models come in two flavors:
a.) show black alpha as chrome
b.) show black alpha as transparent
I'm just curious why you're using black in the alpha channel for the leading edge when shades-of-grey would be a more logical choice (for me). I would also try removing the black leading-edge from the RBG channel and see what that does.
PhotoShop 7 user
Back to top
IP Logged
Reply #9 -
Dec 17
th
, 2006 at 5:57am
fabian_e
Ex Member
Sorry, It's the Camsim 787-8 model, available here:
http://www.simviation.com/fs2004jets159.htm
As far as I understand it: Different shades of grey make different levels of transparency, where black means transparent and white solid. Could it be, that chrome isn't possible on that model?
Cheers, have a nice sunday,
Fabian
Back to top
IP Logged
Reply #10 -
Dec 17
th
, 2006 at 8:15am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
Alpha will either make the affected part reflective
OR
transparent,
not both
. In theory a modeller can set some parts to transparent, and some to reflective, but I havn't seen many exaples of this mix'n'match approach.
-----
If a part has been set up for Alpha Channel reflections:
Black = Chrome, 100% reflective
White = Matt, 0% reflective
Grey Scale gives varying levels of reflections, and can be used over different colours to change the appearance, e.g. to make a park look like shiney gold.
-----
If the part is one that is designed with Alpha Channel transparency:
Black = 100% transparent
White = 0% transparent (i.e. fully opaque)
Grey Scale gives varying levels of transparency.
-----
&&&&
http://www.agntextures.co.uk
Back to top
IP Logged
Reply #11 -
Dec 17
th
, 2006 at 11:26am
fabian_e
Ex Member
Thanks Igorski, that cleared a lot.
,
And thank you all, who replied to my question.
I'll write an email to Camil V. about that problem.
Cheers, have a good start for the coming week!
Fabian
Back to top
IP Logged
Reply #12 -
Dec 17
th
, 2006 at 11:30am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
No worries, this comes up quite often.. I think I might even make a copy of what I wrote for the future..
&&&&
http://www.agntextures.co.uk
Back to top
IP Logged
Reply #13 -
Dec 17
th
, 2006 at 11:32am
fabian_e
Ex Member
Or we can pin a topic dealing with the Alpha-channels at the top of this section.
Would be a good idea....
Cheers,
Fabian
Back to top
IP Logged
Reply #14 -
Dec 17
th
, 2006 at 11:39am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
Would be useful.. as long as people dont pick up some of the previous, not entirely correct, explanations.
Think we need a Mod to make stick posts though.
&&&&
http://www.agntextures.co.uk
Back to top
IP Logged
Reply #15 -
Jan 14
th
, 2007 at 2:13pm
Jon H
Offline
Colonel
Bath, UK
Gender:
Posts: 275
As far as I understand it, the suffix of the texture file determines how the file is used.
For
texture_t.bmp
the alpha controls how reflective the texture is.
For
texture_l.bmp
the alpha controls how transparent it is.
You also get
texture_c.bmp
for the virtual cockpit, and
texture_d.bmp
for damage.
&&
Back to top
IP Logged
Reply #16 -
Jan 14
th
, 2007 at 2:18pm
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
I'm afraid thats not strictly true. _T's can be reflective or transparent. _L is usally the lightmap! where the ALPHA does neither, it controls which particular lights cause that area of the bmp to be used.
_c and _d are often only found ion default models, but your right about those!
&&&&
http://www.agntextures.co.uk
Back to top
IP Logged
Reply #17 -
Jan 21
st
, 2007 at 8:39am
Jon H
Offline
Colonel
Bath, UK
Gender:
Posts: 275
Cheers for clearing that up.
&&
Back to top
IP Logged
Reply #18 -
Jan 21
st
, 2007 at 8:42am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
No worries
&&&&
http://www.agntextures.co.uk
Back to top
IP Logged
Pages:
1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting ««
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.