Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Current Flight Simulator Series
›
Flight School
› Hot or high?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
Hot or high? (Read 2120 times)
Dec 11
th
, 2006 at 5:27am
chornedsnorkack
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 363
The performance of aircraft deteriorates in thin air - in "hot-and-high" conditions. Wings have less air for lift, and engines have less air for thrust.
But is there any difference between hot and high? Do aircraft perform differently in low-but-hot conditions and cold-but-high conditions? Or is the air density all that matters, with temperature and pressure being irrelevant for performance at a given air density?
Back to top
IP Logged
Reply #1 -
Dec 11
th
, 2006 at 7:35am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Those are some good questions. For piston engine planes, density altitude is a triple-edged sword. Less air for the wings to generate lift; Less air for the prop to 'bite' .. and less oxygen for the engine to generate horse-power.
Quote:
Or is the air density all that matters, with temperature and pressure being irrelevant for performance at a given air density?
That statement kinda answers the question by trying to simplify it. Density altitude IS a function temperature and atmospheric pressure.
Make actual altitude above sea-level a constant (because we know that increasing altitude effects density very predictably, else altimeters wouldn't be so accurate) and then atmospheric pressure and ambient temperature are really the only variables (humidity too, but to a much lesser degree).
So.. if you're buzzing along at 10,000msl.. changes in temperature or atmospheric pressure are the only things that will effect performance.
Edit: Or, in other words... there is no answer to that question. You can't isolate temperature and pressure (make them irrelevant) from air density (density altitude), because they are what determined the density.
Back to top
IP Logged
Reply #2 -
Dec 11
th
, 2006 at 8:45am
chornedsnorkack
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 363
Brett_Henderson wrote
on Dec 11
th
, 2006 at 7:35am:
Those are some good questions. For piston engine planes, density altitude is a triple-edged sword. Less air for the wings to generate lift; Less air for the prop to 'bite' .. and less oxygen for the engine to generate horse-power.
Quote:
Or is the air density all that matters, with temperature and pressure being irrelevant for performance at a given air density?
That statement kinda answers the question by trying to simplify it. Density altitude IS a function temperature and atmospheric pressure.
Make actual altitude above sea-level a constant (because we know that increasing altitude effects density very predictably, else altimeters wouldn't be so accurate) and then atmospheric pressure and ambient temperature are really the only variables (humidity too, but to a much lesser degree).
So.. if you're buzzing along at 10,000msl.. changes in temperature or atmospheric pressure are the only things that will effect performance.
Edit: Or, in other words... there is no answer to that question. You can't isolate temperature and pressure (make them irrelevant) from air density (density altitude), because they are what determined the density.
Temperature and pressure are two separate variables. Air density and therefore density altitude is a single variable. Yes, it is a function of both temperature and pressure. But obviously there are many different combinations of temperature and pressure that give the exact same density.
For example, Phoenix in Arizona is at actual altitude of about 300 msl. If the temperature at Phoenix is 52 Celsius, which does happen sometimes, (ISA+39), then the air density is comparable to air density in ISA conditions at about 1800 msl.
Does it mean that a plane at 1800 msl and ISA conditions (+5 Celsius) performs exactly the same as a plane at 300 msl and +52 Celsius, since the air density is equal?
Back to top
IP Logged
Reply #3 -
Dec 11
th
, 2006 at 9:13am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Quote:
Does it mean that a plane at 1800 msl and ISA conditions (+5 Celsius) performs exactly the same as a plane at 300 msl and +52 Celsius, since the air density is equal?
(I'm not doing density altitude calculations here, so I'll take your word on these figures.. let's just keep using the term "density altitude", so we're on the same page)
In terms of take-off roll, rate-of-climb, true airspeed, that sort of thing... yes. Density altitude takes in all those variables. You can isolate a variable as far as making it constant, but it's still relevant.
When you say, "hot and high"... hot is a temperature and high can be either MSL or low atmoshperic pressure (obviously it's both). The purpose of "Density Altitude" computations is to account for all the variables an adjust your expectations acordingly.
Now... to really complicate things... you could start allowing for a specific engine's ability to dissipate high, ambient temperatures and the ensuing performance degradation. But that's beyond the scope of this discussion.
Back to top
IP Logged
Reply #4 -
Dec 11
th
, 2006 at 9:20am
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
Air density, temperature, and pressure are all idealy related using the formula P=dRT (and many derevations of it), where P is the pressure of the air, d is the density of the air, T is the (absolute) temperature, and R is the gas constant of air (287.0 J/kg*K), so you can now plug in various values of P (in pascals), d (in kg/m
3
), and T (in Kelvins), and see how other values are affected.
As for a useful answer, see what everybody else wrote...
Back to top
IP Logged
Reply #5 -
Dec 11
th
, 2006 at 10:23am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Quote:
Does it mean that a plane at 1800 msl and ISA conditions (+5 Celsius) performs exactly the same as a plane at 300 msl and +52 Celsius, since the air density is equal?
