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Need help with my heavy Metal.... (Read 1157 times)
Reply #15 - Jan 14th, 2007 at 2:13pm

Jon H   Offline
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As far as I understand it, the suffix of the texture file determines how the file is used.

For texture_t.bmp the alpha controls how reflective the texture is.
For texture_l.bmp the alpha controls how transparent it is.

You also get texture_c.bmp for the virtual cockpit, and texture_d.bmp for damage.
 

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Reply #16 - Jan 14th, 2007 at 2:18pm

igorski   Offline
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AGN Texures

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I'm afraid thats not strictly true. _T's can be reflective or transparent. _L is usally the lightmap! where the ALPHA does neither, it controls which particular lights cause that area of the bmp to be used.

_c and _d are often only found ion default models, but your right about those!  Smiley
 
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Reply #17 - Jan 21st, 2007 at 8:39am

Jon H   Offline
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Cheers for clearing that up.
 

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Reply #18 - Jan 21st, 2007 at 8:42am

igorski   Offline
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No worries  Smiley
 
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