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› Need help with my heavy Metal....
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Need help with my heavy Metal.... (Read 1157 times)
Reply #15 -
Jan 14
th
, 2007 at 2:13pm
Jon H
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Colonel
Bath, UK
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Posts: 275
As far as I understand it, the suffix of the texture file determines how the file is used.
For
texture_t.bmp
the alpha controls how reflective the texture is.
For
texture_l.bmp
the alpha controls how transparent it is.
You also get
texture_c.bmp
for the virtual cockpit, and
texture_d.bmp
for damage.
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Reply #16 -
Jan 14
th
, 2007 at 2:18pm
igorski
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AGN Texures
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Posts: 1454
I'm afraid thats not strictly true. _T's can be reflective or transparent. _L is usally the lightmap! where the ALPHA does neither, it controls which particular lights cause that area of the bmp to be used.
_c and _d are often only found ion default models, but your right about those!
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Reply #17 -
Jan 21
st
, 2007 at 8:39am
Jon H
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Bath, UK
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Posts: 275
Cheers for clearing that up.
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Reply #18 -
Jan 21
st
, 2007 at 8:42am
igorski
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AGN Texures
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No worries
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