OK.. I just ran density altitude calculations on those two scenarios, and they aren't even close...
If you're trying to make a comparison between air density ( Kg/M^3 ) and density altitude.. I can appreciate your point.. But I'm not sure of its relevance. A calculated density altitude of 3000ft at an airport field elevation of 5000ft.. is the same thing as a calculated density altitude of 3000ft at an airport field elevation of 50ft.
Back to top
IP Logged
Reply #6 -
Dec 12
th
, 2006 at 1:59pm
beaky
Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA
Gender:
Posts: 14187
Mobius wrote
on Dec 11
th
, 2006 at 9:20am:
Air density, temperature, and pressure are all idealy related using the formula P=dRT (and many derevations of it), where P is the pressure of the air, d is the density of the air, T is the (absolute) temperature, and R is the gas constant of air (287.0 J/kg*K), so you can now plug in various values of P (in pascals), d (in kg/m
3
), and T (in Kelvins), and see how other values are affected.
As for a useful answer, see what everybody else wrote...
Hey, now... leave Pascal and Kelvin out of this... they are dead, and won't be able to help you make that go/no-go decision at that short-runway airport on a hot, humid day...and that is what understanding density altitude is all about- not spouting formulae and numbers, and dropping names of famous physicists.
Although air density is NOT dependent solely on altitude MSL (pressure altitude), that does not mean pressure alt. is irrelevant... it's ALL relevant. At the highest airport in the world, it is generally quite chilly and dry, but it's too damn high, pressure-alt. wise for many airplanes to operate there.
Conversely, if the air is hot- and humid- enough, it can create a situation where you will see dramatic reduction in performance (mostly engine performance, which makes all the difference on takeoff)... even at a sea-level airport. I may be wrong, but I think at Death Valley, which is a few hundred feet
below
MSL, it can get so hellishly hot that you coould have a problem climbing out over the rim, if you pick the wrong route for that.
What typically makes the critical difference in such a sea-level or near-sea-level scenario is not so much that the density altitude is so high that the airplane cannot develop what appears to be full power, but that it is just high enough so that the unwary pilot who's trying to get a heavily-loaded plane out of a short strip with obstructions finds himself rolling off the end of the runway.
That is, if he's lucky... sadly, things are often just marginal enough in such cases for the plane to become airborne but fail to clear trees, etc., or the pilot stalls trying to horse it up when it just won't climb.
Happens at mountain strips, too, but it can bite you even at sea level, if conditions are right (or wrong, depending on your POV).
And often a pilot will have sufficient runway, etc. but he forgets to lean the mixture for best power before takeoff... ("geez; why's it only putting out 2,000 rpm...that's odd... OMG!! TREE!!" )
Add weak winds (typical in real sauna-like conditions) and it's even more likely to happen.
Back to top
IP Logged
Reply #7 -
Dec 12
th
, 2006 at 2:12pm
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
beaky wrote
on Dec 12
th
, 2006 at 1:59pm:
Hey, now... leave Pascal and Kelvin out of this... they are dead, and won't be able to help you make that go/no-go decision at that short-runway airport on a hot, humid day...and that is what understanding density altitude is all about- not spouting formulae and numbers, and dropping names of famous physicists.
That's why I said to see everyone else's answer, mine was totally useless, but somewhat informative none-the-less.
That's all engineers are good for, they can tell you everything about something, but in the end, it will still be a useless load of information.
Changes in density altitude and pressure altitude are frighteningly obvious. I fly out of and airport that's 928 ft above sea level, and in the summer it can get up around 100
o
F, and in the winter, it will get down to 0
o
F or less, and there is an obvious drop in performance when it's outrageously hot, and an increase when it's outrageously cold. Last Saturday I went flying with my dad, and we took off, and had climbed to 2,000 ft AGL almost within three or four minutes (helped by a healthy headwind, but still...), doing the same thing on a hot, humid day in the summer, it might take seven or eight minutes just to get up to 2,000 ft AGL (with a similar head-wind). The distance used on the runway changes very obviously as well. I can take off with half the runway when it's cold, and just climb like a rocket, then come back down to land, and just float down the runway. If I flew the same approach on a hot day during the summer, I'll bring it down to land and be able to turn off the first taxi-way, which doesn't happen during the winter (it did once, on my BFR when the instructor had me jump on the brakes and we skidded all the way to the taxi-way entrance, I'm still not quite sure why he wanted me to do that
). In Wyoming (KCOD), there are aircraft at the flight school near us that can't be flown during the summer, because they would never be able to get off the runway on a 110
o
F day at an airport that's only at 5100 ft. That's why there's all those handy performance charts in your POH.
Back to top
IP Logged
Reply #8 -
Dec 12
th
, 2006 at 7:28pm
beaky
Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA
Gender:
Posts: 14187
Mobius wrote
on Dec 12
th
, 2006 at 2:12pm:
beaky wrote
on Dec 12
th
, 2006 at 1:59pm:
Hey, now... leave Pascal and Kelvin out of this... they are dead, and won't be able to help you make that go/no-go decision at that short-runway airport on a hot, humid day...and that is what understanding density altitude is all about- not spouting formulae and numbers, and dropping names of famous physicists.
That's why I said to see everyone else's answer, mine was totally useless, but somewhat informative none-the-less.
That's all engineers are good for, they can tell you everything about something, but in the end, it will still be a useless load of information.
Changes in density altitude and pressure altitude are frighteningly obvious. I fly out of and airport that's 928 ft above sea level, and in the summer it can get up around 100
o
F, and in the winter, it will get down to 0
o
F or less, and there is an obvious drop in performance when it's outrageously hot, and an increase when it's outrageously cold. Last Saturday I went flying with my dad, and we took off, and had climbed to 2,000 ft AGL almost within three or four minutes (helped by a healthy headwind, but still...), doing the same thing on a hot, humid day in the summer, it might take seven or eight minutes just to get up to 2,000 ft AGL (with a similar head-wind). The distance used on the runway changes very obviously as well. I can take off with half the runway when it's cold, and just climb like a rocket, then come back down to land, and just float down the runway. If I flew the same approach on a hot day during the summer, I'll bring it down to land and be able to turn off the first taxi-way, which doesn't happen during the winter (it did once, on my BFR when the instructor had me jump on the brakes and we skidded all the way to the taxi-way entrance, I'm still not quite sure why he wanted me to do that
). In Wyoming (KCOD), there are aircraft at the flight school near us that can't be flown during the summer, because they would never be able to get off the runway on a 110
o
F day at an airport that's only at 5100 ft. That's why there's all those handy performance charts in your POH.
There ya go... a little anecdotal data...we'll make a non-engineer out of you yet.
Now, why don't
you
explain how there's "less air" in humid air... that's usually not so critical, but I love driving people crazy insisting that no matter how hard might be raining, it's water
vapor
in air that spoils performance (aside from rain spoiling lift on some very-high-aspect wings)...
Back to top
IP Logged
Reply #9 -
Dec 12
th
, 2006 at 8:02pm
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
beaky wrote
on Dec 12
th
, 2006 at 7:28pm:
Now, why don't
you
explain how there's "less air" in humid air... that's usually not so critical, but I love driving people crazy insisting that no matter how hard might be raining, it's water
vapor
in air that spoils performance (aside from rain spoiling lift on some very-high-aspect wings)...
The same number of molecules must always be in a volume, no matter what kind of molecules they are. If you take air, which is made up of diatomic Nitrogen and diatomic Oxygen, and add water vapor, made up of two molecules of Hydrogen and a molecule of Oxygen, you would have to displace three molecules of air for every two molecules of water added, so as more water is add (higher humidity) the number of molecules in the volume decreases (lower density). That's why dry air is more dense than the resulting gaseous mixture, which is why nobody flies to a chili cook-off.
Can you tell I've been studying for the last 8 hours straight for the four finals I have tomorrow.
I just want to go home....
What if it rained so hard that the force of all the raindrops pushed you out of the sky....?
Maybe not...
Back to top
IP Logged
Reply #10 -
Dec 12
th
, 2006 at 8:57pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
I love it when these discussions get more practical and less formulatic (almost as good as the plural for formula, hu ? )
The main runway at KOSU is just over 5000ft. As at most airports, when you're flying closed traffic they want you at 500agl before turning crosswind. On a hot, summer day (using 27L) you can be a full runway-length past the departure end before you're at 500agl... and lucky to be at pattern altitude by the time you turn downwind. On a brisk, winter day, you can be at pattern altitude before Bethel Road (red arrow). Those residents hate summer
Back to top
IP Logged
Reply #11 -
Dec 12
th
, 2006 at 9:02pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Has anybody ever figured out how much more a 172 weighs, when it's soaking wet ? It's got to be at least 10, if not 20 lbs.
Back to top
IP Logged
Reply #12 -
Dec 12
th
, 2006 at 9:42pm
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
Brett_Henderson wrote
on Dec 12
th
, 2006 at 9:02pm:
Has anybody ever figured out how much more a 172 weighs, when it's soaking wet ? It's got to be at least 10, if not 20 lbs.
I bet it's more like 2310 or 2320 lbs, assuming you have full fuel, and all the twinkies you can fit without going over 2300 lbs. So being wet limits aircraft performance by increasing the weight, meaning you have to decrease your twinkie load, and 10 or 20 pounds is 800 or 900 twinkies or so (give or take a few
), so you should wait until it's dry out to fly, so you can carry as many twinkies as possible.
My brain is mush.............
Back to top
IP Logged
Reply #13 -
Dec 12
th
, 2006 at 9:52pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
LOL
... But I said, "how much M O R E "... *snicker*
Back to top
IP Logged
Reply #14 -
Dec 12
th
, 2006 at 9:55pm
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
Did you really?
Oh well, I guess studying for the last nine hours has actually made me partially illiterate, maybe I need a break....
The twinkie example still holds true though...
Back to top
IP Logged
Pages:
1
2
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School ««
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.